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Tag: IGF

  • GDC 2012: Xbox Live Arcade Award Goes To Super T.I.M.E. Force

    One of the last awards given out last night at the IGF awards was the XBLA award. This award has Microsoft pick out one of the many indie games on display to be published on the Xbox 360 and other Microsoft platforms. It’s like American Idol, just far shorter and the winner doesn’t piss you off.

    The winner this year is Super T.I.M.E. Force, a game that’s pretty hard to describe. I’ll let the game’s entry on the IGF Web site explain it:

    THE YEAR: 198X

    LOCATION: OUTER-SPACE

    THE PROBLEM: EVERYTHING’S GONE TO SHIT

    THE MISSION: ERASE HISTORY’S DUMB MISTAKES

    THE GOAL: MAKE THE WORLD A BETTER PLACE FOR YOU AND ME

    THE TEAM: T.I.M.E (TEMPORAL INEVITABILITY MANIPULATION EXPERTS), AN ELITE SQUAD OF TIME-TRAVELING BADASSES

    QUALIFICATIONS: MAXIMUM BADASSERY

    ALSO: THEY HOLD PATENTS ON TIME TRAVEL GEAR THAT NO ONE HAS

    THE PLAN: JUMP THROUGH TIME AND KILL STUFF THAT NEVER SHOULD’VE HAPPENED

    FOR INSTANCE: COVERT ALIEN INVASIONS, NAZIS, BOY BANDS, ETC.

    THE CATCH: ALTERING PRE-EXISTING EVENTS IN SPACE-TIME COULD HAVE DIRE CONSEQUENCES

    THE CONSEQUENCES:
    – PISSING OFF GOD
    – TOTAL ANNIHILATION OF ALL MATTER OF EXISTENCE
    – ACCIDENTALLY DATING YOUR MOTHER

    PROBABILITY OF SUCCESS: UNCERTAIN

    THE RISK: WORTH IT

    WHEN DO THEY START: NOW!

    Besides the publishing deal from Microsoft, the game will receive funding if it’s needed to complete the game. It will also receive plenty of marketing from Microsoft on XBLA.

    Super T.I.M.E. Force is being developed by Capy Games. You may know them from the delightful Critter Crunch or this year’s IGF award winner Superbrothers Sword and Sworcery EP.

    Check out the trailer below to see what looks to be an amazing action title:

    Super T.I.M.E Force – First Peek from Capy! on Vimeo.

  • GDC 2012: Fez Takes Home Top Award At IGF

    While the main event of the Game Developers Conference is the Game Developers Choice Awards, the Independent Games Festival Awards are just as important. Indie games are the lifeblood of the industry and recognizing them for the work they accomplish in the gaming industry is super important.

    The IGF awards are always more unexpected than what we see at the regular GDC awards and this year was no different with a lot of winners coming out of left field. The most interesting this year is that no one game took home more than one award. This was really surprising and led to a great show.

    The winner in excellence in visual art went to Dear Esther from thechineseroom. The mod turned retail game turned heads earlier this year with its emphasis on story and exploration over traditional gameplay elements.

    The award for technical excellence went to Antichamber, a game that challenges us to think outside the norms of traditional game design.

    Excellence in design went to Spelunky, the XBLA remake of the classic freeware PC roguelike platformer.

    Excellence in audio went to Botanicula from Amanita Design, the developers behind the excellent Samorost point-and-click adventure game series.

    Best mobile game went to Beat Sneak Bandit, a game that showed quality can shine on mobile platforms like iOS.

    The nuovo award recognizes games that champion “abstract, shortform and unconventional game development.” The award went to Storyteller, which may have been the most unconventional game of the show.

    GDC 2012 Fez IGF

    The Seumas McNally Grand Prize, which is essentially indie game of the year, went to Fez from Polytron Digital. A teary eyed Phil Fish accepted the award last night with humility which was a far cry from Monday night when he told a Japanese developer that their games “just suck.”

    The IGF awards are always my favorite part of GDC. The amount of creativity and passion was on full display last night. We at WebProNews wish to congratulate all the winners and nominees. We can’t wait to see what you do next.