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Tag: XBLA

  • Minecraft Xbox 360 Edition Closes Out 2012 With 5 Million Sales

    In November, Minecraft Xbox 360 Edition had sold about 4.4 million units. It was unknown if it would cross the 5 million threshold before the end of the year, but a presumably successful holiday season has helped push Minecraft into a league all its own as far as Xbox Live Arcade titles are concerned.

    4J Studios announced that Minecraft Xbox 360 Edition surpassed 5 million sales on New Year’s Eve. It was already the most successful XBLA game on the Xbox 360, but crossing 5 million sales is a major accomplishment regardless. In fact, there are some retail titles that would kill to have even half those numbers. It just shows that Minecraft is still tremendously popular on whatever system it’s on.

    So, what is 4J Studios up to now? The developer is working on the bugs reported in Title Update 7, and will be addressing them in a patch to be released this month. One such fix is that 4J will ensure that every new world will include a Nether Fortress, Blazes and Nether Wart.

    Beyond that, the future of Minecraft Xbox 360 Edition looks bright. 4J Studios will continue to provide updates that will add more features from the PC version. After they catch up, it’s anybody’s guess as to what happens next. It would be interesting to see 4J Studios flex its creative muscle and add some original features unique to the console version of the game.

    Along the same line, it would be awesome to see 4J Studios add new features that then make their way to the PC version of the game. It would only be natural to see the two teams work together to improve the Minecraft experience for everyone – regardless of platform.

    [h/t: Joystiq]

  • Minecraft Xbox 360 Edition Gets Plenty Of New Features In Title Update 7

    Minecraft Xbox 360 Edition is making bank for Microsoft, Mojang and everybody else involved. The game just recently surpassed 4.4 million copies sold with the game selling anywhere between 40,000 to 60,000 copies a week. That kind of support puts a lot of pressure on 4J Studios to deliver constant quality updates, and they’re not disappointing.

    PlayXBLA announced today that Minecraft Xbox 360 Edition would be getting Title Update 7 soon. It will bring many features from version 1.0.1 of the PC version including experience, animal breeding and a lot more. Here’s the full list of additions:

  • Animal Breeding
  • Potion Brewing
  • Experience Points
  • Enchantment Table
  • Mushroom Biome
  • Nether Fortress
  • New Tutorial World
  • Villagers
  • Mooshrooms
  • Blaze
  • Snow Golems
  • Magma Cubes
  • Baby Animals
  • A few features that originally appeared in version 1.0.1 of the PC game will not be appearing in title update 7 on the Xbox 360. The most glaring omission is “The End” scenario that has players fighting an Ender Dragon. It’s been delayed until the next title update. Other omissions include ocelots, jungles, spawn eggs and Iron Golems.

    As for changes from the PC version, 4J Studios notes that experience will work a little differently in the Xbox 360 version to speed up gameplay progression. Players will now only need 30 XP per level instead of the PC’s 50. Players will earn XP through mining, smelting, and breeding. The team also notes that Ender Pearls will teleport and can be thrown in Creative Mode.

    There is no release date for title update 7 just yet. That could possibly indicate that it won’t be out before the end of the year. That being said, 4J Studios could deliver a Christmas miracle and get it out while everybody actually has the time to play it during their holiday break.

  • Minecraft Xbox 360 Edition Gets Another Massive Update

    Minecraft Xbox 360 Edition has proven to be a hit beyond anybody’s expectations. The success is great, but it means that 4J Studios has to work extra hard to get out new updates to players wanting more out of their Minecraft experience. The developer pushed a major update last month, but they’re already about to push another major update in the coming weeks.

    Over the weekend, 4J Studios published another big list of changes and fixes coming to Minecraft Xbox 360 Edition in the coming weeks.

    Changes and Additions:

  • Added an option to clear the quick select bar in the creative interface.
  • Added an option to enable or disable bedrock fog, and set to off by default.
  • Added an option to toggle the HUD off/on.
  • Added an option to turn the player hand off/on.
  • Added a crafting recipe for Golden Apples.
  • Added a crafting recipe for Pumpkin Seeds.
  • Made cakes stackable.
  • Added a How To Play page for Host and Player options.
  • Fixes:

  • Fix for a problem with signs in online games causing crashes.
  • Fix for save renaming deleting the wrong save due to input received during the confirmation flow.
  • Fix to the mob generation code to increase the number of animals in the world.
  • Fix for chests being incorrectly lit, and rotated for maps from previous versions.
  • Fix for problem with the eating animation being shown for players who weren’t eating.
  • Fix for problem with chest lids not behaving properly.
  • Fix for animals looking like they were taking damage when they shouldn’t.
  • Fix for some sounds not playing when the player has an empty hand.
  • Fix for lever sounds.
  • Fix for fence gate sounds.
  • Fix for splitscreen players sometimes having their settings zeroed.
  • Fix for being damaged while flying over lava.
  • Fix to stop lava, milk and water buckets being empty after use in creative mode.
  • Fix for Leader of the Pack achievement being awarded incorrectly.
  • Fix for leaderboard stats issue where value stored was incorrect.
  • Fix for hitbox problems with glass panes and iron fence.
  • Fix for small character display changing color to green.
  • Fix for map rendering incorrectly in some situations with clouds disabled.
  • Fix for block rendering problem at the edge of the map.
  • Fix for splitscreen players not being able to mine in the tutorial.
  • Fix for players not being able to sprint/sprint-fly in creative mode if the player was previously in survival mode with a low food bar.
  • Fix for arrow damage not being ignored when PvP is turned off.
  • Fix for activated pressure plates not working correctly.
  • Fix for the low food bar hint appearing when loading a game in creative mode (usually the tutorial world saves).
  • Fix to remove the player shadow when the Invisible option in the Host Privileges is used.
  • Fix for Red Roses not being generated on the terrain.
  • Fix for paintings being pushed by pistons.
  • Fix so that players who can’t eat, due to the Trust Players option being off, do not get exhausted.
  • Fix for the interface disappearing after a Share to Facebook action.
  • Fix to limit the number of Slimes, Ghasts and Silverfish that can be spawned in a world.
  • Fix for the cursor position in creative mode being able to go offscreen.
  • Fix for players showing on maps when they should not be, after the player dies and respawns.
  • Fix for capes displaying wrongly when sprint-flying.
  • Fix for capes not displaying in the Nether.
  • Fix for capes not displaying when the player respawns.
  • Fix for tools taking damage in Creative Mode.
  • Fix so Bows don’t need or use up Arrows in Creative Mode.
  • Reduced the volume of the chest open/close sound effect
  • There’s no solid release date for the above fixes, but it sounds like the update will be coming your way soon. 4J Studios, however, has been answering questions about the latest update and dropping some more details about it on Twitter. The developer said that villagers will be in the next update, and that the recipe for golden apples will use gold ingots for now.

    In other Minecraft news, the PC version of Minecraft just passed another major sales milestone as reported by Notch on Twitter.

    The PC version of Minecraft just passed 8 million sales! My face is making grinning sounds, so I assume it’s grinning!

     Reply  ·  Retweet  ·  Favorite
    5 hours ago via web · powered by @socialditto

    Back in September, Minecraft Xbox 360 Edition surpassed 4 million total sales. Across the two platforms, Minecraft has now surpassed 12 million total sales. That’s a great number for anybody. As far as indie success goes, Mojang is clearly on top. It’ll be hard to replicate that success, but Scrolls and 0x10c are both looking mighty fine.

  • Darkstalkers Resurrection Brings Back Capcom’s Best Fighting Franchise

    Everybody has a favorite Capcom fighter. Some like the elegance of Street Fighter whereas others like the fast and furious gameplay of Marvel vs. Capcom 3. As for me, I was always a fan of Darkstalkers. Capcom created one of the most eclectic lineup of characters in its horror-themed fighter. Now it’s coming back in a big way.

    Capcom announced at New York Comic-Con that Darkstalkers Resurrection would be hitting XBLA and PSN early next year. The game collects Night Warriors and Darkstalkers 3 into a single package. It’s similar to the recently released Marvel vs Capcom Origins, but better only on the basis of it being Darkstalkers. Here’s the first trailer:

    It should be noted that this is the first Darkstalkers release since the PSP launch title – Darkstalkers Chronicle: The Chaos Tower. Sure, characters from Darkstalkers have shown in up other titles like Marvel vs. Capcom 3, but it’s been too long since these guys have had their own game. Here’s hoping the success of this title convinces Capcom to make an all new Darkstalkers title.

    The game will be released on XBLA and PSN early next year for $14.99. It will feature the netcode that powered Street Fighter III’s online multiplayer.

  • Minecraft XBLA Update 1.8.2 Coming Soon, Brings New Food

    Minecraft on Xbox Live Arcade has been extremely successful to say the least. The Xbox 360 port of the PC indie darling has been embraced by fans old and new alike. The developers at 4J Studios are using that momentum to add a number of new features in the game through regular updates. The latest update brings the Xbox 360 version that much closer to its PC counterpart.

    In a new video released Monday, 4J Studios details update 1.8.2 which brings new food types to the world of Minecraft. The video shows that beef, grain, chicken and other food types are now available to players. Survival mode should be much more manageable now.

    When can you expect to see the latest update to Minecraft hit XBLA? 4J Studios has been rather candid on their Twitter feed in regard to that very question.

    Certification usually takes another week or two, so we can expect to see the newest update of Minecraft hit XBLA in about a month. 4J Studios promises that they will also release a full list of updates and bug fixes once they submit the latest version to certification. Besides food, you can expect the much awaited Creative Mode to ship with the latest update. Players will finally be able to

  • Xbox Live Summer Of Arcade Dates And Prices Announced

    I’m going to be forthright with you, I’m a big Sony and Nintendo fan. I love the Xbox 360, but the red ring got me and I don’t really miss it… That was kind of a lie as I miss the immense number of quality titles that hit Xbox Live Arcade. Seeing this summer’s list of games has hit me with a jealousy most foul.

    Now that you know that I’m jealous of all you Xbox 360 owners, let’s take a look at the awesome games you get to play starting in July:

    First up is Tony Hawk’s Pro Skater HD on July 18. As the name suggests, it’s an HD remake of the classic extreme sports title that kicked off a nationwide obsession. Many gamers, including yours truly, are excited for the release because it brings the franchise back where it belongs – big air, big tricks and Superman by Goldfinger playing on repeat. The game features levels from Tony Hawk’s Pro Skater 1 and 2, but the developers have not ruled out other games in the franchise getting the HD treatment later down the road. Tony Hawk’s Pro Skater HD will run for 1200 MS Points ($15).

    Next up on July 25 is Wreckateer. The Kinect powered arcade game was outed at Microsoft’s E3 2012 conference. Players will use the connect to launch boulders and other projectiles at castles trying to destroy them. It looks like 3D Angry Birds which could be a good or bad thing depending on who you ask. Wreckateer comes in as the cheapest game of the pack for only 800 MS Points ($10).

    August is kicked off right with the launch of Deadlight. The title is a beautiful 2D action adventure title that plays with shadows. It has a heavy focus on story and looks to be one of the best titles coming out on XBLA. Deadlight will go for 1200 MS Points ($15).

    Coming August 8 from Scribblenauts developer 5th Cell comes Hybrid, a third-person shooter from the traditionally family-friendly developer. Don’t discount the title though as it looks fantastic. It’s a super fast and frantic third-person multiplayer sci-fi shooter that nails the speed of titles like Vanquish. Hybrid will go for 1200 MS Points ($15).

    The last game hitting Summer of Arcade is definitely not the least by any means. Dust: An Elysian Tail is a side-scrolling action-RPG created by one person. It’s a beautifully animated game that should have the 2D action and RPG fans excited.

    With the exception of Tony Hawk’s Pro Skater HD, all of these titles are exclusive to Xbox 360. I guess that means that I’m going to have to suck it up and buy another Xbox 360 one of these days. As an aside, if you buy any three of the above games during the Summer of Arcade, you’ll get 400 MS Points ($5) back.

    Here’s a sizzle reel for those who couldn’t be bothered to watch each game’s respective trailer:

  • Tony Hawk Pro Skater HD Gets June Release Date

    one more: HUGE thanks to @robojoshy for the donation & for keeping the THPS dream alive with @TonyHawksPSHD (out in June… yeah I said it). 4 days ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Thats the reveal for all of you Tony Hawk Fans. The once vaunted skating game has a new sequel coming to the Playstation Network and Xbox Live in June.

    Developer Robomodo is tackling Tony Hawk’s Pro Skater HD and it is a remake featuring select levels from the first two games, which originally debuted on the PS1.

    Tony Hawk games all but disappeared after the combination of Skate being amazing, and Tony Hawk Ride with it’s ridiculous skateboard controller being terribly awful. Maybe this remake will make people excited about this franchise again?

  • Awesomenauts To Get PSN Release On May 1st

    Awesomenauts is finally coming to a console near you soon! Developer Ronimo has announced that it will be releasing on the Playstation Network in North America on May 1st, 2012. The game will then be released onto Xbox Live and Playstation Network worldwide on May 2nd, 2012. The game will also be playable at PAX East from April 6th, 7th and 8th at booth #754.

    The countdown to launch will soon commence and be broadcast live through facebook.com/Awesomenauts and twitter.com/Ronimogames.

    If you dont know what the game is about, here is a video of the gameplay and a sort description from Ronimo about the game:

    “For those surprised by this sudden burst of Awesomeness, it’s about a game. A downloadable game. An awesome downloadable game that contains backstabbing chameleons, giant exploding robots and yes, laser wielding flying monkeys. These heroes battle it out in teams of 3 in split-screen and/or online! In this sidescrolling MOBA they will be blasting enemy robots and heroes, upgrading their gear and destroying enemy structures on their way to victory!”

    Ronimo Games initially came together under the name of Banana Games in 2007. In 2009 after selling the distribution rights to THQ for their game “de Blob’” they rechristened theirselves “Ronimo” which is a collaborated name that takes the first part of Robaot Ninja Monkeys.

    Awww yeah, @RonimoGames Awesomenauts coming out May 1st! 40 minutes ago via MetroTwit ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • XBLA “Arcade Next” Promo Starts April 18th

    XBLA “Arcade Next” Promo Starts April 18th

    Microsoft has announced what it’s next promo is and when it will start. Today we learned that it is called “Arcade Next” and that it will launch April 18th. The promotion has 4 main pieces to it that it plans to release every Wednesday through May 9th.

    Trials Evolution

    “Trials Evolution” is a sequel to the award winning “Trials HD” and features customizeable levels. The game lloks like a mix between “Excite Bike” and “Pain.” The game is set to be released on April 18th and will cost 1200 Microsoft points.

    Bloodforge

    “Bloodforge” is an areana type fighter from developer Climax that has you controlling what looks to be a viking fighting hoards of enemies. The game has a great visual style and is very gruesome. This game is set to be released on April 25 and will cost 1200 Microsoft points.

    Fable Heroes

    “Fable Heroes” is the third game in the “Arcade Next” series. The game is a side scrolling beat e up with “borderlands” cell shading art direction. It does have 4 player co-op which is cool. The game is set for release on May 2 and will cost 800 Microsoft points.

    Minecraft: Xbox 360 Edition:

    What is pretty much the behemoth of these games, Minecraft for the 360 is being announced. For those of you who don’t know what Minecraft is, check out this video to see what can be done with these simple blocks:

    Minecraft for the 360 is set to be released on May 9, and will go for 1600 Microsoft Points.

  • Zuma’s Revenge! Coming To XBLA This Summer

    Zuma’s Revenge! Coming To XBLA This Summer

    While PopCap may be focusing more of their efforts on the Facebook and social market, they haven’t forgotten game consoles. That’s why they’re finally getting around to releasing a 2-year-old game on Xbox Live Arcade.

    PopCap Games announced today that Zuma’s Revenge!, sequel to XBLA hit Zuma, would be coming to the service this summer. The sequel expands upon the original game by adding new features that expand the original game into new territory. The list of features include:

    – Extend your gameplay experience in the new and exclusive Boss Rush and Weekly Challenge game modes
    – Enjoy updated 2012 gameplay: No more lives, no more checkpoints and no more game over
    – Discover and befriend 4 all-new Spirit Animal companions
    – Earn Spirit Badges on every level and use them to power up your Spirit Animals
    – Dominate your friends on a whopping 74 leaderboards
    – Experience remastered HD graphics
    – Unlock 20 Xbox LIVE achievements
    – Flaunt 2 tiki-themed awards for your Xbox LIVE avatar

    Removing the risk of failure and calling it “updated 2012 gameplay” irks me to no end, but that’s another rant for another day. The rest of the features seem to jive with what modern console gamers want out of their puzzle games, especially the leaderboards.

    If you’re new to Zuma and it’s admittedly addictive gameplay, check out the launch trailer for the PC version. Just image it’s in hi-def with some shiny new bells and whistles. Zuma’s Revenge hits XBLA this summer for 800 Microsoft Points ($10).

  • Resident Evil: Operation Raccoon City Launches Today

    Following in the grand fashion of the famed Resident Evil franchise, today Capcom announced that Resident Evil: Operation Raccooon City is out today! A collaboration between Capcom and Slant Six Games, Resident Evil Operation Raccoon City takes the iconic series in a completely new direction. A third person team based shooter experience set within the dark and sinister Resident Evil universe, the title is a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. The unique setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Players not only compete against an opposing squad but also tackle a third unpredictable element, zombies and Bio-Organic Weapons, breaking the conventions of traditional team based shooters. Expect the return of original Resident Evil enemies, iconic landmarks, and fan favorite characters including Leon S. Kennedy who, as a rookie police officer in Raccoon City, is on your hit list to eliminate.

    Resident Evil Operation Raccoon City features a compelling single player campaign mode where players take on the role of a member of the Umbrella Security Service, in an attempt to destroy all evidence of Umbrella’s involvement in the t-Virus outbreak. The title will also deliver a brutal online competitive multiplayer experience. Players can engage in an eight player team versus battle across four different online modes, choosing to take the side of Umbrella or the opposing government forces, the US Spec Ops. An additional versus mode exclusive to the Xbox 360 – Nemesis Mode, will be available to download at launch for 320 Microsoft Points.

    Capcom will support the release of Resident Evil Operation Raccoon City with a DLC offering via the PSN and XBLA that expands gamers’ experience of the events unfolding in Raccoon City. At launch gamers will be able to download brand new costumes for each member of the Umbrella squad for 240 Microsoft Points or $2.99/ £2.39 / €2.99 on PSN. Arriving shortly after launch will be a US Spec Ops Mission, available for consumers to download on April 10 at no charge. Experience the horrors of Raccoon City through the eyes of the good guys as you are deployed to the city to obtain evidence of Umbrella’s involvement in the outbreak.

  • XBLA Achievement Guidelines Changing Soon (Rumor)

    Ever since Microsoft has introduced the achievement system in 2005 with the launch of the Xbox 360, it has proven to be one of the most popular additions to gaming. There’s something about completing an objective and hearing that little “blip” noise that fills you with a sense of accomplishment.

    The rules for achievements, however, have remained pretty stagnant over the years. Retail games have a maximum allotment of 1,000 gamerscore with 50 achievements. Those numbers can be increased through DLC, but it’s largely the same.

    XBLA games have seen even less change as they have been only allowed to offer 200 gamerscore since launch. Xbox 360 Achievements received a rumor from a trusted source that Microsoft is going to change the rules for XBLA soon.

    The new rules allow a base gamerscore of 400 with a max of 30 achievements being offered. DLC for these games can offer up to 100 gamerscore and 8 achievements per quarter. In total, this allows XBLA games to offer 800 gamerscore and 62 achievements over its lifespan.

    While Xbox 360 Achievements speculate the change may be due to Microsoft acknowledging that there are people who won’t buy DLC if there are no achievements, the change may also be due to competition.

    While the actual gamerscore counts for Xbox 360 users, the actual number of achievements counts for a lot more. While the achievement is still the most popular form they appear in, Sony and Steam have been offering more in their form of achievements lately. It’s especially apparent on Steam with titles like Team Fortress 2 having achievements numbering in the hundreds.

    This would also be great for XBLA games that also appear on the PSN. It’s annoying to see games like Beyond Good and Evil HD only have 12 trophies on the PSN. Microsoft is the leader when it comes to achievements so whatever they change will reflect on other platforms.

    This is still just a rumor for now, but we’ll keep you updated if there are any changes or confirmations.

    Do you think Microsoft should increase the achievement limit for XBLA titles? Or is it just fine the way it is? Let us know in the comments.

  • GDC 2012: Xbox Live Arcade Award Goes To Super T.I.M.E. Force

    One of the last awards given out last night at the IGF awards was the XBLA award. This award has Microsoft pick out one of the many indie games on display to be published on the Xbox 360 and other Microsoft platforms. It’s like American Idol, just far shorter and the winner doesn’t piss you off.

    The winner this year is Super T.I.M.E. Force, a game that’s pretty hard to describe. I’ll let the game’s entry on the IGF Web site explain it:

    THE YEAR: 198X

    LOCATION: OUTER-SPACE

    THE PROBLEM: EVERYTHING’S GONE TO SHIT

    THE MISSION: ERASE HISTORY’S DUMB MISTAKES

    THE GOAL: MAKE THE WORLD A BETTER PLACE FOR YOU AND ME

    THE TEAM: T.I.M.E (TEMPORAL INEVITABILITY MANIPULATION EXPERTS), AN ELITE SQUAD OF TIME-TRAVELING BADASSES

    QUALIFICATIONS: MAXIMUM BADASSERY

    ALSO: THEY HOLD PATENTS ON TIME TRAVEL GEAR THAT NO ONE HAS

    THE PLAN: JUMP THROUGH TIME AND KILL STUFF THAT NEVER SHOULD’VE HAPPENED

    FOR INSTANCE: COVERT ALIEN INVASIONS, NAZIS, BOY BANDS, ETC.

    THE CATCH: ALTERING PRE-EXISTING EVENTS IN SPACE-TIME COULD HAVE DIRE CONSEQUENCES

    THE CONSEQUENCES:
    – PISSING OFF GOD
    – TOTAL ANNIHILATION OF ALL MATTER OF EXISTENCE
    – ACCIDENTALLY DATING YOUR MOTHER

    PROBABILITY OF SUCCESS: UNCERTAIN

    THE RISK: WORTH IT

    WHEN DO THEY START: NOW!

    Besides the publishing deal from Microsoft, the game will receive funding if it’s needed to complete the game. It will also receive plenty of marketing from Microsoft on XBLA.

    Super T.I.M.E. Force is being developed by Capy Games. You may know them from the delightful Critter Crunch or this year’s IGF award winner Superbrothers Sword and Sworcery EP.

    Check out the trailer below to see what looks to be an amazing action title:

    Super T.I.M.E Force – First Peek from Capy! on Vimeo.

  • Jet Set Radio Is Official, Coming This Summer

    There was a teaser last week that pointed to Jet Set Radio being the next HD Dreamcast classics release coming out. Turns out we were right!

    Sega announced today on their blog that an HD version of Jet Set Radio will be hitting the PSN, XBLA and PC this summer. For those unfamiliar with the game, it tasks players to take control of Tokyo-to using graffiti. What do you use your awesome graffiti skills on? The usual suspects including walls and billboards, but also rival gang members for the ultimate humiliation.

    Sega provides a better description than I could of what the game’s story is about:

    Jet Set Radio lets players join the GGs, an up-and-coming street gang in the futuristic city of Tokyo-to, fighting for the right to self-expression against an overbearing, corporate-controlled police force. Rolling and leaping through crowded urban environments on magnetically driven inline skates, players take control of gang leader Beat and his growing posse of deviant artists as they steal turf from the local gangs by covering the city with colorful graffiti. Guided by Professor K, DJ for the hottest pirate broadcast in town – “Jet Set Radio” – the GGs will ultimately uncover the sinister plot hatched by the controlling powers of Tokyo-to.

    jetsetscreen

    While seeing the return of this classic would be cause enough for celebration, there’s also a contest involved that will see winners having their graffiti design placed in the game. The contest is open to U.S. and UK citizens (sorry Canada and the rest of Europe) and tasks them with creating 18 pieces of new art that will be used in the game.

    Winners will get some pretty awesome swag including a Rukus, a Bluetooth sound system that runs off solar power. For more details on the contest and the other awesome stuff you could win, check out the contest’s Web site.

    jetsetcontest

    As for me and my lack of artistic skills, I’ll be patiently waiting for the release of the first really good game to come out of the Dreamcast HD classics line. This does lead me to wonder when we’ll be seeing the excellent Sonic Adventure 2 announced because that would make my, and plenty of other people’s, day.

  • Jet Set Radio Set For Release On XBLA And PSN

    Sega has been kind of meh lately with their XBLA and PSN releases of classic Dreamcast games. The only really good one in the last release was Crazy Taxi. Before all the Sonic fans pick up their pitchforks, Sonic Adventure 2 would have been a better choice then the original and you know it.

    Anyway, Sega seems to setting things right by bringing one of the best games on the Dreamcast to modern consoles – Jet Set Radio! The publisher posted a teaser video that doesn’t announce the game, but the combination of music and visuals give it away.

    For those who never played Jet Set Radio, it was Sega’s entry into the genre of extreme sports with awesome music. It was also one of the first games to utilize the either you love it or hate it cell shading graphic style.

    The only thing I’ll say is that people should buy Jet Set Radio once it launches so we can convince Sega to make a new one. In celebration, have an amazing trailer for Jet Set Radio from the days when Sega was the coolest publisher around.