WebProNews

Tag: Xbox

  • The Halo 4 Puzzle Is Complete, New Box Art Revealed

    Pretty soon, anything that has even the slightest modicum of popularity is going to be marketed in a viral manner. Granted, the Halo video game series is a little bit more than slightly popular, but the point remains. Viral marketing is here to stay, and considering entertainment-related viral campaigns engage the fans like no marketing strategies before them, that’s a good thing.

    Take the upcoming fourth installment of the Halo video game series. Halo 4 is scheduled to be released on November 6, and to help increase the anticipation to a fever pitch, Microsoft sent an email to members of the Halo Waypoint forums, with the subject, “Your piece of the Halo 4 puzzle,” of which, there were apparently 32 such pieces.

    The forum members pieced these image fragments together, which, when completed, revealed the box art for the latest installment of the Halo series. The box art in question:

    Halo 4 Box Art
    Click for a larger image

    Twitter, of course, was quick to react to the new Halo “footage”:

    Yknow I’m not one to gawk over stuff like this, but I can’t lie, the Halo 4 box art is really really well done…. http://t.co/KqrAFIDN 33 minutes ago via Facebook ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Halo 4 box art hotness… It’s my favorite Halo box, what you guys think of it? http://t.co/A3ChNvZD 16 hours ago via Echofon ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    The Halo 4 Box Art looks neat,Looking at it makes me want to play it already. 16 minutes ago via Twitter for iPhone ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    damn, the halo 4 box art is sicccck! 32 minutes ago via Twitter for Android ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    halo 4 box art omg 46 minutes ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    As you can see, the reaction was incredibly positive. In fact, I didn’t notice any negativity on Twitter, which is a surprise in and of itself. Granted, I didn’t scan the entire Twitter thread, but the ones I’ve embedded are representative of the overall reaction.

    [Via ComingSoon.net]

  • Minecraft Breaks Xbox 360 Sales Records

    Minecraft Breaks Xbox 360 Sales Records

    Microsoft today announced that the Xbox Live Arcade port of the popular indie PC game Minecraft has broken digital sales records for the platform. Minecraft has sold more downloads in its first 24 hours than any other game in Xbox Live Arcade history. The sequel to Trials HD, Trials Evolution, achieved the same milestone when it launched on the Xbox Live Arcade less than one month ago.

    Markus “Notch” Persson, Minecraft’s creator and a developer at Mojang, gave fans a hint at Minecraft for Xbox 360’s success, tweeting earlier that the title sold well enough to become profitable in one hour. This is more good news for Mojang, the Swedish game development studio behind Minecraft, which is making so much money that Notch no longer considers it to be an indie studio. This is yet more proof that the age of smaller, more creative games has arrived.

    Speaking of creative games, after teasing Minecraft’s record-breaking sales, Notch had a short Twitter interaction with Polytron, the development studio behind the award-winning 2D/3D puzzle-platformer Fez. Polytron was curious as to how Notch had gotten hold of sales numbers from Microsoft, who is evidently very stingy with its numbers. Polytron seems rightly miffed at what seems to be preferential treatment:

    @notch how did you get those stats from MS? we still dont know exactly how much fez sold almost a month later. you get stats in 24 hours? 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @Polytron What? Really? I thought it was standard procedure! That sucks. 🙁 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @notch standard procure is: you find out how much you sold when you get your first check 3-4 months later. 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @Polytron Well, then I don’t know. Perhaps there’s something special in our contract, or we’re just lucky. :/ 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @notch you’re also getting free updates, which is something every other developer on the platform is told is simply not an option. 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @Polytron we had to fight for that, and we got a limited number of them. Not sure why they don’t like it. 3 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @notch @polytron you guys are addressing the contract. That must be breaking the contract. 4 hours ago via Twitter for iPhone ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    @Alexsad @polytron I am talking about a different microsoft. 4 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    The Xbox 360 edition of Minecraft is now available in the Xbox Live Arcade for 1600 Microsoft Points, and Fez is available for 800 Microsoft Points. Are you one of the hundreds of thousands of people who has already jumped into Minecraft for Xbox 360? Leave a comment below and let us know.

  • Xbox LIVE’s “Inside Xbox” is Ending

    Larry “Major Nelson” Hryb, Xbox LIVE’s Director of Programming, has announced on his blog that the content broadcasted on Xbox LIVE under the moniker of “Inside Xbox” will no longer be produced. This includes shows such as Featured Video, Insider Moves, Xbox 101, and Major’s Minute.

    This change evidently only applies to Inside Xbox content for the U.S., Canada, Australia, and New Zealand. Hryb stated that Xbox LIVE for Europe, the Middle East, and Africa is currently “looking at its operating model for Inside Xbox,” but no news has been released as to whether it will continue there. Mexico and Japan will continue receiving Xbox LIVE first-party content produced in those countries, but they will not be released under the Inside Xbox banner.

    Hryb’s blog post seemed very sincere and a bit sad:

    We want to express our sincere appreciation to all of our viewers and fans of Inside Xbox, and remain committed to providing our members with access to high-quality news and information via the console, social media channels and Xbox.com. We will be leveraging third-party news and video content available through a variety of existing and future partners, and supplementing this content with select first-party offerings. However, day-to-day news content and weekly programming currently offered though Inside Xbox will cease production in the United States. This includes shows like Major’s Minute, Featured Videos and Insider Moves packaged under the Inside Xbox brand.

    Some of that third-party content Hryb mentioned will come from a new video game content app that IGN launched on Xbox LIVE just this week. It seems that both Microsoft and Sony don’t see much value in producing content for their consoles other than video games. The Inside Xbox cancellation comes just weeks after Sony made a similar announcement, canceling the first-party PlayStation Network show Qore.

    Microsoft seems to be shifting things around quite a bit lately, yet this news comes as a bit of a surprise. Much of the Inside Xbox content was made up of short clips from video games. I suppose the content simply wasn’t popular enough. What do you think? Will you miss Insider Moves and Major’s Minute? Check out what may be one of the last Major’s Minute episodes and then Leave a comment below and let us know how you feel.

  • Microsoft Patents a Human-Computer Interface

    This week Microsoft patented a device designed to capture a person’s movements – and it’s wearable. Microsoft already has the Kinect, which can pick up and mimic broad movements, but this newly patented technology would be able to pick up the electrical signals generated by a user’s muscle movements. Though I’m sure Microsoft will come up with a snappier name in the future, the patent application calls it a “wearable electromyography-based controller for human-computer interface.” From the patent application abstract:

    Following initial automated self-calibration and positional localization processes, measurement and interpretation of muscle generated electrical signals is accomplished by sampling signals from the EMG sensors of the Wearable Electromyography-Based Controller. In operation, the Wearable Electromyography-Based Controller is donned by the user and placed into a coarsely approximate position on the surface of the user’s skin. Automated cues or instructions are then provided to the user for fine-tuning placement of the Wearable Electromyography-Based Controller.

    Examples of such a device that Microsoft gives are an armband, a wristwatch, or some other article of clothing. The signals measured by the devices would be transferred wirelessly to a device such as a phone or computer. Or, I’m guessing, an Xbox.

    Microsoft's patent for werable EMG measurement devices

    Microsoft was careful in the application to mention how non-invasive the devices would be, at least compared to EMG measurements that require needles and such. However, I’m thinking Microsoft might be moving in the wrong direction here. The strength of the Kinect is that it doesn’t require a user to hold or wear any sort apparatus to operate it. These measuring devices would require a user to “suit up” to play a game. It’s the difference between walking onto a holodeck and jacking into the Matrix. I really hope users won’t have to look like Andy Serkis to play the Xbox 720.

    Still, we don’t know what Microsoft has in mind for this technology. Gaming could be the furthest thing fron the inventor’s mind. I’m sure there are all sorts of creative ways to use EMG devices, such as for remotely operating heavy machinery or making delicate space station repairs from a surface location on Earth. What do you think Microsoft wants with wearable controller technology? Leave a comment below and let me know.

  • Darth Vader Brings Humor To Star Wars Kinect

    Is this enough to save the face of Star Wars Kinect for the Xbox 360? While the video/trailer has been online for sometime now (January 26), this particular video is now hitting the viral stage, thanks to a post from Boing Boing. What we have is a humorous attempt to market the now-released game, and to be honest, if this kind of advertising was more prominent, as opposed to the dance-off trailers, perhaps the buzz surrounding Star Wars Kinect would be a little higher.

    A quick glance at Twitter, as well as the comments for the Darth Vader video, gives us a good indication about the game’s reception:

    @IGN: Is a dancing Han Solo in Kinect: Star Wars really THAT bad? http://t.co/yYf9NSOp” Yes, yes it is. 36 minutes ago via Twitter for iPhone ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    #StarWarsKinect wants you to know Boba Fett’s crotch is AWESOME. Repeatedly. http://t.co/iqYFxd6o #killingmesoftly 1 hour ago via Twitter for Mac ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    That doesn’t sound promising.

    Kinect Star Wars, so gonna buy this for the lulz http://t.co/Qgj9hSuP 1 hour ago via iOS ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Of course, LucasArts will take the sale regardless if it’s for laughs or for the serious Star Wars fan. As for the YouTube comments directly associated to the lead video, they were a lot less forgiving than the Twitter verse, which actually came off as tame:

    fuck this game and give us Star wars battlefront 3

    TehClanLeader 2 months ago

    That, friends, is the most-liked comment for the video in question.

    He’s more marketing stooge than man now 🙁

    SalientBen 5 hours ago

    Sad, but true.

    Murderous….. rage……. BRIMMING!

    CorvetteZr1S 3 weeks ago

    And that, folks, is what a poorly-received Star Wars game gets you. It should be noted that, courtesy of Metacritic, the overall score for the game was 56 out of 100. Conversely, a game like Skyrim nailed down a 96 out of 100. Despite the low score, VGChartz.com reveals the game is currently the number one selling game for the Xbox platform on a global scale.

    Clearly, Star Wars is still somewhat critic (and peer) proof.

  • The Current Generation of Gaming Hardware is Way Past Its Prime

    The XBox 360 is old. Really old. (beat) How old, you ask?

    The Xbox 360 is so old; when it first came out, rainbows were in black and white.
    The Xbox 360 is so old; when it first came out, the Dead Sea as just getting sick.
    The Xbox 360 is so old; when it first came out, Mad Magazine was only slightly pissed

    The Vbox 360 is so old… Okay i’ll stop.

    The point is, this current generation of gaming hardware, XBox included, has been around a lot longer than any previous system, including the NES. We were going to check up on Atari but our records don’t go back that far. The Atari is so old… alright, sorry.

    It has already outdated all the other systems, and we don’t even know when a new one is coming out. Everything is in the rumor stage across the board. This helpful infographic from Kotaku will show you just how old the XBox truly is.

    XBox is Old

    Click HERE for a version you can actually read.

  • Is Net Neutrality Being Misrepresented?

    Is Net Neutrality Being Misrepresented?

    Net neutrality is in the spotlight once again after Comcast’s recent announcement about its Xfinity video streaming service. The cable giant said that it would not count the television programming users access through Microsoft’s Xbox against their 250-gigabyte monthly data cap.

    On a FAQs page Comcast set up for the use of Xfinity on the Xbox 360, it states:

    Comcast Xfinity FAQs

    While the announcement is good news for many consumers, some media activists are raising concerns over the implications of the move. Public advocacy groups including Public Knowledge and Free Press fear that it threatens the Open Internet and that it would give Comcast an unfair advantage over other video streaming services.

    Does Comcast’s plan put net neutrality at risk? Please share your thoughts.

    Tim Wu, who first coined the term net neutrality, is also against Comcast’s announcement and spoke out about it in a recent interview with Marketplace Tech Report. According to him, this move will be detrimental to services such as Netflix.

    “The whole idea of net neutrality is to try and guarantee that similar content gets treated similarly,” Wu said to Marketplace Tech Report, “and if you think about it for a second, if something doesn’t count against your cap, obviously it’s getting a preferential treatment. You’re more likely to stream that instead of someone else’s.”

    If you remember, the FCC passed the Open Internet Order in late 2010, which is a set of rules intended to preserve net neutrality. At that time, many of these same public interest groups spoke out about the “potential loopholes” that could result if Internet service providers tried to get around the “spirit of the rules.”

    These groups and Wu are now saying that Comcast’s latest move does this. In a post on Public Knowledge’s Policy Blog, staff attorney Michael Weinberg wrote:

    “This decision is a perfect example of the behavior that net neutrality rules were designed to prevent AND raised additional questions about the true motivation behind data caps… Today’s announcement turns these concerns from theoretical to concrete. Comcast has transformed the competitive online video marketplace into a two-tiered world, where its own online video doesn’t have to play by the same rules as everyone else’s. This is pretty bad–the internet should reward the best services, not the ones with the right corporate owners.”

    Larry Downes, Senior Adjunct Fellow at Tech Freedom Not everyone, however, believes this is true. WebProNews spoke with Larry Downes, a senior adjunct fellow at Tech Freedom, who told us that Comcast is not violating the FCC’s rules from both a legal and technical standpoint.

    As he explained, all cable programming is exempt from the rules because it is already heavily regulated by the FCC and on the state and local level.

    “Since these services are already highly regulated, the FCC decided when it passed its Open Internet rules to exempt from them any programming that happens to come down the cable that isn’t actually Internet content,” he said.

    “From a strictly legal sense, the Open Internet rules explicitly exempt any television programming from the rules, so no matter what Comcast is doing here, it’s not gonna violate the letter of the net neutrality rules.”

    Downes also told us the claims based on the “spirit of the rules” were also overblown. According to him, television programming, even though it uses the same “last mile” that Internet services do, does not apply to the rules.

    “From a technical standpoint, it’s very different in terms of how that data stream is handled [and] how it’s compressed,” he said.

    In a piece Downes wrote on CNET called “No, Comcast Is Not Breaking the Internet…Again,” he said:

    “If the Xbox service unreasonably discriminates against over-the-top services, then all cable TV unfairly competes with Internet video. That, however, is not the view of the FCC’s Open Internet rules, nor its extensive regulations of cable TV providers. Nor should it be.”

    It appears that a large part of the concern that media activists have against Comcast’s plan is based on the issue of capping data. Public Knowledge, for example, has filed multiple requests with the FCC asking more information on data caps.

    Downes told us that while he would prefer not to have data caps, he understands why some cable companies are implementing them. He explained to us that the cable infrastructure wasn’t built for the Internet or digital programming. Although cable companies have already invested billions of dollars in order to handle digital services, he said they currently have to make do with what they have until more efficient systems are established.

    He, however, pointed out that the claims that equate these issues with net neutrality risks are wrong.

    “The advocates believe any new service that is not really clear from a competitor’s standpoint… they kind of like to just paste it with the phrase net neutrality,” said Downes.

    “It’s extremely misleading and very unhelpful to try to figure out what is best for customers if we just kind of paste everything with net neutrality,” he added.

    According to him, this misrepresentation of net neutrality takes the focus off of finding the real issues. If the programs are given the chance to work, he believes the market will determine if any anticompetitive concerns exist.

    In a statement released to WebProNews regarding the opposition to its new policy, Comcast told us:

    “Our treatment of the Xfinity services being delivered through an Xbox is wholly consistent with our commitment to maintaining an open Internet and with the FCC’s Open Internet Order.  Our standard is clear. If we are delivering a traditional cable service on a Title VI basis, where the customer is already paying us for that service, and all we are doing is delivering it in IP over our managed network through a different device that effectively serves as an additional outlet in the house, then we don’t believe it should count against their data usage threshold.  There is no ‘discrimination’ here – remember, we do count customer use of XfinityTV.com, the Xfinity TV app and nbc.com against data usage threshold standards (because that’s not a Title VI service being delivered only in the home).”

    As for what happens next, Public Knowledge is currently examining Comcast’s new policy to see if it wants to file a formal complaint with the FCC.

    Is the future of net neutrality in danger, or are the recent claims distorting the true meaning behind keeping the Internet open? We’d love to hear your thoughts in the comments.

  • New Halo 4 Multiplayer and Campaign Details Revealed

    The new issue of GameInformer was released last Friday and with it came tons of new details about Halo 4. Whether or not you’re excited for a Halo that isn’t made by Bungie, I’m sure at least a few of the highlights will be enough to get you interested.

    The game will be set in 2557, only four years after the events of Halo 3. Though I was expecting something a bit further into the future, I suppose placing things right alongside the Bungie trilogy’s cannon is a good way to ease players into whatever the future of the franchise will be.

    As you can see in the GameInformer cover pictured above, Cortana has gotten another image makeover. Cortana’s visual progression has always been toward the more realistic and naked throughout the series, so I can’t really fault developers for the new look. However, does she really need a bellybutton?

    The ship Master Chief escaped on in Halo 3 will crash land on the planet Requiem. Supposedly, the planet is encased in a Dyson sphere. That doesn’t make sense though, since Dyson spheres encase stars to absorb most of their energy. Anyway, the new planet means a new opportunity for a new enemy, one that comes with new weapons and equipment.

    As for multiplayer, the armor abilities from Halo Reach are back, including the hologram, jet-pack, and camouflage. Everybody gets to sprint, though. If you are tired of those four tones before you re-spawn you are in luck: in team slayer players can re-spawn instantly. There is also a new game variant that gives the leader in slayer mode a bounty based on how many kills he or she has. Though I can’t see this mode being popular for competitive play, it’s always nice to get more options.

    You can check out the full list of new info over at gamingbolt or pick up a copy of the new GameInformer, which includes some fantastic screenshots.

    What do you think? Has Halo jumped the shark, or are you still looking forward to all the multiplayer spartan vs. spartan fun? Let me know in the comments below.

  • Xbox Getting New Chromed Out Controllers

    Microsoft must have been impressed with the look of the golden chrome controller being released with the Star Wars connect bundle, because they are coming out with a whole line-up of chrome. Check out these blinged out new controllers . They will be available online and in stores in mid-May, the company says.

    They come in red, silver, and blue and feature the new “transforming” d-pad Xbox improved upon in 2010. The availability of colors may vary by region, so be prepared to buy online if your local store isn’t carrying your favorite. When going chrome, i don’t know why anyone would want any color but… chrome, anyway. But to each his own.

    Each one costs $54.99, about $5 more expensive than the normal controller. A small price to pay to look gangster while gaming.

  • Credit Card Data Not Safe on Used Xbox Hard Drives [UPDATE]

    [UPDATE]: Jim Alkove, a General Manager for Security in the Interactive Entertainment Business division at Microsoft has sent us a statement:

    “We are conducting a thorough investigation into the researchers’ claims. We have requested information that will allow us to investigate the console in question and have still not received the information needed to replicate the researchers’ claims.

    “Xbox is not designed to store credit card data locally on the console, and as such seems unlikely credit card data was recovered by the method described. Additionally, when Microsoft refurbishes used consoles we have processes in place to wipe the local hard drives of any other user data. We can assure Xbox owners we take the privacy and security of their personal data very seriously.”

    Credit card data being stored remotely seems as if it would be a simple precaution. Hopefully this means our used console data is safe.

    [ORIGINAL ARTICLE]:

    Even if your credit card info hasn’t been stolen from that compromised processor that’s causing such a stir today, it might not be safe if you’ve given away or sold your old Xbox 360.

    Kotaku interviewed Ashley Podhradsky, an expert in computer forensics and professor at Drexel University’s School of Technology and professional Studies. According to a study Podhradsky is leading, some personal data is left on the hard drive of an Xbox 360 even if you restore it to factory settings.

    “Microsoft does a great job of protecting their proprietary information,” Kotaku quotes Podhradsky as saying. “But they don’t do a great job of protecting the user’s data.”

    The study was fairly simple, which highlights how easy it is to extract this type of information. The researchers bought a refurbished Xbox 360 from a reseller that was authorized by Microsoft. They then downloaded a modding tool, freely avaliable on the the internet, and used it to hack the console, giving them access to the console’s file system and, eventually, the previous owner’s credit card information.

    This exploit isn’t exclusive to an Xbox hard drive. In general, when a file is deleted, the data that the file was based on doesn’t disappear – it simply becomes available to be written-over. Without a program to put random data in its place, a file could remain intact indefinitely, and some programs are able to retrieve it. The problem with an Xbox hard drive is that it isn’t easy to hook one up to a computer (to overwrite the data) without the proper tools.

    Not surprisingly, Microsoft was unavailable for comment on the issue.

    So just be careful who you sell your old 360 to – though it’s unlikely, you could end up with your identity stolen.

    (via Kotaku)

  • XBOX Live Gold Members Get New Premium Services

    XBox Live Gold members will now have the ability to watch more on demand programming with the addition of three new services: xfinity TV, HBO go, and MLB.TV.

    Xfinity is an on-demand television service from Comcast, that brings your favorite TV and movies to the XBox. Kinect users can search using voice commands or controll the screen with a wave of their hand.

    HBO Go brings the HBO catalogue of movies and original programming to the XBox. Users can watch The Game of Thrones or the Sopranos right from there XBox, using their Kinect to voice search or browse through titles.

    MLB.TV provides live and on-demand games to XBox users, who have the ability to watch two games at once with Split Screen. MLB.TV offers Kinect compatibility just like the others.

    Xfinity TV, MLB.tv, and HBO Go now available on Xbox LIVE Gold http://t.co/GffUbQxY #Xbox__Apps 4 minutes ago via enConnected  ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    HBO Go on XBOX!* *=Must subscribe to cable, HBO, Internet, Xbox Live Gold, Harpers, Highlights Magazine, Walled Garden monthly newsletter.. 24 minutes ago via TweetDeck ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Big day for #Xbox360 owners tomorrow – Comcast, HBO Go, and MLB all in one day. WOW! http://t.co/L7aO5qBT 11 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Have an Xbox? Starting today you’ll have more options for entertainment apps. http://t.co/PXeJcl75 25 minutes ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • Mass Effect N7 Challenge Announced for This Weekend

    Following in the footsteps of Call of Duty and Gears of War, Mass Effect 3 will be hosting special challenges for the multiplayer aspect of the game. Earn special item packs by completing two challenges in Operation: Goliath.

    Two goals will need to be achieved and two prizes will be unlocked

    Operation: Goliath
    Citadel Allied Command is mounting a galaxy-wide operation to cripple the Reapers’ shock troops: the turian-krogan hybrids known as “brutes.” To flush out Reaper ground forces, N7 teams are deploying to engage the enemy in key theaters. Heavy reinforcements are expected anywhere fighting begins.

    Community Goal: Inflict heavy casualties on Reaper “brutes” on March 16th, 17th, and 18th.

    Community Unlock: If this goal is met, all N7 squads will be awarded a Victory Pack that can be unlocked the following week.

    Squad Goal: Successful extraction from a Reaper-held zone at a Silver threat level or higher.

    Squad Unlock: Your squad will be granted a Commendation Pack.

    Operation: Goliath runs from 3/15 at 5PM PST to 3/19 at 5AM PST. The rewards will unlock on Tuesday, 3/20. Players must enable the data tracking option in the game (options > online > upload gameplay feedback > make sure it’s “ON”). Challenges are only available on Xbox 360 and PC.

    The #MassEffect3 N7 Challenge is this Weekend: It looks like EA is taking a play from Call of Duty … http://t.co/fVY7GryG 10 minutes ago via GameBlogs.net ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    General: Mass Effect 3: N7 Challenge Weekend: Bioware is hosting a special Mass Effect 3 weekend called the “N7 … http://t.co/ewaDRqcy 21 minutes ago via twitterfeed ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Alright, who wants to do some ME3 co-op and take on the Reaper faction on Silver difficulty? I want me some prizes. http://t.co/yvsBizaq 17 minutes ago via TweetDeck ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • No New Xbox Announcement in 2012!

    There is going to be no new Xbox announcement in 2012! according to unnamed sources. Since they are currently making a profit of $115 on every $300 Xbox sold, there is no real reason to rush out a new console that will lose money the day it is launched. “They’re still selling a lot of Xbox 360, and they’re making money,” said Michael Pachter, an analyst at Wedbush Securities Inc.

    David Dennis, a company spokesman, said earlier today that Microsoft won’t discuss new Xbox hardware at this year’s E3, quelling speculation that the device would be unveiled at the 2012 show. “There will be no talk of new Xbox hardware at E3 or anytime soon,” Dennis wrote today in an e-mailed statement. “For us, 2012 is all about Xbox 360.”

    With tons of rumors flying around, like that the new xbox won’t have a disc drive, or that it won’t have a hard drive and work completely on cloud gaming, it is a surprise that they aren’t even going to consider an unveiling of even some basic structure of the inevitable system.

    Microsoft announces no new Xbox at E3. Blogs vow to continue to make up rumors despite this unexpected set back. 17 hours ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • Kinect Star Wars Demos, Interviews Hit YouTube

    Demos of the new Star Wars game for Microsoft’s Kinect for Xbox 360 have been hitting YouTube, thanks to a spring showcase from the company.

    I’m not going to bore you with too much text, but will rather let you get right to them. Enjoy.

    By the way, don’t forget to check out the trailer at the bottom, if you’ve not seen it yet.

    Here’s a fun trailer for the game:

    Kinect Star Wars will be released on April 3.

  • Xbox Live Arcade Will “Absolutely” Go Away, Says Microsoft

    Xbox Live Arcade is dying (though it may be a slow death) – essentially because the need for discs, as opposed to downloadable content is becoming less important, and game developers are already offering bigger games in the downloadable format.

    Brian Crecente at The Verge/VOX Games spoke with Michael Wolf, global marketing manager for XBLA Microsoft Studios earlier this week (hat tip to Neowin), and reported this to be the case.

    Here’s the relevant snippet (of a much more extensive piece on where Xbox is going):

    Wolf walks through all of this and then we discuss when that line between a downloadable Xbox Live Arcade game and a downloadable retail boxed game is going to lose its meaning. Eventually the Xbox Live Arcade is going to go away, right?

    “Personally, I’d say absolutely, yes,” Wolf says. “I think digital distribution has to be like that. I don’t think XBLA will be leaving soon. It is an incredible platform. We have XBLA fans, I don’t think it’s going to be announced anytime soon. One thing Microsoft has proven is that we continue to try and adapt and innovate in experiences.”

    On a related note, Wolf also hinted that Microsoft could bring free-to-play to Xbox Live Arcade if the scenario is right:

    “I can’t confirm we’re going to bring free-to-play to Xbox Live Arcade, but we will if we have content that makes sense for that.”

    It seems inevitable that the disc format, not only for games, but for movies, books and music, will go away eventually. Downloads and streaming have already become hugely popular among consumers across all of these categories. The only question is: how long until the disc options just go away (at least outside of the niche collector group).

    It does seem that consumers are not ready to give up on discs just yet. That’s why Netflix still has a DVD option, even if they’re more focused on streaming for the future.

  • Netflix on Playstation Vita at Launch

    Netflix has reported on their blog that it’s streaming video content will be available for the Playstation Vita as it launches today in the U.S. Netflix has been available to subscribers across a range of consoles, including Microsoft Xbox 360, Nintendo Wii and Sony’s Playstation 3. This is the first time the service is available on a Sony handheld device. Netflix is a part of a select list of Vita-bundled apps, including LiveTweet and Flickr.

    “Many Netflix members love their PlayStation entertainment consoles and handhelds. We’re glad to offer PS Vita users the ability to enjoy Netflix wherever and whenever they want. We’re very excited that Netflix is available on the PS Vita at launch,” says Greg Peters, vice president of product development at Netflix.

    Netflix states that the interface will be simliar to what users are accustomed to on the PS3, though reworked to fit the the Vita’s 5″ OLED touch screen and buttons to access meus. Netflix programming can be streamed via WiFi, with subscribers also able to start watching content on one device, like a PlayStation 3, and continue watching on the Vita later on. Interestingly, it’s been reported Netflix app won’t load if there isn’t a Wifi connection, and doesn’t work of AT&T’s 3G network. This is somewhat contradictory to aforementioned “wherever and whenever” statement from Netflix.

    The PS Vita goes on sale today, with it’s Wifi only version at $249.99. It’s launch bundle, including 3G, an 8GB memory card, a one-month 250MB AT&T DataConnect Session Pass and a free PlayStation Network game, is priced at $299.99.

  • Xbox Co-Creator Turns To iPhone For New Gaming Experiences

    Xbox Co-Creator Turns To iPhone For New Gaming Experiences

    Seamus Blackley, the co-creator of the Xbox, is launching a new start up called Innovative Leisure. The company is a collaboration of classic Atari designers from ages past making new games for the iPhone and iPad.

    Blackley, with his partner Van Burnham, aim to create a new company whose focus is to use the talent from the “golden age” of Atari to create a modern arcade for iOS.

    Speaking to VentureBeat, Blackley laid out his idea on what he calls the “new arcade.” He believes that 99 cents is the new quarter on iOS.

    The dream team of Atari creators include Ed Rotberg, creator of Battlezone; Owen Rubin, creator of Major Havoc and Space Duel; Rich Adam, creator of Gravitar and co-developer of Missile Command; Ed Logg, co-creator of Asteroids and Centipede; Dennis Koble, creator of Touch Me and Shooting Gallery; Tim Skelly, creator of Rip-Off; and Bruce Merrit, creator of Black Widow.

    The team at Innovative Leisure is comprise of the aforementioned 11 arcade game creators alongside interns in their 20s who will help create the apps. To finance the company, Blackley is investing his own money into the project alongside the help of THQ.

    The team will present on their new project next week at the DICE Summit.

    Burnham and Blackley met the Atari men while Burnham was writing “Supercade: A Visual History of the Videogame Age 1971-1984.”

    During that same time, they began building their own arcade called Supercade in a Los Angeles warehouse. It features machines that Blackley has repaired and refurbished himself. When Blackley left his previous job last summer, Supercade fit in with his future plans.

    “We had that big collection of games, and we love the history of game design,” Blackley said. “I’m lucky because I love games and following that love has always done me well. Once we figured out the iPhone is the new arcade, that games from the old days fit this new audience and their on-the-go lifestyle, we knew what to do. There is already a group of people who know how to operate and innovate in this space. They had the longest string of hit games in history. And they wanted to get back together again.”

    The Atari men all came back together under one roof because they felt that their times at Atari were the most rewarding. The interns are likewise excited to be working with the “inventors of gameplay.”

    The team came up with 30 ideas initially. These ideas were brought down to 10 games and were presented to THQ. The publisher wanted all of them. Seven of those titles are in the works now.

    Blackley believes in making original games, instead of the current iOS market which is full of copycats and derivatives.

    The team works in the arcade warehouse so they can be constantly inspired by the games that came before them. They all work in separate teams, but they critique each other’s work as progress is made.

    Blackley says that the games will start coming out this summer on the iPhone and iPad. They will market the games themselves with a bit of help from THQ. He believes that the games will take off though because of their “awesome gameplay.”

    “They’re all playable and awesome,” he said. “More ideas are coming up from the old guys and the new guys. We want to have a string of really innovative games.”

  • U.S. Army To Release Officially Licensed Game Controllers

    In a partnership designed to let “[v]irtual soldiers on the videogame battlefield… take pride in Being Army Strong(TM),” the United States Army has partnered with gaming accessories company CTA Digital to bring gamers a line of officially licenses U.S. Army controllers and accessories.

    The line consists of three controllers – two assault rifles and a sniper rifle – and a range of peripherals. The two assault rifles are designed to work just like the PS3’s DualShock controllers, with buttons positioned in such a way as to be comfortable for both right and left-handed players. The sniper rifle is only compatible with PlayStation Move and its corresponding games. Other accessories include a universal gaming backpack designed to accommodate any of the three major consoles – Xbox 360, PS3, and Wii – with a padded main compartment and multiple pockets. The line also includes three headsets: a Universal Gaming Headset with 3D Effect that appears to be compatible with pretty much anything with a 3.5 mm headphone jack (including Xbox 360, most computers, and even iOS devices), a bluetooth Throat Mic Headset compatible with the PS3 and any bluetooth-equipped computer, and a wired Throad Mic Headset with a 3.5 mm headphone jack.

    CTA’s announcement does not give any pricing or release date information on any of these items, saying only that they “will soon be available at major retailers.” Given the criticism that has been leveled at violent video games in the past, it will be interesting to see what kind of reception these accessories receive. Rest assured that there will be at least a few accusations of the Army using these controllers to try and sway impressionable young gamers into enlisting. Personally, all I really want to know is whether that bluetooth throat mic will work with my iPhone.

    What do you think of these controllers? Will you buy them? Should the Army be in the business of making video game controllers? Sound off in the comments.

    [Source: CTA Digital]

  • Kinect Is Being Used To Prevent Old People From Falling, Help Stroke Patients Regain Movement

    Microsoft may really be onto something with the Kinect. Not only has it been a big hit with the gaming crowd, an area where the company is flourishing thanks to its Xbox brand, but the device is proving to have some very real implications in science and medicine.

    Institutions, for example, are using Kinect to help prevent falls among the elderly. “Falls lead to functional issues and other health problems, and can be a precursor to mortality. My mom was a pretty classic case,” said Marilyn Rantz, a University of Missouri nursing professor – one of the examples Microsoft is highlighting today. “It’s an age-old problem of aging. So much spins on this particular issue.”

    Rantz, along with her colleagues are researching how they can use Kinect to measure and monitor changes in how seniors move to help prevent falls.

    “With Kinect, we can gather finely grained, gait data – walking speed, stride length, step time, and we can see detailed trends over time to determine subtle changes and determine very early whether there is functional decline and fall risk,” said Marjorie Skubic, a professor in the college’s Electrical and Computer Engineering department.

    “We’ve also tried to make it really passive. For the most part people don’t think about them being there. That’s what we’re going for,” she adds, referring to Kinect sensors in seniors’ apartments.

    Medical professionals are also experimenting with the Kinect in other ways, trying to help stroke patients regain movement, access info from operating rooms, and are using it physical therapy and work with children with developmental disabilities, Microsoft says.

    “Honestly, what we know about here at Microsoft is but a tiny fraction of what is actually going on,” said Microsoft’s Bill Crounse. He is a medical doctor and the company’s senior director of worldwide health. “Everywhere I go in the world – every hospital, college or public health organization, people are already doing something with Kinect or they plan to.”

    At Royal Berkshire Hospital in Reading, England, doctors are assigning stroke patients to play different Kinect games (including Kinectimals).

    “The patient thought it was marvelous and we could actually see an improvement occurring, rather than the normal stretching and pulling a physiotherapist would do to the patient,” said Malcolm Sperrin, director of medical physics at the hospital, referring to a patient who had lost their arm movement.

    Another patient who had problems with full-body movement and standing up has been playing Bowling. “He was able to work on coordination between the twisting of his body and the movement of his hands, plus his eyes had to look at the screen rather than where his hands are. It’s been enormously beneficial to him,” said Sperrin.

    Microsoft shared the following infographic looking at the “Kinect Effect”:

    Kinect Effect

    In June, the company released a software development kit for academics and enthusiasts to go wild with Kinect, and next year, it will release one for commercial use.

    Microsoft is also donating hundreds of Xbox Kinect Bundles to soldiers.

  • YouTube Comes to Xbox

    YouTube Comes to Xbox

    YouTube formally announced its Xbox 360 app today. With the app, users can check out trending videos, browse categories, and of course search for videos. Here are some videos they shared to accompany the announcement:

    I think it goes without saying that having YouTube on Xbox is going to be pretty big for driving video views on the console.

    Nielsen says streaming video on game consoles is up over last year. The firm just put out results from an October survey on the topic. Here’s a look at that:

    Videos on consoles

    “Streaming now represents a reported 14 percent of Xbox 360 time, 15 percent of PS3 time and 33 percent of Wii time. This growth is fueled by the availability of services like Netflix, Hulu, MLB Network and ESPN3,” it says.

    How do you think the YouTube app will affect that on Xbox?

    Here’s a particularly timely infographic about YouTube facts from social-media-training.co.uk:

  • Microsoft Releases Kinectimals for iOS

    Microsoft Releases Kinectimals for iOS

    Microsoft software on Apple devices is hardly anything new. Office for Mac is one of the best-selling Apple software packages available. Neither is Microsoft software in the Apple App Store anything particularly new. The company has a number of apps in its rival’s store, including the recently released My Xbox Live app. One thing, however, Microsoft has never done: put a game in the App Store. That changed today with the release of Kinectimals [iTunes link].

    The $2.99 app is a companion to the title of the same name on the company’s Xbox 360 console. In fact, those who already own Kinectimals for their Xbox can use the new app to unlock five new cubs to play with on the console version.

    The news was broken this morning by Larry Hryb (@majornelson) on Twitter:

    Kinectimals is now available for your iOS device http://t.co/jSSMvg4U 6 hours ago via TweetDeck · powered by @socialditto

    Reactions on Twitter tended toward the sardonic:

    Seriously, Kinectimals for iOS today, Sonic CD for iOS tomorrow… What’s coming out on Thursday, New Super Mario Bros iPad? 43 minutes ago via TweetDeck · powered by @socialditto

    Microsoft Cranks Out Two More iPhone Apps: Kinectimals and SkyDrive. Redmond is quite the iOS developer these days http://t.co/AAmgzhnx 1 hour ago via Tweet Button · powered by @socialditto

    Here are some screen shots from the app:

    Kinectimals

    Kinectimals

    What do you think of Microsoft developing games for the Apple App Store? Let us know in the comments.