WebProNews

Tag: Monetization

  • Mozilla Launches ‘Firefox Better Web with Scroll’ Test Pilot

    Mozilla Launches ‘Firefox Better Web with Scroll’ Test Pilot

    Firefox has announced the launch of a new Test Pilot program, Better Web with Scroll, aimed at improving the web experience for both publishers and users.

    Firefox is one of the most privacy-oriented companies in the world, and is constantly working to tackle problems related to privacy and the overall health of the web. Its latest initiative is designed to help publishers who have been hard hit by various privacy features, while at the same time incentivizing them to focus on quality content, rather than ad-driven quantity.

    “If we’re going to create a better internet for everyone, we need to figure out how to make it work for publishers,” writes Matt Grimes. “Last year, we launched Enhanced Tracking Protection by default and have blocked more than two trillion third-party trackers to date, but it didn’t directly address the problems that publishers face. That’s where our partner Scroll comes in. By engaging with a better funding model, sites in their growing network no longer have to show you ads to make money. They can focus on quality not clicks. Firefox Better Web with Scroll gives you the fast, private web you want and supports publishers at the same time.”

    The new initiative is based on Mozilla’s previously announced efforts to find alternative ways for publishers to monetize their content, without relying on ads. This is what led the non-profit to partner with Scroll. To join Firefox Better Web, users need to sign up for a Firefox account and install an extension. For the first six months, the service is discounted 50%, costing $2.50 a month. The money goes into a fund that is used to compensate writers and publishers. According to Mozilla, early tests show sites make at least 40% more than they would relying on ads.

    “Firefox Better Web combines the work we’ve done with third-party tracking protection and Scroll’s network of outstanding publishers,” adds Grimes. “This ensures you will get a top notch experience while still supporting publishers directly and keeping the web healthy.”

  • Tinder Is Finally Going to Try to Make Some Money

    Though swipe left / swipe right dating app Tinder is growing in popularity (it’s currently in the top 25 free apps in the App Store), the company currently has no monetization strategy. In other words, Tinder is completely free and it’s not ad-supported.

    This will be changing soon.

    Speaking at Forbes’ Under 30 conference, Tinder CEO Sean Rad proposed a rad new idea – a premium Tinder service that would expand the app’s matchmaking features.

    From Forbes’ Steven Bertoni:

    Rad wouldn’t give me specifics but hinted that one of the new features will focus on travel and could help Tinder move into markets beyond dating. Currently location based, Tinder lets you swipe though an endless stream of photos of people looking to meet up — but only the city you’re currently in. The new premium service will likely let users break away from location limits and expand their Tinder reach. “We are adding features users have been begging us for,” said Rad. “They will offer so much value we think users are willing to pay for them.”

    It’s important to note that Rad also indicated that the Tinder you know and love will remain free. The “premium” paid service will be an extra, not a sudden charge for the normal set of features.

    From that cryptic announcement, it looks like Tinder could be looking to not only expand the “hook-up” offerings geographically, but possibly move away from the “hook-up” matching a little bit and offer some other types of match-ups. Professional, even?

    Apparently, this will launch in November. Keep your eyes peeled. Meanwhile, keep on swipin’ right.

    Image via Tinder, Facebook

  • Facebook Isn’t Going to Put Ads All Over WhatsApp, at Least Not Right Away

    Facebook’s $19 billion acquisition of WhatsApp is in the bag. After approvals from the U.S. Federal Trade Commission and the EU, Facebook filed the final paperwork earlier this week.

    Ok, so now Facebook has it and its 500 million+ user base. What are they going to do with it?

    Not a lot, for now, At least according to Mark Zuckerberg.

    Reuters reports that Facebook has no immediate plans to further monetize WhatsApp, according to a statement from Zuckerberg. No other details were given, as Zuckerberg made the remarks at a conference in India.

    I say “further” monetize WhatsApp because technically, the company does have a subscription structure. WhatsApp costs $0.99 a year, but only after the first year. It’s a simple structure that just begs to be messed with by the likes of a Facebook, but apparently Zuckerberg doesn’t have plans to do so.

    Yet.

    So for now, enjoy your ad-less WhatsApp.

    The Facebook/Instagram deal became official in September of 2012. In just over a year, in November of 2013, the very first ad debuted on Instagram. WhatsApp ins’t Instagram, of course. This is just some information that you can take or leave.

  • HTML5 Devs Can Now Sell Their Apps On The Amazon Appstore

    HTML5 is the future, or so says open Web proponents. Everything you can do in native code on Android or iOS, they claim you can do in HTML5. While that may be true, you couldn’t make money with a HTML5 app on the Amazon Appstore until today.

    Amazon announced this morning that HTML5 app developers can now resubmit their Web apps to the Amazon Appstore today and charge for it. Previously, all Web apps were required to be free before being allowed on the Appstore. There’s no reason stated behind the policy change, but it’s most likely due to Amazon seeing some success with Web apps on its Appstore.

    So, how does this all work? If you’re new to the Amazon Appstore, you simply need to name a price on the “Availability & Pricing” tab under their Developer Account. After doing so, just hit publish. For those who already have a published HTML5 app on the Amazon Appstore, you need to name a price on the “Availability & Pricing” tab. After doing so, your app will now have a price attached to it on the Amazon Appstore.

    Amazon also announced this morning that HTML5 apps are now eligible for the Free App of the Day promotion. It’s been shown in the past that being part of the Free App of the Day promotion helps increase sales of your app over time so HTML5 app developers looking for extra sales will want to let Amazon know they’re interested.

    If this news has you wanting to start building HTML5 apps for the Amazon Appstore, you’ll want to start your journey here.

    Image via Amazon Developer Console

  • Foursquare Opens Up Ads to Thousands of Small Businesses

    In their continuing attempt to monetize the platform, Foursquare has just expanded their “Explore”-based self-serve ads to a few thousand small businesses.

    Foursquare first launched Promoted Updates about a year ago, and up until June of this year the company only allowed bigger businesses to participate. In June, Foursquare launched a pilot program allowing a handful of New York-based small businesses to join in on the fun. Of course, we assumed that if that all went well, Foursquare would open up the Promoted Update ad unit to all types of small businesses – but they’ve just launched them even faster than I expected.

    “The idea behind these new ads is simple – connect people looking for somewhere to go with businesses that want to drive traffic to their stores. Foursquare is the best way for those businesses to reach nearby customers. In our ad pilots over the past year, we’ve been honing our targeting technology, using the same algorithm that powers our Explore recommendation engine,” says Foursquare.

    Foursquare says that they are beginning to roll out the self-serve ads to a “few thousand local businesses” today, and it’ll open it up to more businesses in the coming months. There are definitely a lot more businesses that’ll be anxiously awaiting their chance to promote themselves, just like the big boys. Foursquare has over 1.4 million claimed small businesses around the world.

    If you’re looking to get on the list of small businesses that wish to start using Foursquare ads, check here. Businesses only pay for their ads if people visit (in person, or the listing on Foursquare) – an element of Foursquare’s advertising unit that they’re happy to promote.

    Foursquare is early in the process of monetizing the platform . According to reports, Foursquare only made $2 million in revenue last year despite logging billions upon billions of check-ins and over 25 million registered users. By opening up these self-serve ads to more and more of the million+ small businesses on the service, Foursquare is adding a rather painless new money-making strategy.

    Plus, I can even argue that this is good for users. Who wouldn’t rather see some promoted locations that are local businesses (especially when you’re talking restaurants), as opposed to the same ads for a bunch of big chains? I know I would. So far, Foursquare’s ad strategy has not been that intrusive, and it hasn’t really modified my experience with the service.

    Last week, the company began a widespread rollout of another type of ad – the post-check-in ad, which suggests locations and specials after a user checks in to a nearby location. That type of ad, at least at its early stage, is limited to a few big-name partners like Toys R Us and Captain Morgan’s.

    But it looks like July is the month – the one where we finally see Foursquare take some successive leaps in advertising.

  • Foursquare Tests Small Business Promotions in Attempt to Better Monetize

    Foursquare may be looking to take their promoted ads product to smaller businesses in an attempt to further monetize the 4-year-old company.

    AdAge reports that the company is currently testing a promotion program for small businesses in the New York City area. This program allows small businesses to promote their location inside Foursquare’s explore feature – just like the big guys.

    Foursquare first launched promoted updates back in July of last year. They amounted to the first-ever ads on the network. But up until now, these promotions were only available for bigger chains – Old Navy, KFC, Radio Shack, etc. Small businesses have been able to offer specials for users when they check-in, but have not been able to promote themselves in this way.

    According to the report, the select few small businesses are working with Foursquare to target users based on locations, check-in history, what the have “liked,” on the network, and more. Maybe a fine dining restaurant would only want to target certain users that have checked-in at other fine dining places recently, for instance.

    This sort of targeting falls in line with what CEO Dennis Crowley has hinted at before. Last year, he said that Foursquare would be moving in the direction of marketing specific discounts for specific customers.

    “You can build a big business making a lot of money off each user, not just amassing more users and showing dumb banner ads,” he said.

    Indeed, with Foursquare, it’s all about smart targeting.

    Foursquare is in the process of monetizing the platform – and they’re early in the process. According to reports, Foursquare only made about $2 million in revenue last year despite billions upon billions of check-ins and over 25 million registered users. Opening up promotions to all types of businesses is one way to kick up this strategy. Although this initial test is only for a select handful of NYC small businesses, you can imagine it going national quickly if Foursquare sees it as a success.

    For users, it would be a big plus too. No offense to KFC, but when I’m in an unfamiliar area, I’m looking for a nice, local restaurant to visit. If a place fitting that bill could promote themselves – maybe with a nice picture of their soup of the day or a mouthwatering review of their pork belly sliders – that would make Foursquare’s explore feature that much more useful.

    [Image via Sean Salmon, Flickr]

  • Foursquare Gets $41 Million in Funding to Help Build the ‘Location Layer for the Internet,’ Better Monetize

    Foursquare has announced that the company has secured $41 million in funding from private equity firm Silver Lake Waterman, as well as existing investors Andreessen Horowitz, O’Reilly AlphaTech Ventures, Spark Capital, and Union Square Ventures.

    CEO Dennis Crowley announced the funding Thursday morning.

    “The stuff we’re building takes a lot of work. Look at yesterday’s big update, for example. The most amazing thing about it is that it tells you interesting things around you, anywhere in the world, the second you open the app. That’s not easy. We have to crunch your 3,500,000,000 check-ins, layer your social data over it, semantically analyze our tens of millions of tips, and take a look at real-time activity around you. We do all that in under a second, all to recommend two or three places that are perfect for you,” says Crowley.

    “We’ve got a ton left to do. We’re building tools for local businesses to connect with their customers. We’re making search better, every single day. We’re building that location layer for the internet – the platform that all other companies use to power location in their apps. This takes time and a lot of work, and great investors.”

    On Wednesday, Foursquare launched version 6.0, a significant update to both their iOS and Android platforms that puts local search and recommendations front and center. This update is more in line with the vision that Crowley has for the service – to move well beyond the check-in.

    And along with the stated goals of expanding the service and building better tools, you know that Foursquare has to now focus more on monetization.

    According to Bloomberg, Foursquare is planning on a whole new slew of ad partnerships, letting every merchant it works with buy ads. They’ll also be expanding their sales team to around 40 people. Foursquare has had ads for a while in the form of sponsored location posts inside the feed and in search results in the app. But they haven’t really taken off, with reports alleging Foursquare only generated about $2 million in revenue last year.

    The majority of this $41 million comes in the form of a multiyear loan from Silver Lake, and everything else is convertible debt which can be exchanged for shares later. Taking on this debt allows Foursquare to buy itself some time to figure out how to monetize.

    According to Crowley, 1.3 million businesses and 33 million users have “given a try” to Foursquare.

  • Facebook Home Will Gets Ads, At Some Point

    Today, Facebook announced Home, a deep integration of Facebook into Android that basically turns any phone that installs it into a Facebook Phone. Home, which will launch on April 12th, is a family of apps that when installed, turns your entire homescreen into one big Facebook experience.

    And the main aspect of that experience is the Cover Feed. It features all the fresh content from your Facebook news feed, basically turning your Android device into a photo-oriented, swipeable Facebook hub. You can like, comment, and view notifications directly from your Facebook Home screen – with no need to launch any sort of app. It’s without question the deepest Facebook integration any mobile OS has ever seen.

    And you can bet that Facebook it going to try to monetize it.

    After the event, CEO Mark Zuckerberg made it clear that ads will be coming to your Facebook Home Cover Feed.

    “There are no ads in this yet, I’m sure that one day there will be,” he said. He then repeated his answer when asked again about whether or not ads would be coming to the Cover Feed. According to Zuckerberg, ads are just another kind of content.

    C’mon. Don’t look so sour. You didn’t think that Facebook would build a grand new Android-based user experience and leave out the ads, did you?

    When Facebook Home launches, it will be downloadable on the HTC One X, HTC One X+, Samsung Galaxy S III and Samsung Galaxy Note II – and eventually the HTC One and Samsung Galaxy S4.

    And on that same day, the HTC First will launch as the first phone the comes with Facebook Home pre-installed.

  • Facebook Mobile Exec Emily White Is Your New Director of Business Operations at Instagram

    Facebook Director of Mobile Partnerships Emily White is leaving that job, but she’s not going very far. Facebook has confirmed that White will head up Instagram’s expansion as the new Director of Business Operations.

    According to All Things D, White will work closely with Instagram co-founder Kevin Systrom in an effort to “expand partnerships, improve user operations and, presumably, come up with ways to make some money.”

    White has a history of working on monetization, both as head of Facebook’s mobile partnerships and as a Senior Director of Emerging Business in marketing and ads with Google. Facebook stole White from Google back in 2010.

    Here’s what Systrom had to say about the move:

    “I’m excited to bring Emily White onto the Instagram team. As we continue to scale our operation to support over 100 million active users, her experience with partnerships and business operations will play a major role in our future success.”

    It’s no shock that Facebook is making moves to monetize Instagram, which it bought for close to $1 billion last year. Presumably, White will work on finally bringing ads to the service. As you may remember, that concept sparked quite a bit of controversy last year when Instagram changed its terms of service to allow for future use of user content in advertising.

    The lead photo is from White’s personal Instagram account, on which she’s already changed her title to Director of Business Operations at Instagram.

  • Pinterest Launches New Analytics Tool for Site Owners

    After hinting at it for some time, Pinterest has finally launched its first web analytics product for website owners.

    With the (currently) free product, site owners can track how pins that come from their site perform on Pinterest. Site owners can see how many people have pinned from their site, the reach of those pins across Pinterest, and the traffic referred to their sites from Pinterest.

    The web analytics also show site owners info on the most repinned, most clicked, and most recent pins so that they can accurately judge what kind of content is most popular in the present. “For example, if you have a travel blog, you’ll be able to see whether people are pinning your ski vacation posts or beach vacation posts more,” says Pinterest.

    The new Pinterest Web Analytics is only available for verified websites. If you’re looking to verify your site’s Pinterest presence, check your settings page. Once you verify your site, click on “Analytics” in the menu on the top right-hand side (with Pinterest’s new look). And that’s it. The service is currently free to any and all verified profiles.

    “Today’s announcement builds on the set of tools we offer for website owners including business accounts, Pin It buttons and board widgets. We think that these tools will help website owners understand what’s working for them and what’s not so that they can create even better pins in the future. We even updated our business site with new tips and case studies to make things easier. Over the coming months, we hope to add new tools and more detailed insights, so let us know what else you would like to see,” says Pinterest.

    It’s no secret that Pinterest is looking for ways to monetize, and slowly implementing more tools for businesses on the site is a first step. Laying down the groundwork for personalized analytics could help Pinterest show businesses the value of the service, if and when the site choose to get into the advertising game. Plus, the analytics service by itself could possibly generate revenue for Pinterest, considering the company keeps expanding its features so that it could offer additional services for a premium fee.

  • DJ Shadow Joins Forces With uTorrent To Monetize File Sharing

    One thing you’ll hear from the RIAA and MPAA execs is how BitTorrent is cutting into their profits. They feel that free access to content is the worst thing that could ever happen to such an artistic medium. It robs the artists, and more importantly the company execs, of millions of dollars. The only way to make money from music, movies and the like is to put down money at a store. The Internet, specifically BitTorrent, would beg to disagree.

    BitTorrent Inc. announced a crazy new plan today that will monetize BitTorrent. What’s this crazy new plan? Ads will now be included in the torrent. Well, it’s a bit more complicated than that, but the basic premise is that of any other monetization plan on the Internet. Give away content for free and support it with ads.

    I mentioned that it’s a bit more complicated than that, but not by much. The first bundle on offer today is a sample from DJ Shadow’s new album “Hidden Transmissions From The MPC Era (1992-1996).” Alongside the download is some bundled software. If the person downloading the tracks also installs the software, the artist and BitTorrent get a cut of the ad revenue.

    If you already have uTorrent installed, expect to see ads for DJ Shadow’s new album pop up in your client sooner or later. If you just downloaded uTorrent, the package will be advertised in the installer. It’s a simple, but effective, way to get the word out.

    Oh, and before you start to get mad about ads in your downloads, nothing is being forced on you. You can skip on the software entirely and don’t even have to download it. It’s offered as a complimentary add-on and only helps the artist if it’s installed.

    Of course, the argument here is that people will just download the music and skip on the software. That’s true and it will probably happen more often than not. That’s why the package only includes a selection of tracks while advertising the full album release which people will pay for. Those same people can still pirate the entire album, but music fans generally buy music from the artists who treat them right. By releasing a free sampler package, DJ Shadow has guaranteed himself at least one sale from this fan.

    You can grab DJ Shadow’s uTorrent package right now. While you’re at it, grab the free album sampler from Counting Crows as well.

    [h/t: TorrentFreak]

  • Android Users Don’t Want To Pay For Anything

    Google does a lot of things right, but there is one thing that they consistently get wrong – gaming. Sure, the games on Android are nice, but nobody can make money. We’ve had reports of developers dropping support for Android after finding that nobody buys their games. Now we’re seeing new evidence that people are playing games on Android, but they’re just not paying for them.

    Indie game developer, Madfinger Games, recently launched Dead Trigger on Android. The game is a zombie FPS that’s supported by in-app content purchasing. It was originally on sale for the super low price of $0.99, but has now gone free-to-play. Why? Here’s what the developer had to say on a Facebook post:

    DEAD TRIGGER

    Regarding price drop. HERE is our statement. The main reason: piracy rate on Android devices, that was unbelievably high. At first we intend to make this game available for as many people as possible – that’s why it was for as little as buck. – It was much less than 8$ for SHADOWGUN but on the other hand we didn’t dare to provide it for free, since we hadn’t got XP with free-to-play format so far. – However, even for one buck, the piracy rate is soooo giant, that we finally decided to provide DEAD TRIGGER for free. Anyway – DEAD TRIGGER is not FREEMIUM, it always was and still remains FREE-TO-PLAY, that means, all players are able to play it without IAP! We stand up for this statement, because all members of our team are playing (and enjoying) DEAD TRIGGER without IAP.

    The problem stems from Android being an open platform. It’s ridiculously easy to root a phone and it becomes easy to pirate content from there. The same could be said of iOS, but Apple at least makes it difficult to jailbreak an iPhone compared to rooting an Android phone. That’s why you see the piracy rates on Android being far higher than they are on iOS.

    There’s still money to be had in the Android scene, but you have to be on Amazon’s marketplace to have any realistic shot at making the kind of money that iOS developers make. Even then, the stiff competition on all the platforms make it hard for any developers beyond a select few to make any money anyway.

    Regardless, piracy is still a major problem on Google’s platform and they must address it. They need content on Google Play to convince people that Android is something worth developing for. That’s why Google put App Encryption in the recent release of Jelly Bean:

    App encryption: From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

    There’s still a lot of people on Android 2.2 to 4.0, however, and they’re part of the problem. Google needs to step up its game to protect these developers who pour their resources into making games for the platform. If not, it’s going to have a negative impact on the recently announced Android game console, Ouya. Why would people pay money for games when they can just crack the console and pirate all the games for free?

    [h/t: The Guardian]

  • The Secret to ‘Monetizing Online Forums’

    With all the social media hype around Facebook, Twitter, and Pinterest, online forums are not usually at the top of the list. Ironically though, they are at the very root of social media. They may not get as much attention as some other sites, but they play a very important role in both the social Web and the entire Internet.

    Patrick O'Keefe, Owner of iFroggy Network, Author of Monetizing Online Forums Patrick O’Keefe, the owner of the iFroggy Network and also the author of Managing Online Forums, calls online forums the “backbone of the social Web.”

    “They are where the most meaningful, deepest discussion on the social Web takes place,” he said. “These are communities where people engage around a specific topic or interest – something they are passionate about.”

    He went on to say that people can find online forums on any topic, no matter how obscure or niche that it is. According to him, there are active discussions going on all across the Web over just about anything.

    Another aspect about online forums that is often overlooked is that they take a lot of time and effort, just as a business would, since they require management and revenue streams. What’s more, just as we’ve seen Facebook, Twitter, and many other social startups struggle to become profitable, it’s a difficult process for online forums as well.

    Free ebook, Monetizing Online Forums O’Keefe just released a new free ebook called Monetizing Online Forums in partnership with Skimlinks, in which he addresses these very issues. Interestingly, one of the first points he makes is that not all forums need to be monetized. As he explained, some forums are hobbies or part-time efforts. There are others though, that are full-time and take money to pay hosting bills, software, and other necessities.

    “Managing a large community can become a full-time job,” explained O’Keefe,” and if it does, then you have to make a choice. Either you can make a living through the community, or the community will suffer.”

    “You will have to give it away or do something else with it, perhaps even close it,” he added.

    When the need to monetize the forum arises, O’Keefe told us that it is very important to find a balance between making money and maintaining a positive experience for the community. In other words, you don’t want to put tons of ads all over a forum.

    “When you monetize a forum poorly, you can kill that forum,” he pointed out.

    O’Keefe gives several effective approaches for monetizing forums including:

    • Display advertising
    • In-text monetization
    • Classified and thread-based advertising
    • Sponsored brand placement
    • Affiliate networks
    • CPA networks
    • Product sales
    • Premium memberships
    • Mobile monetization
    • Monetization of outposts

    While there are a lot of options, it is important not to overmonetize because in the ebook, O’Keefe says, “overmonetization can kill a forum.” He told us that forum owners should look at their audience and then decide on the best approach for making money.

    “Different audiences definitely have different levels of toleration for what they are willing to accept when they visit the community,” he said.

    He went on to suggest experimentation for deciding on which methods work best for each audience. While he doesn’t give a specific percentage for content versus ads or other monetization approaches, he does say that forum owners again need to be careful in finding a balance.

    Incidentally, O’Keefe told us that, with the influx of sites like Facebook and Twitter making the entire Web social, it is much easier to get advertisers on board with placing ads on forums. In the past, he said, they were somewhat hesitant, but now that everything is social, advertisers and ad networks know that they need to have a presence on these sites.

    Overall, O’Keefe told us that, if forum owners are careful in their approach to monetization and test and track their results, they will find a way to be profitable.

  • This Is How You Monetize An Android App

    This Is How You Monetize An Android App

    Google has been posting a number of sessions from Google I/O on YouTube. This one is about monetizing Android Apps, so if you’re an Android developer, and couldn’t make it to the conference, you’ll probably want to give this one a watch. It will require nearly an hour of your time.

    “There’s more than one way to make money with your Android app: Paid apps, in-app billing, advertising, and so on,” Google says in the description. “This session covers the subject comprehensively, with details on the monetization tools in Google Play and a close look at the AdMob SDK, ad network mediation and Google Analytics. Walk away armed with knowledge on how you can make more money, get more users and gain more insights.”

    I’d suggest keeping an eye on Google’s GoogleDevelopers YouTube channel for more videos like this, if you’re looking to get better as an Android developer. There are already some other videos posted that you may find useful, and there will no doubt be plenty more as the event rolls on.

    With Jellybean unveiled, there will be lots of new stuff to learn.

    More Google I/O coverage here.

  • Does Facebook Have What It Takes to Succeed in Advertising?

    Can Facebook build a strong revenue model out of its advertising platform? This is the big question that a lot of people are asking of late, especially given the social giant’s IPO fiasco. With its more than 900 million users, it’s clear that consumers are fond of the service. However, the question of how Facebook can monetize all these users is the big concern now, especially since it must deal with Wall Street and investors.

    Tom Rikert, Director of Product Development at Wildfire Tom Rikert, the Director of Product Development at Wildfire, which is a company that works closely with Facebook and provides a social media marketing software suite, is familiar with the position that Facebook is up against. You see, Rikert used to work at YouTube and, of course, also faced the challenge of monetizing a massive amount of users through advertising.

    According to him, Facebook is the centerpiece of the majority of brands’ social media efforts. Through Wildfire’s close relationship with the company, it understands that Facebok has a huge audience, a global reach, and that it allows for rich forms of engagement for brands through the use of images, video, and more.

    “We find brands are finding Facebook… to have a lot of staying power, and ultimately… they’ve built an audience [and] they’ve accumulated a lot of fans,” said Rikert.

    “The question is now,” he continued, “what do I do with them to really engage them and to enlist them as advocates for word-of-mouth marketing and to also help them become customers, not just fans or conversation partners?”

    While this is a challenge, Rikert is confident that Facebook can succeed in its advertising efforts. As he explained to us, Facebook has a “treasure trove” of data. This, combined with its user base, could potentially give the social giant a lot of leverage on the advertising front.

    “I do believe, in the long run, that Facebook is sitting on a mound of amazing data on one of the largest audiences in mankind’s history,” said Rikert. “I think if they are smart about how they turn that into dollars through a strategic ad product – mobile [and] ads that could reach across the whole Internet beyond Facebook.com – I think they have incredible legs for long-term growth.”

    Rikert believes that Facebook is being aggressive in its advertising approach but that it has an advantage given all the information it has on users. The social network knows that users can get “ad fatigue” really quickly, which could completely turn them away from the service. But, he thinks Facebook is being smart in its strategy by providing relevant ads based on user’s activities and interests.

    “When done right, ads are actually value add,” Rikert said. “They are connecting people to information they care about and entertainment they care about.”

    “It allows a lot more advertisers to reach the users and gives them the higher comfort level that their ads are gonna be worthwhile and well-received by the users,” he added.

    He, along with Wildfire, feels so strongly about Facebook and its ability to be successful in advertising that he thinks its ad platform will become a critical factor in all online advertising going forward. Specifically, he envisions Facebook having a universal log-in system that could essentially be an open door for all things on the Internet and mobile devices.

    And, to answer the questions about Facebook developing its own version of Google AdSense, Rikert said he could “definitely foresee that” since it already has a “huge footprint of their social plug-ins on hundreds of thousands, if not millions now, of publisher sites.”

    Facebook has also been questioned for its mobile advertising efforts, especially since the company openly admitted in its S-1 filing that its monetization efforts for mobile were yet to be proven:

    “Growth in use of Facebook through our mobile products, where our ability to monetize is unproven, as a substitute for use on personal computers may negatively affect our revenue and financial results.”

    Still, Rikert has no doubts about Facebook’s mobile strategy either. The company has, of course, started out slowly in mobile, but he expects it to pick up its efforts in the near future.

    “What’s gonna be more interesting is when Facebook can take the mobile experience and really tailor ads based on where a user is and what they’re doing [and] who they’re with,” he said. “That’s when the ad becomes super relevant and much more interesting, and I think it will generate greater click-through rates and better results for advertisers, and more revenue for Facebook.”

    Overall, Rikert is confident in Facebook’s advertising efforts and believes the company’s new real-time exchange ads will further its goals of being profitable.

  • Facebook May Not Be Struggling With Mobile Monetization After All

    “We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven… and if we are unable to successfully implement monetization strategies for our mobile users, or if we incur excessive expenses in this effort, our financial performance and ability to grow revenue would be negatively affected.”

    That quote is straight from the mouth of Facebook, as part of their amended IPO filings prior to going public in May. It was this sort of speculation that was echoed by analysts during Facebook’s massive stock plunge following the IPO. One such analyst cited Facebook’s struggle to monetize their mobile platform as reasoning that the company would “disappear” before 2020.

    Class-action lawsuits were even filed that accused Facebook of concealing “severe and pronounced reduction” in revenue growth prior to the IPO.

    The general consensus from Facebook doubters has been a complete lack of faith that the company could successfully monetize mobile, and since everyone is moving towards mobile, that’s a pretty big kink in their plans. Mobile ads on the Facebook platform have only existed for a few weeks, and as of right now the only type of mobile ad appearing on Facebook are Sponsored Stories in the News Feed (no traditional, right-side ads).

    But some new information from some of Facebook’s Ads API partners suggests that Facebook mobile ads are wildly successful – much more so that desktop ads.

    SocialCode data reported by AdAge suggests that the click-through rate for Facebook’s mobile ads (appearing as Sponsored Stories in the mobile News Feed) is more than quadruple the CTR of all ad placements – and more than double that of ads in the desktop News Feed. They report a CTR of 0.79% for mobile-only ads, as opposed to 0.148% when it comes to all five types of ads combined (mobile only, desktop News Feed only, desktop right-side ads, mobile & desktop news-feed only, and ads across all platforms).

    When it came to the same types of Sponsored Stories ads on desktop, the CTR was 0.327%. CPMs for the mobile-only ads were $7.51, compared to $1.62 across all ad platforms. SocialCode suggested that these mobile Sponsored Stories are “less disruptive” that traditional ads – a point that we’ve speculated on for some time.

    TechCrunch got a hold of some more partner data and the trend appears to be the same. TBG Digital reported mobile Sponsored Stories with a CTR of 1.14% at $0.86 CPC. Total this out and you get $9.86 per 1000 impressions. Compare that to the stats for desktop Sponsored Stories, which see a .588% CTR at $0.63 for a CPM of $3.72.

    You find even more discrepancy when you look at their data for ads across all platforms – 0.083% CTR at $0.88 CPC for a CPM of $0.74.

    Data from Spruce Media and AdParlor followed suit – the latter reporting a 25x better CTR for the mobile ads.

    So…are the mobile ads working? It appears that Facebook’s recent decision to break up the ad offerings and allow advertisers to buy mobile-only sponsored stories has paid off – and will continue to pay off when advertisers see these numbers.

    When you couple that with the fact that Facebook is working on a real-time ad bidding service for more targeted ads and are rumored to be possibly working on location-based mobile ads, the company’s monetization outlook doesn’t look so dire. Don’t look now, but Facebook stock it up for a third-straight day to close Monday at $31.41 – up nearly $6 from its low point but of course still way below the initial IPO price of $38.

  • Facebook Turns Mobile Web App Payments Into Two-Step Process

    Back at the Mobile World congress in February, Facebook said that they were working to better monetize mobile users and help developers build on the mobile web. One of the arenas that make developing on the mobile web difficult involve payments, they said.

    To that effect, Facebook announced that they were working to make payments flow better from mobiel web apps, which would make it easier for users to purchase things and charge it to their carrier accounts.

    Today, Facebook is rolling out this new mobile payments flow. It cuts the process from seven steps to two and is now available in both the U.S. and the U.K. on the majority of carriers. In the states that means AT&T, Sprint, and T-Mobile. In the U.K. it means O2, Orange, Three, Vodafone and T-Mobile. Facebook says the “low friction” carrier billing it on its way to more operators soon.

    It really is pretty simple. Check out the process below:

    If you’re a developer who already integrates Facebook payments, you don’t have to do anything. If you want to add Facebook payments, you can do so via the payments API.

  • Facebook Will Lose Dominance and “Disappear” Before 2020, Says Analyst

    The catastrophe better known as Facebook’s falling stock prices is a strong foreboding of the company’s relatively imminent exit from the internet’s grownup table, according to one analyst. Today, Ironfire Capital’s Eric Jackson told CNBC’s Squawk on the Street that Facebook will “disappear in the way the Yahoo has disappeared” within the next 5 to 8 years.

    Jacksons big reason behind this projection? Facebook’s struggle to monetize their mobile app.

    This idea isn’t new, and it isn’t disputed by Facebook. Prior to going public, Facebook amended its IPO filing to reflect these concerns:

    We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven. We believe this increased usage of Facebook on mobile devices has contributed to the recent trend of our daily active users increasing more rapidly than the increase in the number of ads delivered. If users increasingly access Facebook mobile products as a substitute for access through personal computers, and if we are unable to successfully implement monetization strategies for our mobile users, or if we incur excessive expenses in this effort, our financial performance and ability to grow revenue would be negatively affected.

    Shortly after Facebook’s stock price began to tank, a class-action lawsuit was filed that accused the company of concealing “a severe and pronounced reduction” in revenue growth predictions dealing with mobile:

    “Facebook was then experiencing a severe and pronounced reduction in revenue growth due to an increase of users of its Facebook app or website through mobile devices rather than a traditional PC such that the Company told the Underwriter Defendants to materially lower their revenue forecasts for 2012,” said the lawsuit.

    It went on to accuse Facebook (and Morgan Stanley) of failure to disclose this information prior to the IPO.

    So, with Facebook’s mobile quandary on his mind, Jackson goes on to explain that Facebook is in a generation of web companies focused on the social web. He says that the next generation of companies are ones focused predominantly on monetizing mobile – and that Facebook will have a hard time doing that.

    “The world is moving faster, it’s getting more competitive, not less, and I think those who are dominant in their prior generation are really going to have a hard time moving into this newer generation,” he said. “Facebook can buy a bunch of mobile companies, but they are still a big, fat website and that’s different from a mobile app.”

    Remember, Facebook currently has over 900 million users and is an undisputed heavyweight online. Could they lose their seat at the table within the next decade? Can you really imagine a world where Facebook isn’t a huge player? Despite the aforementioned challenges, it’s hard to imagine Facebook dropping that far in just five years. But who knows? The world of web companies is volatile and unpredictable and even a giant like Facebook isn’t immune to fluctuations, as we are all well aware.

    Could Facebook “disappear” in the next few years? Let us know what you think in the comments.

  • Google Redesigns AdSense Payment Page

    Google Redesigns AdSense Payment Page

    Today the Google AdSense Blog announced a redesign to the AdSense payment page, which helps the payment process run more smoothly. Changes were also make to the AdSense account setting pages, and were applied to a small number of accounts, with the rest being added over the next few months. Here is a screen of the new interface:

    google adsense payment

    Ernest Yip, Product Manager of the AdSense Payments Team, offered an explanation of the changes and how they will benefit users –

    Redesigned Payment summary and Payment settings pages:
    – Payment method is now called Form of payment.
    – Unpaid finalized earnings is now called Current balance.
    – Redesigned transaction history table shows you the latest activities at the top.
    – New toolbar support allows you to filter, print, export, or download transaction information.

    More flexibility with your payment settings:
    – New extended timeline allows you to change your payment information until the 20th of any month.
    – You can choose any payment threshold greater than the default payment threshold based on your reporting currency.
    – You can also hold your payments until a specified date.

    Improved navigation of the payments interface:
    – Centralized locations to manage your Payment settings and Payee profile.
    – Contextual help is displayed based on the pages you navigate to.

    Google will expand upon the improvements in the coming months, to compliment a host of monetization changes including Affiliate Ads for Blogger as well as free trials of Gomo promotional website hosting.

    In related news, a task force in Argentina has been investigating Google regarding some if its business practices in that country since 2010, and is allegedly concerned with the extent in which AdSense affects search rankings. It would appear that Argentinian authorities might not be too keen on how Google’s algorithm actually works.

  • Facebook’s 30 Percent Revenue Share May Soon Not Apply To All Apps

    It’s pretty much common knowledge now that Facebook gets a 30 percent cut whenever somebody buys Facebook credits to spend on in-game purchases. It’s the leading reason behind Facebook’s continued dependence on Zynga and other game developers who make up more than 10 percent of their revenue with Zynga making up 12 percent all by themselves.

    Facebook does have more than just game apps though and those apps are sooner or later going to begin the monetization process through Facebook credits. They could range anywhere from movie rentals to playing full retail games through streaming services like Gaikai. The point is that there’s more to the Facebook app ecosystem than just Zynga and Facebook knows it.

    To that end, Techcrunch stumbled upon something mighty interesting in the recent IPO filing from the company. It was an admission from the company that it may change up its 30 percent revenue sharing rule with non-game app payments. Here’s the full statement:

    We receive a fee of up to 30% when users make such purchases from our Platform developers using our Payments infrastructure. In the future, if we extend Payments outside of games, the percentage fee we receive from developers may vary.

    As Techcruch points out, this opens Facebook to some interesting offers they could give to developers to entice them to their platform. Other platform holders like Google, Amazon and Apple all have their own rigid revenue sharing structures that benefit both parties. What if Facebook amended its policy to, say, only receive 10 percent revenue share from a movie app? They could attract businesses away from competing services.

    It’s no surprise that Facebook wants to enter into areas that were long held by other giants in media. There’s even hints that Facebook might be developing their own search engine to take on Google at their own game. Not to mention Facebook ads are reportedly destroying Google ads. It all paints a picture of a Facebook ready to compete.

    A recent study pegged 40 percent of freemium players buying content on games like Farmville and the like. That’s 40 percent of players paying real money that Facebook sees 30 percent of the revenue from. Now imagine something that requires payments 100 percent of the time. That kind of ecosystem creates 100 percent monetization, but with a lower revenue share. That’s still instant success for Facebook.

    Of course, the statement from Facebook said “may vary.” We don’t know one way or the other right now. It looks more like the option is just being laid on the table. Whether or not Facebook is gearing up to take on the giants of media is up to the analysts who get paid to predict these sort of things. But if you want my two cents, for whatever it’s worth, I’d say this is not a matter of if Facebook is going to start offering other media services, but rather when.

    Do you think Facebook is going to lower its revenue share with developers to attract non-game apps? Or are they going to stick with a strict 30 percent share across the board? Let us know in the comments.

  • Skimlinks Launches API Suite For Startups

    Skimlinks has released a comprehensive API suite to make it easy for up-and-coming companies to earn an immediate and seamless revenue stream, and gain valuable insights into their users’ shopping habits.

    Skimlinks APIs will allow developers to build on top of Skimlinks’ technology and network of 18,000+ merchant relationships, to grow their business.

    “We want to make our technology and insights available to all types of publishers, so we are opening up our platform to make it fully accessible and flexible. This is particularly exciting for startups who need a monetization partner who can help them achieve their revenue goals, without compromising on the user experience.” said Alicia Navarro, CEO and co-founder of Skimlinks.

    The API program allows companies to harness and customize Skimlinks technology in several different ways. The Link API allows companies to use the core Skimlinks technology (turning links and product references into affiliate links) in any site or application. The Link API can be used in conjunction with the Merchant API, which allows companies to search and filter Skimlinks’ list of 18,000+ merchants by category and name to decide which links to push through Skimlinks.

    Publishers will be able to get an up-to-the-minute (and historical) snapshot of every commission they receive through Skimlinks integration with 31 international affiliate networks, via the Reporting API. In addition, the Reporting API allows companies to filter and segment data on a highly granular level, so they can better understand their users’ purchase behaviors, and tailor their experience accordingly.

    For start-ups such as social discovery and social commerce sites, the Product API offers a real-time product search based on a given product reference, category, merchant or price. The products results are returned in XML or JSON, giving website developers freedom to choose how to display the products they want to promote, and design their site accordingly.