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Tag: Virtual

  • CES 2020: Samsung Unveils Neon: A Virtual, ‘Artificial Human’ Avatar

    CES 2020: Samsung Unveils Neon: A Virtual, ‘Artificial Human’ Avatar

    Leading up to CES 2020, Samsung teased Neon, an artificial human. Details were sparse, and Samsung said little other than to confirm Neon was an all new endeavor and had nothing to do with their existing AI engine, Bixby.

    At CES 2020, Samsung finally showed what Neon is: a virtual, “artificial human” avatar, according to TechRepublic. Unlike an AI assistant, Neon is not designed to be a source of information, or have the answers to every question put to it. It’s designed to be a personal companion, one that learns and evolves just as a human being would.

    Pranav Mistry, CEO of Neon and head of Samsung’s STAR Labs set out to see if technology and AI could become more human-like. The end result is an AI that “can have conversations and behave like humans, and they will form memories and develop new skills. However, each one is unique, with its own personality that can develop over time.”

    In many ways, the technology sounds similar to S1m0ne, the movie starring Al Pacino about a movie producer who creates a virtual actress. Beyond the science fiction novelty, however, Neon has the potential to be used in a wide range of practical applications, such as interpersonal training or companionship.

    In the meantime, Neon is still several years away from public availability. Until then, we’ll just have to keep talking to Siri and Alexa.

  • Virtual Kidnapping Scam Targets U.S. Immigrants

    On Thursday, November 7, 2013, four individuals were arrested in connection with a virtual kidnapping scam. The scam targeted immigrants in the United States, specifically in areas surrounding Washington, D.C., due to the significant number of immigrants located there, who have traveled from Central America. They often do not have any form of communication with their relatives who are also on their northward journey, which the perpetrators used toward their advantage.

    “Virtual kidnapping” is also extremely common in Latin America, especially in Mexico, Brazil, and Guatemala. Due to the high rates of crime in these parts of Latin America, victims are more likely to believe that the perpetrators when they state that they have kidnapped their relatives. Yet, no abductions actually have occurred. The offenders used telemarketing techniques to collect ransom money, by proclaiming that the immigrants’ loved ones were being held captive. “They would just randomly run through a sequence of numbers, like one to one-hundred. They’re just like your professional telemarketer. They have a script, ‘You need to pay this money. If you don’t, something’s going to happen,’” stated Daniel Page, an assistant special agent in charge of United States Immigration and Customs Enforcement-Homeland Security Investigations unit in San Diego.

    Using cell phones that were smuggled into prisons in Latin America, inmates often placed the calls and the information was obtained from social networking websites in order to convince families that they have abducted relatives. According to Page, these callers did not know whether or not their victims truly had loved ones who were crossing the border into the United States, but assumed that making a sufficient amount of calls would eventually lead to success.

    The offenders have succeeded in many instances since 2007, by using thirty different San Diego phone numbers to randomly call approximately five thousand potential victims a day. According to federal investigators, they collected at least $500,000 in ransom money throughout the years. They often received between $1,000 and $3,000 when callers took the bait. The callers, who where located in Tijuana, Mexico, demanded that the money should be wired because they were holding a relative captive who was illegally immigrating to the U.S. In reality, no individual was truly being held captive.

    Though, there were two individuals charged in April of 2011, for kidnapping an individual. A Fresno woman wired $2,500 to a Walmart store in San Diego in order to free her brother-in-law who was being beaten and held against his will in Tijuana. When she knew that her brother-in-law was finally freed, she received yet another call, in which the perpetrators demanded more money. In this moment, she called the Fresno police department, which eventually led to the arrests of a married couple. Both pleaded guilty to money laundering charges, and the investigation continued, resulting in four more arrests on Thursday.

    Defendants made their initial court appearance on Friday, and were charged with wire fraud and other crimes that are unknown during this time. They are accused of collecting random payments in San Diego and bringing the money back to Tijuana, Mexico. Those charged are as follows: 63-year old Ruth Graciela Reygoza, from Chula Vista; 42-year old Maria del Carmen Pulido, from East Los Angeles; and two brothers who are American citizens from Tijuana: 25-year old Adrian Rocha and 23-year old Juan Rocha.

    A judge ordered the defendants to be held pending a detention hearing that is stated to occur next Thursday. It was not immediately known whether or not they have retained any attorneys.

    Image via Wikimedia Commons

  • Cafe4tune Virtual Social World Launches In Beta

    Cafe4tune, a new social network which allows individuals and organizations worldwide to interact in virtual, 2D and 3D web environments, launches today in Beta with companion iPhone, iPad or Android apps. Since Cafe4tune was first introduced in 2011, more than 20,000 new members in 35 countries – at an average rate of 500 new members per day – have registered for the Cafe4tune social network. Cafe4tune is a free service, and a Premium content version will be available by subscription at a later date.

    Co-founder and CEO Artases Oikonomidis says that Cafe4tune is on the verge of a new revolution in social networking and in the world of social engagement.

    “With the integrated tools available on Cafe4tune – specifically the interaction between video, audio and text – each and every consumer and business user can improve their level of engagement with the world around them. As the site expands, our goal is to give visitors the ability to find almost everything that would interest them available in 3D, interactive environments.”

    Cafe4tune provides individuals and organizations with the following:

      A global social network – current members are on the network in 35 countries

      A 3D environment to interact in a virtual world

      Appeal to both organizations and individual members. Individuals, organizations and special interest groups can represent themselves in a 3D environment, allowing users to move from a virtual world to a social network.

      Cafés – Individuals or member organizations can join cafes, otherwise known as groups, which are organized by interest, theme, topic, or business.

      Communication options – For example, while at a café, users can choose to communicate with other members in the more traditional 2D environment using either live chat or text messaging, or with the assistance of 3D video and audio tools built into the network, take online social networking and connection-building to a new level.

      A wide range of resources for entertainment and thematic communication – Cafe4tune features the ability for users to play multi-player games such as poker, chess and many of today’s popular games, all allowing direct video and audio chat between or among the players.

      Integrated web audio and live video streaming functionality for every user

      The ability for users to set and manage their own privacy levels right upon the very first activation

      A low-cost, high impact way for businesses, organizations, special interest groups and individuals to create 3D environments or “virtual premises” to showcase and sell products and Cafe4tune can demonstrate use cases across a variety of industries:

      Galleries and artists can show their work.

      Live broadcasts of Broadway shows in a 3D theatre environment

      Businesses can promote their brands in 3D environments

      Universities can conduct tours for prospective applicants

      Exhibition halls, sporting arenas and event venues can be shown to meeting planners and attendees.

      Special interest groups can set up a virtual environment for communication on a certain topic, need or cause.

      Ability to create forums and polls for real-time user feedback

      Users can listen to business meetings, conventions or live concerts according to their taste and preferences.

      Cafe4tune’s search functionality allows each user to find broadcasts by genre and theme, and live-streams can be recorded and watched later.

  • Take A Virtual Tour Of The Anne Frank House

    As part of the official 50th anniversary of the Anne Frank House, LBi Lost Boys and Anne Frank House have developed a 3D version of the house at Prinsengracht 263 in Amsterdam where Anne and her family lived in hiding for two years during the Second World War. The Secret Annex Online is part of the new Anne Frank website, and allows visitors to explore the front of the house and the secret annex as it was then, and hear stories that explain in greater depth what happened there.

    The museum in Amsterdam is not furnished as the secret annex was cleared of its contents after those in hiding were arrested. After the war, it was Otto Frank’s wish that the rooms should  remain empty. The online hiding place allows visitors to see and learn more about various objects not on view. The virtual rooms were furnished using reference photographs that were taken in 1999 when the front part of the house and the secret annex were temporarily re-furnished.

    The microsite is full of richly descriptive video clips, telling the story of Anne Frank through diary excerpts and archived witness reports. The English voice-overs are by Tamsin Greig and Ellie Kendrick, both of whom were involved in the 2009 BBC series “The Diary of Anne Frank”. Atmospheric music was kindly provided by Mark Isham, the American Grammy and Emmy Award-winning composer perhaps best known for his work on ‘Crash’ and ‘A River Runs Through It’.

    To spread the story of Anne Frank through social media channels, there is also a Facebook application. Selected quotes from Anne’s diary can be posted to your profile weekly or monthly, spreading her words of inspiration.

    The Secret Annex Online is Web Pick of the Week on Commarts, and was Site of the Day on FWA (Favourite Website Awards). More info can be found via the press release on RealWire.

    Virtual 3D Tour of Anne Frank House 'Secret Annex' in AmsterdamVirtual 3D Tour of Anne Frank House 'Secret Annex' in AmsterdamVirtual 3D Tour of Anne Frank House 'Secret Annex' in Amsterdam

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  • Second Life Attempts To Make Rebound

    You probably have forgotten about Second Life (the virtual world from Linden Labs), right?

     

    Remember, that’s that virtual world that got a TON of hype back in 2005/6. It was on the cover of magazines. On CNN and other TV shows. It looked like it was going to be THE new thing of the decade.

     

    What happened?

     

    Well, a few things.

     

    1. Corporations figured out that they’d need to spend a lot of money to build an island in Second Life (Microsoft spent somewhere around $100,000 if I remember right back then) but soon they figured out that each island could only hold 100 people. Not a good ROI.

     

    2. It had game dynamics. Games are fun for a while, but eventually people get bored of playing games. That’s what happened. People who were very excited and evangelistic about Second Life eventually moved on.

     

    3. It lost its “new and shiny” patina. That’s most of why the press forgot about it. We only pay attention to new and cool stuff. Heck, just look at Techcrunch. Do you read about older technologies there? No.

     

    Anyway, one thing happened that I find very interesting: it continued to grow in users, time spent on the site, and dollars spent in it.

     

    On Friday I sat down with Mark to find out why.

     

    First, the users remained very evangelistic. Second, corporations like IBM found other uses for its islands and kept investing (they now use these islands for training and replacements of expensive conferences). Third, the technology has been steadily improving. Fourth, the company has found new ways to bring new users in and make the experience easier to get into.

     

    But he admitted that they had been pretty quiet and avoided doing more PR work until just recently.

     

    Why is that changing this week? You’ll see why tomorrow morning at about 11 a.m. on building43.

     

    But to tease a bit, I find that their new direction, the first part of which you’ll see tomorrow in the video I did with Mark, is interesting and represents a new life for Second Life and its host Linden Labs.

     

    To wrap this up, have you used Second Life lately? Even if you haven’t, see you on building43 tomorrow morning for more.

     

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