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Tag: tech specs

  • Galaxy Note III to Have Full HD Screen [RUMOR]

    Galaxy Note III to Have Full HD Screen [RUMOR]

    With the success of its Galaxy Note and Galaxy Note II products, Samsung proved that there are consumers hungering for ever-bigger screens. With the announcement of the Galaxy Note III expected soon, rumors about the device’s hardware have been flying for weeks now. Today’s Galaxy Note III rumor actually seems more plausible than most, and that’s because it comes from Samsung itself. Sort of.

    Sam Mobile has uncovered references to models of the Galaxy Note III in Samsung WAP files on the company’s website. The code refers to the models SM-N900T and SM-N900, which have been linked to the Galaxy Note III. In the reference, it seems to be confirmed that the device will have an ARM11-based processor and a 1080 x 1920 screen. Neither of these specs were be unexpected, but the seeming confirmation means the Galaxy Note III will be a full-HD smartphone.

    Previous rumors about the Galaxy Note III include it having a massive 5.7″ sAMOLED screen and a quad-core processor. In addition, the device could have a 13-megapixel camera. Since the next Galaxy Note III did not make an appearance at Samsung’s “Premiere 2013” event back in June, current speculation is centered on the IFA show in Berlin in September as the site of the smartphone’s announcement.

    (via Sam Mobile)

  • Google Glass Specs Have Begun to Surface

    Google Glass may still be a year away from hitting store shelves, but developers who shelled out $1,500 at last year’s Google I/O to pre-order the device have begun to get their prototype models.

    As industrious hackers begin getting units, every inch of the device will no doubt be cataloged soon enough. For now, consumers will have to settle for a few of the initial specs from the developer version of the gadget.

    Jay Lee, a software developer for Google Apps reseller Dito, got his Glass unit this week and has been geeking-out over the device on Google+. He has begun toying around with the device’s debug mode and listed some key specs for the Glass, including the processor and memory included:

    Jay Lee

    I realize that with innovative products like Glass, the experience is more important than the hardware specs. And the experience is pretty incredible! Having said that, it's Friday, I'm a geek and it's still awesome to nerd out on the guts. +Liam McLoughlin (Hexxeh) also found the USB debugging setting and got ADB working (looks like it was broken on my primary machine). Once I got it working I pulled up some details about Glass. Key points are:

    * It's running Android 4.0.4 – Ice Cream Sandwich – just as Larry Page said
    * It's an OMAP 4430 CPU – Dual Core? – Having trouble finding exact mhz
    * There's 682mb of RAM (678052kb reported in /proc/meminfo). Kernel messages lead me to believe it's actually 1gb but some is being used for other hardware purposes(?)

    https://drive.google.com/#folders/0B0YvUuHHn3MnV0FacEJiMG1GNW8

    If you know Android pretty well and have additional questions on the Hardware or Glass OS you'd like answered (and know the commands that will answer them), feel free to post in the comments and I'll see what I can do.

    To put some of the info in context, the OMAP 4430 CPU has been used in mobile devices such as Samsung’s Galaxy S II and the Kindle Fire. Previous reports have shown that Glass has a 640 x 360 display and a 5-megapixel camera. In other words, Glass won’t match up to this year’s (or last year’s) cutting-edge smartphones in terms of power, though it’s still plenty powerful for a wearable computer.

    (via BGR)

  • Google Publishes Official Google Glass Tech Specs

    The first wave of Google Glass hardware is complete and shipping off to developers soon. Google has also released the API so those developers can start making apps for it right away. The last piece of the puzze then is the hardware specs.

    Google released the tech specs for Glass today, and there are few surprises. We knew that Glass was a pretty sophisticated piece of hardware, but the only real surprises are the generous amount of onboard storage (12GB of usable Flash memory) and the battery life. Here’s the full tech spec sheet:

    Fit

  • Adjustable nosepads and durable frame fits any face.
  • Extra nosepads in two sizes.
  • Display

  • High resolution display is the equivalent of a 25 inch high definition screen from eight feet away.
  • Camera

  • Photos – 5 MP
  • Videos – 720p
  • Audio

  • Bone Conduction Transducer
  • Connectivity

  • Wifi – 802.11b/g
  • Bluetooth
  • Storage

  • 12 GB of usable memory, synced with Google cloud storage. 16 GB Flash total.
  • Battery

  • One full day of typical use. Some features, like Hangouts and video recording, are more battery intensive.
  • Charger

  • Included Micro USB cable and charger.
  • While there are thousands of Micro USB chargers out there, Glass is designed and tested with the included charger in mind. Use it and preserve long and prosperous Glass use.
  • Compatibility

  • Any Bluetooth-capable phone.
  • The MyGlass companion app requires Android 4.0.3 (Ice Cream Sandwich) or higher. MyGlass enables GPS and SMS messaging.
  • By the way, Google also published a short Glass FAQ that includes questions like “Is Glass indestructible?” and “Can I use Glass while operating a jackhammer?” The short answer is no, but Google advises caution when uses Glass in combination with any heavy machinery.

    [h/t: 9to5Google]

  • E3 2012: Wii U Tech Specs Finalized By Nintendo

    Nintendo had given out some tech specs for the Wii U at the end of last year/beginning of this year to give retailers like Amazon have an idea of what to expect with their next home console. It’s just that those tech specs were not final which was made evident by the Wii U Gamepad’s evolution over last year’s hardware. The hardware at this year’s E3 appears to be final, however, as Nintendo has finally officially confirmed the tech specs for the Wii U.

    Over at Nintendo’s E3 site, the company has posted the tech specs at the very bottom of the page. The final specs are very similar to what Nintendo gave before, but there are a few key differences. Here’s the full list:

    Size
    Approximately 1.8 inches high, 10.5 inches deep and 6.8 inches long.

    Weight
    Approximately 3.41 pounds (1.5 kg).

    Appearance
    The new console features a compact design that will make it a natural addition to any home entertainment setup.

    CPU
    IBM Power-based multi-core processor.

    GPU
    AMD Radeon-based High Definition GPU.

    Wii U GamePad
    The Wii U GamePad controller removes the traditional barriers between games, players and the TV by creating a second window into the video game world. It incorporates a 6.2-inch, 16:9 aspect ratio LCD touch screen, as well as traditional button controls and two analog sticks. Inputs include a +Control Pad, L/R sticks, L/R stick buttons, A/B/X/Y buttons, L/R buttons, ZL/ZR buttons, Power button, HOME button, -/SELECT button, +/START button, and TV CONTROL button. The GamePad also includes motion control (powered by an accelerometer, gyroscope and geomagnetic sensor), a front-facing camera, a microphone, stereo speakers, rumble features, a sensor bar, an included stylus and support for Near Field Communication (NFC) functionality. It is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g).

    Other Controllers
    The Wii U console is capable of supporting two Wii U GamePad controllers, up to four Wii Remote (or Wii Remote Plus) controllers or Wii U Pro Controllers, and Wii accessories such as the Nunchuk, Classic Controller and Wii Balance Board.

    Storage
    Wii U uses an internal flash memory. It also supports SD memory cards and external USB storage.

    Media
    Wii U and Wii optical discs.

    Networking
    Wii U can access the Internet via wireless (IEEE 802.11b/g/n) connection. The console features four USB 2.0 connectors – two in the front and two in the rear – that support Wii LAN Adapters.

    Wii Compatibility
    Nearly all Wii software and accessories can be used with Wii U.

    Audio Output
    Uses six-channel PCM linear output via HDMI® connector, or analog output via the AV Multi Out connector.

    Video Output
    Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.

    The tech specs also go into detail on the various functions that the console and the Wii U Gamepad can fulfill. As revealed during Sunday’s Nintendo Direct presentation, the Wii U Gamepad can also function as an infrared TV remote. This function can be used even while playing a game.

    The Wii U Gamepad also has Near Field Communication functionality. This will allow players to scan objects into games. Nintendo says it “allows for a variety of interesting new possibilities for games and activities.” Could one of those activities be allowing people with Google Wallet or similar services scan their phones for purchases on the eShop?

    Speaking of the eShop, Nintendo confirms that the Wii U will launch with the eShop. That’s a great first step to combatting one of the reasons the 3DS wasn’t so hot at launch – lack of an eShop. Nintendo will offer the usual range of downloadable titles, but they will also be offering full retail games.

    As for video content options, Nintendo announced partnerships with Netflix, Hulu Plus, Amazon Instant Video and YouTube. These aren’t going to be the usual video content that you see on other consoles as Nintendo is working with these companies to provide a unique experience using the Wii U Gamepad.

    As you can see, Nintendo has pretty much every angle covered. It’s unfortunate, however, that the company still won’t say exactly how powerful the hardware actually is. It’s great that they’re using a hi-def Radeon GPU and an IMB multicore processor, but most of us want hard numbers. We’ll hopefully find out even more in the coming months.