WebProNews

Tag: metaverse

  • Microsoft Loses Faith in VR, Eliminates Entire Development Teams

    Microsoft Loses Faith in VR, Eliminates Entire Development Teams

    Microsoft appears to have lost all confidence in virtual and mixed reality (MR), eliminating entire teams behind its development efforts.

    Microsoft announced widespread layoffs last week, impacting some 10,000 employees, or roughly 5% of its workforce. In the days since the announcement, more information has come to light about which departments have been the hardest hit, and it appears VR and MR are among them.

    According to Windows Central, the Redmond company eliminated the entire development team behind its AltSpaceVR project, with the virtual reality workspace slated to shutdown in March.

    The company’s Mixed Reality Tool Kit (MRTK) development team was also eliminated in its entirety. The toolkit was designed for Unity VR and worked with Meta’s headsets. MRTK was an important part of Microsoft’s HoloLens project, which itself is already in trouble after Congress refused to fund the US Army’s request to purchase more of the augmented reality (AR) goggles.

    As Windows Central points out, taken together, the scope of the layoffs seem to indicate Microsoft has lost faith in VR and the metaverse. If that is the case, it would deal a major blow to Meta’s efforts to make the metaverse a reality.

  • Working in the Metaverse Is a Miserable Experience

    Working in the Metaverse Is a Miserable Experience

    Meta CEO Mark Zuckerberg may be enamored with the metaverse, but people who have to work in it have a decidedly different view.

    Meta has been heavily investing in the metaverse, the next generation of immersive virtual and augmented reality. Zuckerberg has a vision of what he wants the metaverse to be, one that’s reminiscent of something straight out of Ready Player One.

    Individuals actually trying to work in the metaverse are not so thrilled, citing issues and irritations that constantly get in the way.

    “I am totally immersed in the metaverse, have a big headset on, and then I need to take off the Oculus, look on my phone for the two-factor authentication code that’s been sent to my phone, then memorize the number, put my headset back on, and try to key it in,” a junior manager at Accenture told Slate.

    “But when you take off the Oculus it automatically goes to sleep mode, and I was trying to navigate the back-and-forth.”

    Similarly, an Accenture manager told Slate that “over the past year, when our company rolled out a bunch of Oculus headsets to a large population to see how we might self-adopt the technology. I feel like we were guinea pigs in how the metaverse might be applied to more of a workplace social setting.”

    Read more: Oculus Founder Says Meta’s Metaverse Is Like ‘Project Car’ That’s ‘Not Good’

    In addition to the logistic issues involved in integrating the metaverse into a corporate workflow, there are also the physical limitations of the tech, with some users struggling to deal with debilitating side effects.

    For example, Congress recently refused additional funds to secure more Microsoft HoloLens combat goggles for the US Army. Despite the Army’s desire to integrate the AR goggles, tests showed 80% of soldiers experienced “mission-affecting physical impairments” after less than three hours of use.

    Accenture evidently experienced similar issues, with some individuals struggling with motion sickness. Still others struggled with learning new VR social customs, such as how close to stand to other individuals. There were also issues with the VR models not offering enough options to properly represent users.

    “The body shapes that were available in the [AltspaceVR app] didn’t have characters that had breasts,” the Accenture manager told Slate.

    Only time will tell if Meta’s vision ultimately achieves success, although many are unconvinced. One major meta investor has already urged the company to scale back the $10 to $15 billion a year it is investing in the metaverse.

    “The company has announced investments of $10–15B per year into a metaverse project that largely includes AR / VR / immersive 3D / Horizon World and that it may take 10 years to yield results,” the investor wrote. “An estimated $100B+ investment in an unknown future is super-sized and terrifying, even by Silicon Valley standards.”

  • Meta Employees: ‘Zuckerberg Will Single-Handedly Kill’ the Company

    Meta Employees: ‘Zuckerberg Will Single-Handedly Kill’ the Company

    Meta employees are speaking up about CEO Mark Zuckerberg’s metaverse obsession, saying he will kill the company.

    It’s no secret that Zuckerberg is obsessed with the metaverse. According to a new report by Business Insider, Meta employees are pushing back against Zuckerberg’s obsession, saying the CEO will lead the company into irrelevance and ultimately kill it.

    “The Metaverse will be our slow death,” one user, identifying as a senior software developer, posted on the anonymous forum Blind. “Mark Zuckerberg will single-handedly kill a company with the meta-verse.” 

    Another poster took issue with Zuckerberg’s control, saying his “gut feeling” overrides everything else.

    Read more: Major Meta Investor Urges Company to Scale Back Metaverse Investments

    “Poor leadership is on track to sink this ship,” wrote the individual, who identified as a senior technical program manager. Their listed “cons” included: “No accountability at and above Director level. VPs and Directors are here to just milk the company without adding any value.”

    “I thought it was a data-driven company but actually it is one man’s gut feeling and emotions-driven,” they added. “Nobody can overwrite his decision.”

    Another employee, who identified as an engineer, was overall complimentary of the company but still said, “Zuck is leading this company in the wrong direction.”

    The internal angst is understandable, given Meta’s current situation. The company recently laid off 11,000 employees, the biggest lay-off in its history and the biggest in 2022. Some employees blamed the lay-offs on the company’s investment in the metaverse at a time when its core business is taking a major hit.

    Zuckerberg has committed to investing a whopping $10 to $15 billion per year for ten years in an effort to make the metaverse a reality. So far, the results have been less than impressive, with a major investor calling for the company to scale back and Meta even looking to Microsoft to help it make the metaverse more interesting and useful.

  • Meta Axes 11,000 Employees, the Biggest Tech Layoff in 2022

    Meta Axes 11,000 Employees, the Biggest Tech Layoff in 2022

    Meta has followed through on reported layoff plans, axing 11,000 employees and earning the distinction of conducting the biggest tech layoff in 2022.

    Meta is in trouble, with the company pumping billions into the metaverse at a time when its “core business hit a wall last fall.” Reports surfaced earlier this week that the company would conduct mass layoffs, rather than cut metaverse investments, and the company has done just that.

    In a letter to employees, CEO Mark Zuckerberg outlined the plans and took responsibility for the decision.

    Today I’m sharing some of the most difficult changes we’ve made in Meta’s history. I’ve decided to reduce the size of our team by about 13% and let more than 11,000 of our talented employees go. We are also taking a number of additional steps to become a leaner and more efficient company by cutting discretionary spending and extending our hiring freeze through Q1.

    I want to take accountability for these decisions and for how we got here. I know this is tough for everyone, and I’m especially sorry to those impacted.

    As many tech companies have done, Meta is offering employees a significant severance package. Employees will receive 16 weeks of pay, plus two additional weeks for every year they were employed, with no cap. All PTO will be paid, and the company will provide health insurance for employees and their families for six months. Meta will also provide immigration support to employees with work visas.

    Read more: Oculus Founder Says Meta’s Metaverse Is Like ‘Project Car’ That’s ‘Not Good’

    Zuckerberg says the company is also engaging in other cost-saving measures, such as reducing its real estate footprint, freezing nearly all hiring for Q1, and analyzing infrastructure investments in an effort to become more efficient.

    Interestingly, the word “metaverse” was only referenced once in the entire, rather lengthy, letter:

    In this new environment, we need to become more capital efficient. We’ve shifted more of our resources onto a smaller number of high priority growth areas — like our AI discovery engine, our ads and business platforms, and our long-term vision for the metaverse. We’ve cut costs across our business, including scaling back budgets, reducing perks, and shrinking our real estate footprint. We’re restructuring teams to increase our efficiency. But these measures alone won’t bring our expenses in line with our revenue growth, so I’ve also made the hard decision to let people go.

    Brad Gerstner, Altimeter Capital CEO, has been one of Mata’s most outspoken critics, despite being a major investor. He called attention to Meta’s plans to invest at least $100 billion in the metaverse over a ten-year period, saying it was “super-sized and terrifying, even by Silicon Valley standards.”

    Given that many employees are losing their jobs in no small part because of Zuckerberg’s obsession with the metaverse, it’s probably a good idea he only mentioned it once in his letter.

  • Meta Cutting Staff Rather Than Metaverse Spending

    Meta Cutting Staff Rather Than Metaverse Spending

    Meta has announced it is cutting staff, but has no plans to cut its spending on the metaverse.

    According to Business Insider, the company revealed its plans during its third-quarter earnings call.

    “We expect hiring to slow dramatically going forward,” CFO David Wehner said. “We are holding some teams flat in terms of headcount, shrinking others, and investing headcount growth only in our highest priorities.”

    One of those priorities is clearly continued investment in the metaverse, despite significant losses. The company’s metaverse division, Reality Labs, reported revenue of $285 million for the quarter, just over half compared to the year-ago quarter. Unfortunately for the company, Reality Labs’ losses are just getting started.

    “We do anticipate that Reality Labs operating losses in 2023 will grow significantly year-over-year,” Wehner said. “Beyond 2023, we expect to pace Reality Labs investments such that we can achieve our goal of growing overall company operating income in the long run.”

    Zuckerberg & Company clearly believe they are headed in the right direction, even though few others do. Criticism has been mounting with CEOs, tech icons, and investors expressing their belief that Meta is wasting its time and money on what is increasingly looking like a pipe dream.

  • Snap CEO the Latest to Slam the Metaverse

    Snap CEO the Latest to Slam the Metaverse

    Snap CEO Evan Spiegel is the latest CEO to voice criticism of Meta’s vision of the metaverse.

    Meta CEO Mark Zuckerberg is virtual reality’s biggest fan and is driving his company to create the metaverse, investing billions to do so. Many of the tech industry’s most influential CEOs, however, are not sold on the idea and Spiegel is one of them.

    “The metaverse is ‘living inside of a computer.’ The last thing I want to do when I get home from work during a long day is live inside of a computer,” Spiegel said, according to Business Insider.

    Spiegel’s remarks illustrate the challenges Meta has moving forward. Many of the people who have the disposable income to purchase the necessary equipment to use the metaverse are the very people who have no desire to use it. It’s little wonder that Meta is turning to Microsoft in an effort to more closely tie the metaverse to business use.

  • Oculus Founder Says Meta’s Metaverse Is Like ‘Project Car’ That’s ‘Not Good’

    Oculus Founder Says Meta’s Metaverse Is Like ‘Project Car’ That’s ‘Not Good’

    Oculus founder Palmer Luckey is the latest to slam Meta’s metaverse, saying it’s “not good.”

    Meta is investing billions to build out its vision of the metaverse, but the response has been tepid at best. Everyone from Mark Cuban to major Meta investors are not sold on the company’s vision or the amount of money it is taking to create it.

    According to Business Insider, Luckey has likewise spoken critically of Meta’s efforts, saying they are largely driven by Mark Zuckerberg’s obsession with virtual reality.

    Read more: Major Meta Investor Urges Company to Scale Back Metaverse Investments

    “Mark Zuckerberg is the number one virtual reality fan in the world,” Luckey said. “He’s put in more money and time to it than anyone ever in history.”

    Luckey went on to describe the metaverse as a “project car,” something an owner sinks untold money into in the hopes it will one day be valuable. In the interim, though, Luckey says the metaverse is not very good.

    “It is terrible today, but it could be amazing in the future,” he said. “Zuckerberg will put the money in to do it. They’re in the best position of anyone to win in the long run.

    “You hack at it and maybe no one else sees the value,” Luckey continued. “Will they stumble? Yeah sure. Will they waste money? Will they add things to their project car that they later hack off? Yes.”

    With some already calling for Meta to cut back on its investment in the metaverse, only time will tell how patient the company’s investors are for what is increasingly looking like a financial black hole.

  • Major Meta Investor Urges Company to Scale Back Metaverse Investments

    Major Meta Investor Urges Company to Scale Back Metaverse Investments

    Brad Gerstner, Altimeter Capital CEO, has written an open letter to Mark Zuckerberg urging him to reign in spending.

    Meta has been heavily investing in the metaverse, driven by Zuckerberg’s near-obsession with his vision of what the metaverse should be. Unfortunately for Zuckerberg & Company, the metaverse is not exactly a raging success, opening the company to criticism.

    Gerstner is leveling some of that criticism at Zuckerberg & Company. After pointing out that Meta’s “core business hit a wall last fall,” and pointing out the importance of focusing its efforts on AI, Gerstner urged the CEO to scale back metaverse investments:

    “The company has announced investments of $10–15B per year into a metaverse project that largely includes AR / VR / immersive 3D / Horizon World and that it may take 10 years to yield results,” Gerstner writes. “An estimated $100B+ investment in an unknown future is super-sized and terrifying, even by Silicon Valley standards.”

    Gerstner then compares Meta’s investment in the metaverse with Amazon’s investment to create AWS:

    By any normal company or start up standard, $5 B per year would seem like an extraordinary amount,” Gerstner continues. “I have been told that Amazon spent far less in total to build AWS. As such, we think Meta company should cap its metaverse investments to no more than $5B per year with more discrete targets and measures of success, as opposed to today’s much more ambitious and open-ended strategy. We have little doubt investors and others would happily support scaling up these investments as the ROI becomes more tangible — even if still long-term.”

    Gerstner also pointed out Meta’s explosive headcount growth, a whopping 3x in the past four years, bringing the company from 25,000 to 85,000 employees. Gerstner urges Zuckerberg to cut employee-related costs by 20% by the start of 2023.

    Ultimately, Gerstner believes Meta has simply become too big and too unfocused for its own good.

    “Meta has drifted into the land of excess — too many people, too many ideas, too little urgency,” he adds. “This lack of focus and fitness is obscured when growth is easy but deadly when growth slows and technology changes.”

  • Meta Looks to Microsoft to Bail Out the Metaverse

    Meta Looks to Microsoft to Bail Out the Metaverse

    Meta is turning to Microsoft to help bail out the metaverse with a new partnership that brings Microsoft Teams to the Quest platform.

    At Meta Connect 2022, the company unveiled the all-new Meta Quest Pro headset, but the real news was a new partnership with Microsoft, no doubt in the hopes that Microsoft will help spur metaverse adoption.

    We’ve also made it clear that we can’t build the metaverse alone, and nowhere is that more obvious than people’s work day. Every company works differently—and uses different tools.

    To that end, we were excited that Microsoft Chairman and CEO Satya Nadella joined us during Connect to announce that a new version of Microsoft Teams immersive meeting experiences is coming to Meta Quest. Teams connects hundreds of millions of people around the world and is an essential part of how they meet, call, chat, and do business. Bringing Teams to Meta Quest can enable them to work together in ways that simply aren’t possible on a 2D screen. We’re also exploring the ability to support Meta Avatars and Microsoft Avatars so you can collaborate in Teams immersive experiences.

    Meta has been working to push the metaverse, but with limited success. Users and tech CEOs alike aren’t sold on Meta’s vision. Tech icon Mark Cuban recently made the following comment on a Coinbase article, according to TheStreet:

    “It’s Lonely in the Metaverse: Decentraland’s 38 Daily Active Users in a $1.3B Ecosystem,”

    Only time will tell if partnering with Microsoft will help Meta move the metaverse forward, but it certainly can’t hurt.

  • Walmart Sets Up Shop in the Metaverse

    Walmart Sets Up Shop in the Metaverse

    Walmart is joining the metaverse, setting up a virtual store and play area on Roblox’s platform.

    Companies across industries are beginning to embrace the metaverse, leveraging it as a way to engage with customers, especially younger ones. Walmart is the latest to join this trend, setting up Walmart Land and Walmart’s Universe of Play.

    ”We’re showing up in a big way – creating community, content, entertainment and games through the launch of Walmart Land and Walmart’s Universe of Play,” said William White, chief marketing officer, Walmart U.S. “Roblox is one of the fastest growing and largest platforms in the metaverse, and we know our customers are spending loads of time there. So, we’re focusing on creating new and innovative experiences that excite them, something we’re already doing in the communities where they live, and now, the virtual worlds where they play.”

    Walmart Land will provide a way for users to acquire merchandise for their avatars, as well as unlock various tokens and badges that users can earn. The virtual world will include “a physics-defying Ferris wheel giving users a bird’s-eye glimpse of the world.”

    Walmart Land will also include music festival-inspired Electric Island, a House of Style virtual dressing room, and Electric Fest, with performances by Madison Beer, Kane Brown and YUNGBLUD.

    Walmart’s Universe of Play will include immersive games, rewards, and virtual adventures.

    Walmart joins the likes of JPMorgan and British bank HSBC in staking its claim on the metaverse.

  • EU Gearing Up to Regulate the Metaverse

    EU Gearing Up to Regulate the Metaverse

    The metaverse may be a long way from widespread adoption, but the EU is already gearing up to regulate it.

    Companies large and small are racing to develop the metaverse and various virtual reality environments. While there are different competing visions of what those realities should look like, the EU wants to make sure they are regulated.

    In a letter of intent, EU president Ursula von der Leyen outlined the first details of the bloc’s goals:

    “This is about building a better future for the next generation and making ourselves more resilient and more prepared for challenges to come,” von der Leyen writes.

    “This starts with implementing what has already been agreed. This includes implementing the landmark agreements on the Digital Markets Act and the Digital Services Act which saw the EU take global leadership in regulating the digital space to make it safer and more open. We will continue looking at new digital opportunities and trends, such as the metaverse.”

    The letter does not go into further details, but one thing is abundantly clear: The metaverse will not be an unregulated Wild West…at least not if the EU has anything to say about it.

  • Meta Will Charge Metaverse Content Creators a Nearly 50% Commission

    Meta Will Charge Metaverse Content Creators a Nearly 50% Commission

    Apple make receive the lion’s share of flak for charing a 30% commission for its App Store, but Meta is set to dwarf that for metaverse content creators.

    CEO Mark Zuckerberg announced in a Facebook post that the company was looking at ways to help content creators monetize their involvement in the metaverse.

    We’re testing two new ways for creators to make money building for Horizon in the metaverse. First is in-world purchases, so creators can sell virtual items in their worlds and offer paid access to parts of the world. Second is a creator bonus program, where creators are paid for building worlds people want to explore. We’re starting these programs small and will scale over time. Here’s a video in Horizon with some creators discussing these tools and what the metaverse economy might look like.

    Unfortunately for content creators, according to Reuters, Meta plans on taking a hefty 47.5% commission. The company will charge a “30% hardware platform fee,” as well as “a further 17.5% cut as its Horizon platform fees.”

    With those hefty fees, it’s unclear how many content creators will be onboard with Meta’s plans.

  • How the Metaverse Will Affect Brand Loyalty

    How the Metaverse Will Affect Brand Loyalty

    It’s hard to predict the future. When science-fiction writers have tried to imagine what life will be like 50 or 100 years from now, they’ve come up with some shocking possibilities: hoverboards, a moon colony, robots that fold our laundry for us, etc. Some predictions have come true (minus the laundry-folding robot), and others linger in the realm of possibility. But one thing is certain: the metaverse will be a force.

    What’s the metaverse? It’s a term coined by Neal Stephenson in his 1992 sci-fi book “Snow Crash” to describe an interconnected virtual universe where humans can socialize, shop, and do all sorts of other things at any time of day or night with anyone else in any location across the globe.

    The metaverse is the concept of a shared, persistent, and connected virtual world. It’s a world in which users interact with the environment through their avatars, or digital representations of themselves. Think about how that would change your experience if you were playing a game or participating in an event with other people around the world simultaneously — you’d be able to talk via voice chat or text chat regardless of what platform they’re using.

    The metaverse won’t just change how you interact with people; it will change how brands interact with customers. How will all these advances affect brand loyalty?

    Consumers Expect Brands to Enter the Metaverse

    In the metaverse, you can expect to see brand experiences in new ways. Brands won’t just sell products; they will also create a sense of community and connection with other people. In fact, it’s likely consumers will expect brands to enter the metaverse and expect their experience to be interactive and engaging.

    Brands Are Already in the Metaverse

    You may wonder how the metaverse is already affecting brand loyalty.  Some brands have a presence in the metaverse and are already interacting with users in it. They’re doing so by creating virtual stores, distributing branded products, and even designing experiences that combine real-life social interaction with VR technology. As such, brands have started using this new medium to interact with customers, and they will continue to do so as more people get into virtual reality.

    How Brand Loyalty Will Change With Virtual Reality

    In the past, brand loyalty was limited to physical products or services that could be offered in exchange for money. With the rise of digital marketing and social media, businesses have created new ways to interact with their customers — and thus offer new incentives for brand loyalty. The metaverse offers an entirely new way for businesses to interact with their customers — through a simulated environment where they can meet up and discuss anything.

    The Metaverse Will Change How Users Interact with Brands

    The metaverse is the ultimate brand experience, and it will change how people interact with their favorite brands. Instead of being bombarded by traditional advertisements or promotions from big companies, users will only see what they want to see when they want to see it. In this way, brands will be forced to adopt strategies and design experiences that resonate with their audiences, a challenge many have struggled with for years.

    While things will evolve over time, it’s important for brands to interact with customers in a way that doesn’t disrupt the consumer’s experience. That would be obtrusive in the same way a telemarketing call is when you’re trying to relax. It should also involve consumer interaction. By creating immersive and interactive experiences, you can build brand awareness and customer loyalty.

    The metaverse can also mirror and reinforce the marketing you do in real life. In the metaverse, you can sell virtual goods to digital avatars and create your own virtual stores and venues that are similar to your physical ones to further reinforce your brand’s message.

    The other major shift will be how brands advertise in this new environment. Instead of passively pushing out marketing messages through traditional channels like TV commercials and billboards, metaverse companies will create experiences based on what fans actually like and encourage them to engage with that experience.

    Conclusion

    As discussed, the metaverse has great potential to transform how users interact with brands. Consumers are already entering and engaging in VR worlds and expect brands to follow them. Many brands are responding by creating unique experiences that build loyalty through fun and interactivity, instead of traditional advertising techniques such as ads, discounts, and free trials.

    It’s clear consumers want more from their favorite companies than just a transaction. They want an experience that helps them feel connected, whether it’s to a product or another user who loves it, too (or both!). The metaverse will help make this possible in unprecedented ways, and your brand can start taking advantage now!

  • How the Metaverse Is Changing Modern-Day Lifestyles

    How the Metaverse Is Changing Modern-Day Lifestyles

    Last year, Facebook CEO Mark Zuckerberg announced the company’s move to embrace the metaverse. Along with rebranding Facebook’s parent company into Meta, this announcement is also showing just how far online networking has come.

    If you are scratching yourself over this concept, a metaverse is a virtual world where online users can interact through digital avatars. Think of it as real life, only that it happens in a video game-like universe where anything is possible. Apart from playing games, you also get to join events, buy goods, and even build your own business. 

    Metaverses function as communities offering immersive virtual experiences that will change how we live soon. However, Facebook is only a newcomer to this concept. While Zuckerberg says that it would take five to 10 years for Meta to develop a fully functional metaverse of its own, there are a few that have already been in operation since the early 2010s. These include Decentraland and The Sandbox. The concept of the metaverse has to be the single biggest technological disruption in this era.  There is no doubt it will change the way we live soon. 

    Immersive entertainment and leisure

    For many people, gaming is all about using a console or PC to take part in a virtual universe. The metaverse is taking this to a whole new level through VR and AR integration. Through these technologies, gamers feel more engaged and in control of their virtual environments. Apart from that, metaverses also provide musicians an avenue where they can perform in front of a virtual crowd. 

    Taking fashion closer to you

    Another important feature of the metaverse is the fact that it provides the world’s leading fashion brands a new niche to penetrate. Virtual clothing is accessible to users who want to customize the look and personality of their avatars. 

    Brands like Louis Vuitton, Nike, and Gucci already have a presence in the metaverse, so if you think e-commerce is just about buying controller grips and Fortnite skins, think again. The metaverse is bringing you closer to your favorite fashion brands and allowing you to make a statement through your virtual identity.

    The metaverse as an investment vehicle

    We should expect the metaverse to constantly expanding as more users become more aware of its exciting capabilities. There will be a high demand for virtual real estate as brands are looking to establish their virtual presence. Just like in the real world, there is a race for precious real estate in which serious investors should take part. 

    It works the same way as buying and leasing out physical properties, but the only difference is that the transactions and the properties themselves exist online. Investors can also take part in tokenized investing. With this, property owners sell shares of their properties in the form of tokens to investors who earn through the income that these properties generate.

    At present, metaverses are undergoing constant refinement in a bid to deliver the experiences they promise to users. Nonetheless, they hold a lot of promise in terms of transforming our lifestyles. 

  • J.P. Morgan: Meta Will Tap Broadcom For Its Metaverse Hardware

    J.P. Morgan: Meta Will Tap Broadcom For Its Metaverse Hardware

    Broadcom is reportedly on the verge of receiving a major boost, thanks to Meta’s efforts to build out the necessary hardware to power the metaverse.

    Broadcom is a leading semiconductor maker, with its chips used in a wide array of industries, including networking. According to Reuters, J.P. Morgan analysts believe Meta is poised to become Broadcom’s next billion-dollar customer.

    The deal will revolve around ASIC (application-specific integrated circuit) chips. Between Meta, Microsoft, and Alphabet, ASIC could be worth some $2 billion to $2.5 billion in revenue for Broadcom in 2022.

    “We believe these wins are primarily at 5 nanometre and 3 nanometre and will be used to power Meta’s metaverse hardware architecture that it will deploy over the next few years,” analyst Harlan Sur said.

    Meta, specifically, will become Broadcom’s next $1 billion-a-year customers over the course of the next several years.

  • Meta Scaling Back Hardware Projects

    Meta Scaling Back Hardware Projects

    Meta has informed employees it will be scaling back some of its hardware endeavors, although layoffs are not planned at this time.

    While Meta is primarily a social media company, it has been aggressively pivoting to the metaverse, with Zuckerberg pushing to make the transition. As part of that, Meta owns and develops virtual reality (VR) hardware, thanks to its Oculus brand. Unfortunately, according to Reuters, the company is cutting back on projects in its Reality Labs division, the successor to the Oculus brand.

    See also: Epic Receives $2 Billion to Invest in Metaverse Development

    According to a company spokesperson, Meta can no longer afford to pursue some projects it originally had planned, while others will have to be postponed. Much of this is believed to be the result of Facebook’s subscriber drop early this year, followed by Meta’s promise to investors that it would cut costs.

    The result has been a company-wide reevaluation of various projects, including in its AI and Reality Labs divisions. Given that Reality Labs is responsible for the company’s VR and augmented reality (AR) gear — a critical component to the metaverse becoming a reality — Zuckerberg’s ambitions may have to wait a little longer.

    The only silver lining is that there are no layoffs planned at this time.

  • Epic Receives $2 Billion to Invest in Metaverse Development

    Epic Receives $2 Billion to Invest in Metaverse Development

    Epic has received $2 billion from Sony and KIRKBI to help it invest in metaverse development, a major focus of game studios.

    The metaverse is becoming an increasingly important area for the tech industry, and especially game studios, as companies races to stake their claim. Epic is already the creator of one of the most immersive, traditional games on the market, Fortnite. Sony and KIRKBI, the company behind the LEGO brand, obviously believe Epic is in a good position to capitalize on the metaverse, with each company investing $1 billion in the game-maker.

    “As a creative entertainment company, we are thrilled to invest in Epic to deepen our relationship in the metaverse field, a space where creators and users share their time.” said Kenichiro Yoshida, Chairman, President and CEO, Sony Group Corporation. “We are also confident that Epic’s expertise, including their powerful game engine, combined with Sony’s technologies, will accelerate our various efforts such as the development of new digital fan experiences in sports and our virtual production initiatives.”

    “Epic Games is known for building playful and creative experiences and empowering creators large and small,” said Søren Thorup Sørensen, CEO, KIRKBI. “A proportion of our investments is focused on trends we believe will impact the future world that we and our children will live in. This investment will accelerate our engagement in the world of digital play, and we are pleased to be investing in Epic Games to support their continued growth journey, with a long-term focus toward the future metaverse.”

    This latest investment brings Epic’s valuation to $31.5 billion, and should help position for the next evolution of immersive experiences.

  • Startup Develops Tech to Deliver Pain in the Metaverse

    Startup Develops Tech to Deliver Pain in the Metaverse

    H2L Technologies has developed technology to allow users to experience real pain in response to their metaverse activities.

    The metaverse is the convergence of virtual, augmented, and in-person reality, with an emphasis on the virtual aspect. Companies in virtually every industry are racing to stake their claim in the metaverse, with banks opening offices and purchasing land in it.

    H2L Technologies wants to make the virtual world as real as possible, developing tech that brings real-world pain into the metaverse.

    “Feeling pain enables us to turn the metaverse world into a real [world], with increased feelings of presence and immersion,” H2L CEO Emi Tamaki told Financial Times, via The Byte.

    Pain isn’t the only sensation the tech can provide, however.

    H2L technology conveys weight and resistance feeling to users and avatars on the Metaverse, not only pain. Please read also her interview.

    — h2linc (@h2linc), March 21, 2022

    Tamaki sees her company’s tech as a way of creating fully immersive experiences, especially for those whose health limits their ability to travel and engage in certain activities, as is the case with her.

  • Qualcomm Announces $100 Million Snapdragon Metaverse Fund

    Qualcomm Announces $100 Million Snapdragon Metaverse Fund

    Qualcomm is increasing its investment in metaverse development, announcing the $100 million Snapdragon Metaverse Fund.

    The metaverse — the convergence of virtual, augmented, and in-person realty to create an immersive extended reality (XR) experience — is quickly gaining momentum, with a wide range of companies moving to stake their claim. Qualcomm is the latest, announcing its new fund to help further development by supporting XR developers in their efforts.

    Qualcomm will deploy the available capital through both venture investments and a grant program.

    “We deliver the groundbreaking platform technology and experiences that will enable both the consumer and the enterprise to build and engage in the metaverse and allow the physical and digital worlds to be connected. Qualcomm is the ticket to the metaverse,” said Cristiano Amon, president and CEO of Qualcomm Incorporated. “Through the Snapdragon Metaverse Fund, we look forward to empowering developers and companies of all sizes as they push boundaries of what’s possible as we enter into this new generation of spatial computing.”

    Developers interested in the program can learn more at qualcomm.com/metaverse-fund. Applications for funding will open in June.

  • British Bank HSBC Buys Land in the Metaverse

    British Bank HSBC Buys Land in the Metaverse

    British bank HSBC is following JPMorgan’s example, claiming its stake on the metaverse with a land purchase.

    Companies are racing to stake their claim on the metaverse, the confluence of virtual, augmented, and in-person reality. According to Reuters, HSBC has purchased a virtual plot of land in the metaverse, specifically in The Sandbox.

    This follows JPMorgan opening its first virtual location in the metaverse in mid-February. HSBC has been cutting its in-person locations, announcing it would close an additional 69 branches in Britain.

    HSBC hopes its digital purchase will help it better engage with its customers and sports fans in the metaverse, as well as “create innovative brand experiences for new and existing customers.”

  • Nintendo Veteran Doesn’t Think Meta’s Metaverse Vision Is On-Target

    Nintendo Veteran Doesn’t Think Meta’s Metaverse Vision Is On-Target

    Meta may be going all-in on the metaverse, but former Nintendo President and COO Reggie Fils-Aime isn’t a fan of its approach.

    Meta has been aggressively trying to establish itself as the market leader in the race to the metaverse, the term for the convergence of in-person, virtual, and augmented reality. The company even changed its name from Facebook to Meta to reflect its focus. Nonetheless, Fils-Aime isn’t sure the company has what it takes to be the market leader.

    “Facebook itself is not an innovative company,” Fils-Aime told Bloomberg’s Emily Chang. “They have either acquired interesting things like Oculus and Instagram, or they’ve been a fast follower of people’s ideas. I don’t think their current definition will be successful.”

    Instead, Fils-Aime believes it will be smaller companies, ones that are doing “really compelling” things, that will be the ones dictating the industry. Even some larger companies have showed more vision than Meta, with Fils-Aime citing Microsoft and its acquisition of Activision Blizzard as “a fantastic purchase.”