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Tag: Vita

  • Destiny Of Spirits Out Today On PS Vita

    Destiny Of Spirits Out Today On PS Vita

    Have you been itching for a new free-to-play RPG? If so, you might be getting just what you want on the Vita.

    Sony announced today that Destiny of Spirits, a free-to-play location-based RPG, will be out today on the PlayStation Vita. The game has players summoning spirits to do battle with and against players from all over the world. Players will also be able to rent and trade spirits with other players.

    Here’s how the game works:

    In Destiny of Spirits, the world contains three types of magical substances: Spirit Points, Summoning Stones and Destiny Orbs. Spirit Points are earned after battles and can be used to rent other player’s Spirits, merge Spirits to level up, and trade Spirits with other players. Summoning Stones are also earned through battles and you can use these to summon Spirits. Destiny Orbs are available for purchase on PlayStation Store. Some features require Destiny Orbs like Advanced Summon, Rare Summon, restoring a Spirit’s health, and other features at the Shop.

    As you can see, free-to-play game design is strong with Destiny of Spirits. While it’s technically possible to enjoy most of what the game has to offer for free, you’re going to have to spend money to get the most out of it.

    Speaking of spending money, you’ll have to spend some cash to unlock the first rare summon – Knack. Sony says Knack is just the first of many PlayStation characters being added to the game as rare summons. If you want to see more, you’ll just have to keep playing.

    Destiny of Spirits will be available once the PlayStation Store updates today.

    Image via PlayStation/YouTube

  • Outlast Free On PS4 Next Month For Plus Members

    Every month, Sony serves up a number of free games for PlayStation Plus members. January was a touch act to follow with great games like BioShock Infinite and Brothers going free on the PS3, but it looks like February might be even better.

    Sony unveiled this morning that Outlast – the indie horror title that scared PC gamers in 2013 – will be going free on the PS4 at launch in February for Plus members. Outlast is only the fourth free game to hit PS Plus on the PlayStation 4, but it may be the most “next-gen” game thus far outside of Resogun.

    For PS3 owners, they can look forward to a trifecta of excellent games – Metro: Last Light, Payday 2 and Remember Me. Metro: Last Light is the sequel to 4A Games’ excellent Metro 2033. The original game was never available on the PS3, but gamers who only have a PS3 won’t be lost as the game’s opening does an admirable job of catching players up on the plot.

    Payday 2 is the popular co-op shooter that has four players taking on the role of bank robbers as they attempt to get away with the perfect heist. The console versions of the title haven’t been supported as well as the PC version, but it should still be a fun time for those looking for a good co-op game.

    Finally, Remember Me is a new IP from Capcom that features a near future Paris, combat with customizable combos and a memory manipulation mechanic that makes the game worthwhile.

    As for PlayStation Vita, fans of the handheld will get Modnation Racers Road Trip and Street Fighter X Tekken in February.

    Here’s a short preview of all the games in February’s update:

    Image via TheDufase19089/YouTube

  • Sony Says Games Are Central To Its Overall Vision At CES

    The Consumer Electronics Show is not usually a place where you expect to see games. It’s a show that’s usually focused on the biggest things in tech that aren’t games. Sony bucked that trend just a little bit this year by focusing on its PlayStation brand during its press conference, including the announcement of PlayStation Now.

    What made Sony’s presence at CES more interesting than usual, however, was how it singled out its gaming operation as the inspiration behind its latest comeback strategy. At CES, Sony CEO Kaz Hirai said that the company was working to deliver “wow” moments to consumers. Those “wow” moments are apparently best represented by games.

    Of course, no other Sony studio makes gamers say “wow” more than Media Molecule. The developer helped usher in an era of user-created content on PlayStation 3 with LittleBigPlanet and LittleBigPlanet 2. They also gave the Vita a shot in the arm with 2013’s Tearaway. As part of Sony’s presser, Kaz invited Media Molecule to elaborate on their creative process.

    To see more from Sony at CES, check out the full keynote:

    Image via PlayStation/YouTube

  • Sony’s PlayStation Vision Previewed in New Video

    Early this morning, Sony held its big Tokyo Game Show presentation in Japan. In addition to some new game previews and a Japanese release date for the PlayStation 4, the company also chose the venue to tout its new, slimmer Vita and a set-top box it’s calling the Vita TV.

    The Vita TV in particular is a bit confusing. It can stream movies and TV the same as other set-top boxes, but it can also play PS Vita, PSP, and PlayStation One games on a TV using a PlayStation 3 controller. In addition, it will be able to network with the upcoming PlayStation 4 console to provide remote play on other TVs.

    Just how this all fits into the variety of other PlayStation devices Sony has can be confusing, so the company has put out a video showing all of its devices working together. The video demonstrates how Sony is imagining gamers will interact with PlayStation over the course of one day using their smartphones, PlayStation 4s, and Vitas. It also includes how parents might use the the Vita TV to avoid family conflict over the living room TV and a vivid demonstration of how Sony is using wireless streaming to turn the Vita into a mobile PlayStation 4:

  • Killzone: Mercenary Will Retain The Series’ Strong Multiplayer

    Killzone’s multiplayer has always been pretty solid. It looks like the series will retain that pedigree with its second foray into handhelds.

    In a new video released today, Guerrilla Cambridge looks at all the new features they’re bringing to the multiplayer experience in Mercenary. The team confirmed that players can carry their character between single player and multiplayer modes. This will allow players to rank up and earn new weapons in multiplayer by playing the campaign.

    The team said also taking balance very seriously. Every weapon has something that can counter it. One of those countermeasures appears to be a shield. It’s a little boring so maybe there’s something more interesting in the final game.

    Killzone: Mercenary launches on September 10 exclusively for the PlayStation Vita.

  • Sony Opens An Indie Games Store On The PlayStation Vita

    The PlayStation Vita has been pretty much abandoned by the major publishers and developers of the world. Indie developers, however, have been very proactive in supporting the platform.

    To celebrate the indie developers keeping the Vita alive, Sony has opened a new Indie category in the PlayStation Vita store. As its name suggests, it will be the one stop shop for all things indie on the Vita.

    The new Vita indie store mirrors the recently opened indie section of the PlayStation Store on the PS3. A concern then was that Sony would push off the indies into their own store while keeping them out of the more high traffic categories. Sony has already calmed those worries so indie developers on the Vita won’t have to worry about losing their competitive edge against games from major publishers.

    Will indie games convince people to pick up a Vita? Probably not, but it’s a nice gesture on the part of Sony and indie developers for those who are still waiting for publishers to notice Sony’s handheld.

  • Hotline Miami Hits PS3, Vita Consoles Next Week

    In February is was announced that ultra-violent, fast-paced indie game Hotline Miami would be coming to PlayStation 3 and Vita consols sometime this spring. Devolver Digital and Dennaton Games have missed the spring deadline, but only just, as the game will be hitting the Sony consoles next Tuesday, June 25.

    The game will be $10 on either console. As a cross-buy title the game is also playable on either console once purchased.

    Hotline Miami for Sony consoles will have an exclusive mask designed by Abstraction and Dennaton Games. The mask is named Russell and is shaped like a bull’s head. It turns everything in the game black and white, save for any neon text and, of course, the blood. Leaderboards and trophies have also been added in for the console release, and the Vita version features touch-screen lock-on targeting.

    In addition to the console release, Dennaton Games this week officially announced Hotline Miami 2: Wrong Number. The sequel will be coming to PC sometime this year.

  • Soul Sacrifice Comes To The Vita’s Rescue Today

    The PlayStation Vita is in a bit of a rough spot. It doesn’t have a lot of great games. Sony hopes to remedy that situation by just a bit today with the handheld’s latest release.

    Soul Sacrifice, a new title from Mega Man creator Keiji Inafune, launches today in the US exclusively for the PlayStation Vita. In celebration of the game’s launch, Sony has gone all out with a live action trailer that would be right at home in a direct-to-VHS movie about mystical warriors from the farther realm.

    Soul Sacrifice, and its Monster Hunter-inspired gameplay, has already proven popular in Japan. Unfortunately, the genre has never really caught on in the US. That being said, it could find more success on the Vita as the handheld is starved for content.

    To further tempt Vita owners, Sony will be offering the following items to those who purchase a digital copy of the game.

  • Two Unique Costumes with which players can customize their character
  • Three Magic Items to aid players in battle:
  • Spirits’ Flamepike: Shards of the spear provided by Fire spirits. (Attribites: heat) Enables five combo attacks.
  • Spirits’ Blightstone: Explosive stone provided by the spirits. (Attributes: venom)
  • Spirits’ Fulgurwood: Root provided by the Thunder spirits. (Attributes: volt) It tracks enemies on the ground and attacks with thunder spell.
  • The Japanese voice-over pack. Get it for no added cost during the promotion!
  • Soul Sacrifice is the first major release for the Vita this year, but it’s not the last. Sony and third parties will be bringing a number of titles to the handheld later this year to ensure that Vita gamers have plenty of play over the coming months.

  • Tearaway Could Be Just What The Vita Needs

    It’s no secret that the Vita is performing poorly in the West. The expensive handheld from Sony is a wonderful machine, but its hist cost of entry and lack of software make it an unattractive option for gamers looking for sophisticated experiences on the go.

    Sony is hoping to at least remedy the software problem in 2013 with a number of high-profile releases. One of the more interesting, and charming, games to come out of Sony’s initiative is Tearaway, a new action/adventure game from Media Molecule. PlayStation fans have come to know and love Media Molecule for its LittleBigPlanet franchise, and now its bringing a new kind of game to the Vita.

    Tearaway will be available exclusively on the PlayStation Vita on October 22. Physical copies of the game will feature reversible cover art for those want to display the female protagonist on the box.

  • Mobile Gamers Spend More On iOS, Android Than On Dedicated Handhelds

    The smartphone is going to be the death of the dedicated handheld. That’s the line being fed to us by pretty much every analyst these days. The handheld defense league would refute these claims, but mobile proponents now have cold, hard numbers on their side.

    A recent report from IDC and App Annie has revealed that the total money spent on iOS and Android has surpassed the total money made by dedicated handheld software – digital and physical – during Q4 2012. It’s significant because it shows that mobile revenue has caught up and surpassed the dedicated handheld market which has long been the stalwart leader in the space.

    What’s interesting about these numbers is that App Annie only counted total app sales through game sales and in-app purchases. The amount made would probably be much more if the numbers counted how much is made by advertising in the numerous free games available on mobile devices.

    iOS Android Dedicated Handhelds

    It’s clear that mobile gaming has become an unstoppable force of mindless consumerism. It doesn’t hurt that the install base for mobile devices far exceeds that of the 3DS, DS, PSP and Vita. That’s because dedicated handhelds doesn’t enjoy the same benefits that mobile devices do, such as subsidized hardware and cheap or free software.

    Those on the mobile side of the business will tell you that Nintendo should stop making their own hardware, and start making games for mobile devices. The thinking is that anybody would want to play a Mario or Pokemon game on their iPhone or Android device, and that thinking is probably right. Nintendo probably won’t do anything of the sort, however, as it has always been a company focused on building hardware that compliments its software.

    As for Sony, the company is more open to embracing the rise of mobile. It introduced PlayStation Mobile last year to bring high quality games to mobile devices. It hasn’t exactly taken off for them just yet, but there’s definitely promise there.

    All that being said, Nintendo and Sony have a chance to emerge as leaders in handheld entertainment if they embrace ideas from mobile and apply them to their own products. Mobile devices have been enjoying millions of sales thanks to carrier subsidies. Nintendo and Sony could very well subsidize their own hardware with a monthly subscription just like Microsoft does with the Xbox 360.

    Of course, that doesn’t fix the problem of software being too expensive in the minds of the mobile gamers used to spending $1 on games. Nintendo and Sony both need to better demonstrate the value of their software, and prove that it’s worth the investment by offering experiences that can’t be found elsewhere.

    Are dedicated handhelds ever going to take back the lead over mobile? Probably not, but these devices can stay relevant in their own little niche of the consumer market. I’d argue that it’s incredibly important that they do as well. Without them, mobile gaming would become a barren wasteland of derivative running games and physics-based flingers.

    [h/t: The Next Web]

  • Hotline Miami Headed to PlayStation 3, Vita With Cross-Buy

    Devolver Digital and Dennaton Games today announced that Hotline Miami will be coming to the PlayStation 3 and PlayStation Vita consoles.

    A specific release date has not been announced, but the game will be hitting Sony’s consoles sometime this spring. No pricing information has been released either, though it has been announced that the title will be “Cross-Buy.” That means players can buy the game once on either the PS3 or PS Vita and play it on both systems.

    Hotline Miami is an ultra-violent 2-D action game that tasks players with carrying out massacres. It graced many 2012 best-of lists due to its fast-paced gameplay, bizarre style, and 80s soundtrack.

    “The Devolver Digital team is hyped to see Hotline Miami hit PS3 and PS Vita,” said Fork Parker, Devolver Digital CFO. “However, this Cross-Buy thing might prohibit me from achieving my long-standing dream of wearing a gold plated PS Vita around my neck. Total bummer.”

  • PlayStation Vita Price Drops in Japan

    PlayStation Vita Price Drops in Japan

    For the handheld console market, price is everything. Both the games and the portable consoles themselves cost less than their living-room counterparts.

    Both the Nintendo 3DS and the PlayStation Vita were considered overpriced when they launched, and both consoles failed to sell the way Sony or Nintendo would have wanted. Nintendo promptly dropped the price of the 3DS last year, leading to increased sales and making the 3DS the most popular console in Japan. Sony, on the other had, had maintained that their price was fair for the Vita’s powerful on-the-go gaming.

    Today, though, Sony has finally capitulated to the demand of the portable console market and the pressure from Nintendo. The company has announced that it is dropping the price of the PS Vita in Japan from ¥ 29,980 (around $323) to ¥19,980 (around $215).

    This pricing announcement comes just days before Sony is expected to announce its newest PlayStation console at an event in New York on Wednesday, February 20. The hype for that event is immense, and a Vita price drop for the U.S. and Europe can now be added to the list of possible announcements for the 20th.

    Even if a worldwide price drop is imminent, U.S. gamers shouldn’t expect a $100 price drop for the Vita. The console is already relatively less expensive in the U.S. than in Japan. A $50 price drop is more likely, which would put the Wi-Fi model of the console at around $200 – the same price as Nintendo’s 3DS XL.

  • Superfrog Remake Coming to Sony Consoles

    Superfrog Remake Coming to Sony Consoles

    Tem17, the developer behind the popular Worms series, today announced that it will be rebooting the Superfrog franchise.

    A new title called Superfrog HD will be released sometime in 2013 for the PlayStation 3 and PlayStation Vita consoles. The game will feature updated graphics, but no other details have been announced.

    The original Superfrog was released for the Amiga in 1993. The platformer became a cult hit, but was overshadowed by the success of the Worms games.

    “We’re extremely excited about bringing Superfrog HD to PS3 and PS Vita,” said Debbie Bestwick, managing director of Team17. “It’s the most requested game that our fans are always requesting to see make a return. Now, with the 20th anniversary of the original Superfrog and the recent re-release of our classic survival-horror Alien Breed, we feel the timing has never been better.”

    Yesterday, Team 17 released an HD remake of its other classic Amiga title, Alien Breed, on the PlayStation Network, complete with online multiplayer. The original Alien Breed was released for the Amiga in 1991, and became a genuine hit for the system. The game spawned multiple sequels, including Alien Breed II: The Horror Continues, Alien Breed: Tower Assault, and Alien Breed: 3D.

  • Trials-Like Urban Trial Freestyle Coming to PS3 & Vita

    Whether it’s catching up to Nintendo with motion controls or a Smash Bros. clone, or catching up to Microsoft with Netflix streaming and gamer avatars, it seems that Sony has been playing catch-up for this entire console cycle. That’s not necessarily criticism. Playing copycat to bring its gamers the experiences everyone else has shows the company is trying hard to please everyone. However, it also shows a lack of oversight when it comes to setting priorities on which of the many gaming experiences it wants the PlayStation 3 or Vita to represent.

    Today another cloned experience was detailed for the PlayStation Network. Urban Trial Freestyle will be heading to the PlayStation 3 and PlayStation Vita “soon.” It’s extremely similar to the popular Xbox LIVE game Trials HD and Trials Evolution.

    Urban Trial Freestyle will have 20 tracks and five “kinds” of stunts to perform on each track, and each stunt will have its own leaderboard. The game will include a time attack mode, ghost racing, and a stunt mode.

    The backgrounds in the stages will be a bit more active than those seen in the Trials games, featuring cop chases and other destructive set pieces. However, a casual viewer of the new trailer would easily mistake Urban Trial Freestyle for Trials.

  • Sony’s New Vita Bundle Is A Wasted Opportunity

    Can we officially say that the Vita is a joke? I personally love Sony’s handheld, but it’s performance this year has been abysmal. Sony needs to do something to get people to buy it, but its latest bundle proves that the marketing folks still have no idea what they’re doing.

    Sony announced today that it’s releasing a new PS Vita bundle next week that comes with a one year subscription to PlayStation Plus and a download code for Unit 13. That’s a pretty good bundle at face value since Plus on Vita offers great games like Uncharted: Golden Abyss, Gravity Rush and Wipeout 2048.

    Of course, we must not forget that titles available on PS Plus are downloadable only. The bundle comes with a paltry 4GB memory stick. Uncharted itself takes up close to 3GB of data and the other games are over 1GB in size. That means players will only be able to load up one game at a time. Users could buy a larger memory stick, but the largest size available – 32GB – costs $100.

    The bundle itself is already $299 and the free games via PlayStation Plus present a pretty good value. The problem is that value is squandered as gamers can not take full advantage of it on such a tiny memory card. If Sony was serious about having the Vita succeed, it would include at least a 16GB memory stick in its system and write the loss off as an investment in the future.

    To its credit, the addition of PlayStation Plus is a smart move. It should be a standard in all Vita and PS3 bundles moving forward. That being said, it’s a wasted opportunity in its current form.

  • Need For Speed: Most Wanted Speeds To Retail October 30

    Need For Speed: Most Wanted Speeds To Retail October 30

    The best decision EA ever made regarding Need for Speed was putting Criterion Games in charge of the franchise. They are arguably the best racing studio around, and their talents put Need for Speed back on the map with a glorious reboot of the Hot Pursuit titles. Now they’re back at it again with another beloved Need for Speed title.

    Need for Speed: Most Wanted will be launching on PlayStation 3, Xbox 360, PlayStation Vita and PC on October 30. It’s an open world racing title in the vein of the original Most Wanted, but with the flourishes and blistering speed that Criterion Games is known for.

    Most Wanted may be under the Need for Speed, but fans of Burnout Paradise will be right at home. The focus on explosive wrecks may be toned down, but the game still features the vehicular mayhem and fantastic visuals that made Burnout a household name.

    In other interesting news, EA is reportedly considering making Need for Speed: Most Wanted the first third-party game to support Sony’s Cross Buy program. The idea is that consumers who buy the PS3 version of Most Wanted will get a free download of the Vita version of the game. This will allow consumers to transfer saves between both devices.

  • PS Vita Gets PlayStation Plus In November

    PS Vita Gets PlayStation Plus In November

    PlayStation Plus is one of the best promotions that Sony has ever cooked up. The constant stream of quality games and cloud saves make the annual fee of $50 actually seem worth it. PlayStation 3 owners have been enjoying Plus for over a year now, but the service still hasn’t come to a platform that desperately needs it – the Vita.

    Fortunately, Sony has heard your calls. The company announced at TGS that they’re bringing PS Plus to the Vita in November. They aren’t pulling any punches either. Everything that made PlayStation Plus great on the PS3 will be coming to the Vita as well.

    Here’s the full list of PlayStation Plus features that Vita owners will get come November:

  • Instant Game Collection: Unlimited access to a regularly refreshed selection of the full versions of games as long as your membership is active.
  • Discounts: Take advantage of exclusive discounts on games and DLC for your PS Vita.
  • Online Game Storage: An additional 1GB of online storage for game saves for PS Vita games and downloaded content.
  • Automatic Updates: PS Vita will automatically start up at a designated time to download and install select game demos and game updates as well as system software updates and start standby mode upon completion.
  • Automatic Trophy sync: Trophy information will be synched to PSN servers automatically via the PS Vita.
  • Details are still scarce on what will actually be offered in the first month of PlayStation Plus for Vita. Sony has been really aggressive in their recent PS3 offerings, and we can only hope that the same applies to the Vita. Being offered free games, especially to current Plus subscribers, may finally get consumers to buy a Vita. The handheld definitely needs the sales.

  • Madden NFL 13 Hits Stores, Cover Man Calvin Johnson Says Gameplay Is “Ridiculous”

    Madden NFL 13 came out today at stores throughout North America. According to makers EA, it’s a big one for the Madden legacy.

    “Madden NFL 13 is the biggest game-changer in the history of the franchise,” said Cam Weber, GM of American Football at EA SPORTS. “Madden NFL 13 will deliver to our consumers the most realistic gameplay ever, and innovations like the Infinity Engine will completely redefine how fans will play Madden NFL. With deep new gameplay innovation, social integration, and an overhaul of the audio and visual presentation, Madden NFL 13 stands as a benchmark entry for the franchise.”

    According to Detroit Lions receiver Calvin Johnson (also known as “Megatron”) who graces the cover, the gameplay is “ridiculous”.

    The game is powered by the new Infinity Engine, and delivers what EA calls “physics you can feel on every play.”

    “Core gameplay innovations such as total control passing, ball hawk and read and react defensive AI, combine to create the most realistic Madden NFL game ever,” the company says.

    There’s also a new “Connected Careers” mode, which lets players play with up to 32 friends in a league. “Weekly, seasonal and milestone goals set the benchmarks for progress, and fans can not only choose to make history as a created or real life player or coach, but also relive the legendary careers of all-time greats including Walter Payton, Michael Irvin, Steve Young and more,” EA says.

    Of course, there’s a social media element, with a virtual Twitter feed, and social integration/team management from PCs, tablets and smartphones.

    Other new features include a new “Ultimate Team Edition,” with new trading cards and a new card management system, Kinect integration for the Xbox version, a 3-D powered broadcast booth with Jim Nantz and Phil Simms and various bonus content.

    The game retails for $59.99 on the Xbox 360 and the PlayStation 3, $49.99 on the Nintendo Wii, and $39.99 on PlayStation Vita.

    Now let’s just hope that Calvin can avoid the dreaded Madden curse.

  • Sony Says Vita Doesn’t Need Price Break

    Sony Says Vita Doesn’t Need Price Break

    The Playstation Vita has had a very rough start. The highly vaunted system has failed in almost every sales prediction that Sony has spouted out. The complete lack of AAA first party titles mixed with the fact that it is only $50 cheaper than a Playstation 3 make the handheld system not very appealing. The other problem that the Vita has, is the exact same problem that the PSP had. The vast majority of people who own one play on their couch, not on the train or bus.

    To combat this, many people have suggested that Sony rethink its evaluation of the PS Vita’s price point. Sony begs to differ.

    “I don’t think there has been a need for a re-look,” Andrew House, president and CEO of Sony Computer Entertainment said. “We are in what is a very competitive space. I think we need to put more emphasis on the kinds of experiences that define and differentiate Vita. That is always going to be one of its objectives. But there needs to be a reinforcement on that.”

    He added, “but also, because it is for us the first truly networked portable device in our proprietary gaming space, there is a need to think more broadly about the implications of that for our business model, and to think about how the consumer wants to acquire content.”

    If you are waiting to buy the Vita until this Christmas in hopes of a price drop, don’t count on it. I would also bet on there not being a price drop any time before next November when the new console code named “Orbis” is expected to launch.

    I am fully expecting the Vita to be at the forefront of everything that the “Orbis” is. In fact “Orbis Vita” translated from Latin means “circle of life.” I believe that you will have the option to use the Vita as your controller in nearly every game that will come out for the new system. Almost exactly like the WiiU offers.

  • Sony Survey Hints At More PS Plus Changes

    Sony Survey Hints At More PS Plus Changes

    Sony’s surveys that they send out to customers have the tendency to give away a lot of information about the potential direction that the company is going in with some of its products. The revamp to the Playstation Plus program was brought to light months ago in this exact way. The survey question was about if the survey taker felt that the Playstation Plus program would be more worth it if there were more free AAA titles.

    The new survey from Sony asks a couple of questions that are big news if they come true. One question asks about a Playstation Vita version of Gran Turism and how interested the user is. Which leads us to the big news about this survey. The question was asked was so:

    “Imagine that as part of Playstation Plus, every time you bought a game on EITHER PS3 OR PS VITA, you would be entitled to get the game on the other console absolutely free. So, if you bought Resistance on the PS Vita, you could download Resistance on the PS3 for free. Or if you got FIFA on the PS3, You could download the PS Vita version for free.

    While you’re subscribed to Playstation Plus, you would have full access to the second game, but if you cancelled your subscription, you would no longer be able to play them.”

    So there you go. This would take care of a big complaint that people have had with the Vita and their “Play Anywhere” campaign. When they had that TV commercial of the guy playing The Show on his PS3 and he has to leave for work so he picks up his game where he left off on his Vita. What they don’t tell you is that you have to buy the game twice. I think that if something like this program happened, you would see a lot more companies make sister games for each console. Or how about companies like Naughty Dog redesigning early PS3 games for the Vita so they would sell more copies?

  • Playstation Vita Not Getting Price Cut In 2012

    The Playstation Vita is kind of an enigma in terms of what it actually is. It is too big to fit in your back pocket, to delicate to put in your backpack. In fact most studies show that the majority of people play the Vita while sitting on their couch at home, just like they did with the PSP.

    The other major problem is that the Vita is way too expensive for what you get with it. Add to that the price of a proprietary memory card and you are pushing a hand held system that costs more than a PS3.

    So the obvious solution is a price cut right? Well don’t hold your breath because it isn’t coming this year says Sony Worldwide Studios chief Shuhei Yoshida. “From the value for money standpoint, we think we have a good price for what the system is. And our priority is to achieve the potential through more games and services.”

    He went on to say “Of course people who are looking to buy are also talking about the price of PS Vita, especially when they have to buy a memory card as well. That’s something we have to spend time to cost reduce and address in the future. But now, our laser focus is to increase the content and to realize the potential of the system.”

    There you have it. Sony spent so much per unit on these things that the price will stay put past the Christmas season. Sometimes I wonder if Sony is even listening to their customers.