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Tag: iAd

  • Apple Discontinues iAd App Network

    Apple announced that it is discontinuing the iAd App Network this summer. To be clear, it’s not shutting down iAd itself. App developers will still be able to run ads in their apps. The iAd App Network is an offering that allows developers to feature ads for their own apps across the publisher network.

    Either way, developers using the iAd App Network will still be able to use it throughout the first half of this year.

    A message on developer.apple.com says:

    The iAd App Network will be discontinued as of June 30, 2016. Although we are no longer accepting new apps into the network, advertising campaigns may continue to run and you can still earn advertising revenue until June 30. If you’d like to continue promoting your apps through iAd until then, you can create a campaign using iAd Workbench. We will continue to keep you updated, but if you have any questions, contact us.

    The news follows a report from last week indicating that Apple is phasing out its in-house iAd sales team in favor of a new publisher-driven system.

    Image via apple

  • Apple Opens iAd Access To Ad Tech Companies

    Apple Opens iAd Access To Ad Tech Companies

    Apple announced it is providing access to its 250,000 apps in over 100 countries to demand-side-platforms and ad tech companies for programmatic ad buying.

    Participating partners include MediaMath, The Trade Desk, Rubicon Project, GET IT Mobile, Accordant Media, Adelphic, and AdRoll.

    News of the plans leaked earlier this week when Rubicon Project apparently let it slip early.

    “With marketing budgets rapidly shifting towards programmatic, and apps representing the dominant channel of media consumption on mobile devices, iAd brings a powerful combination of global scale, unique and rich data, and a high-quality user experience,” said Ari Buchalter, MediaMath’s Chief Operating Officer.

    “AdRoll has a long history of being first to market with new inventory sources and innovative functionality. We’re excited to bring the power, precision and scale of programmatic buying to a high-quality, in-demand inventory source,” said AdRoll President and CMO Adam Berke. “AdRoll is committed to bringing developers and advertisers of all sizes cross-device solutions for a world gone mobile.”

    Apple released an updated API for its automated buying platform, iAd Workbench, which powers the new offering. The API enables advertisers to create and update campaigns, retrieve analytics and manage bids directly through their own systems.

    Last month, Apple expanded iAd into 70 new countries.

    Image via Apple

  • Apple Expands iAd Into 70 New Countries

    Apple Expands iAd Into 70 New Countries

    Apple announced that it has launched its advertising product iAd into as many as 70 new countries after only offering it in 25 before.

    In fact, before this month iAd was only available in 16 countries. On October 3, the company announced its expansion into Austria, Belgium, Denmark, Finland, Luxembourg, Netherlands, Norway, Poland, and Sweden.

    Apple doesn’t spend a whole lot of breath on the new announcement, simply saying:

    iAd is now available in 70 additional countries across the Americas, Europe, Asia, the Middle East, Africa, and Australia, expanding global reach to 95 countries. Ad campaigns can be created in minutes using iAd Workbench.

    Last month, Apple announced the availability of iAd Producer 5, which manages HTML5, CSS3, and JavaScript behind iAds. It also offers JavaScript editing and debugging.

    “And once you’ve created your ad, iAd Producer helps you optimize the performance of your iAd, and with a few clicks helps you to submit it for certification to launch on the iAd App Network,” the company explains.

    In August, Apple launched some new ad formats including pre-roll video and full-screen interstitial banner ads.

    Image via Apple

  • Apple Launches New Ad Formats For iOS

    Apple announced a couple of new ad formats for its iAd platform: pre-roll video and full-screen interstitial banner ads.

    The company said in a developer announcement, “Now you can deliver highly engaging ads from leading brands,” adding that the formats are optimized for your app, and available on iOS.

    There’s a PDF document about how to implement them here.

    In a separate announcement, the company also said it has expanded iAd into Russia and Switzerland.

    “You can now promote your apps in 16 countries or regions on the iAd App Network,” the company said. “With iAd Workbench, you can choose your audience, set your price, and create a campaign that drives downloads.”

    More on Workbench here.

    Earlier this year, Apple made iAd available to small businesses.

    Via Marketing Land

    Image via Apple

  • Apple Promises Developers Increased Revenues With iAd Rich Media Ads

    In 2010 Apple launched the iAd platform to compete with Google’s AdMob for a chunk of the lucrative mobile advertising market. Unfortunately for Apple, however, their Midas-like ability to turn everything they touch to gold didn’t really take when it came to iAd. In the two years since its launch, the platform has struggled to catch on – perhaps in part because it is limited only to iOS devices, while AdMob is far more broadly available.

    In light of iAd’s struggles, Apple has taken steps over the years to make the platform more enticing. When the platform launched, the minimum cost for an iAd campaign was $1 million, with revenues generated by the platform split 60-40 in favor of the developer. In December of 2011, Apple dropped the entry level price by 60% to $400,000. Apparently that was not enough to revitalize the flagging platform, however, and in February they dropped the price again, this time to $100,000 – a mere tenth of the original price. They also increased developers’ share of ad revenue to 70%, bringing Apple’s customary 70-30 split from the App Store to their iAd platform.

    Now Apple is at it again. They haven’t dropped prices or increased developers’ revenue share, though. It seems they’ve sent an email to developers to promote iAd as a major revenue stream for developers, who can use iAd to generate income from their free apps. The email also notes that rich media ads are now available on the iPad, bringing a more “immersive” advertising experience to Apple’s popular tablet. The email itself, which was obtained today by iMore, can be read in full below:

    iAd provides a significant source of additional revenue for iOS developers. Many developers with apps just like yours are already making thousands of dollars per week serving iAd rich media ads. And users have been delighted by the range of ads from major brands that offer an interactive experience while keeping them in your app.

    iAd Rich Media Ads. Now Being Served to iPad.

    iAd rich media ads are now being served to iPad apps on the U.S. App Store, redefining mobile advertising with rich, immersive ads that take advantage of the 9.7 inch LED-backlit display. Make the most of this growing opportunity now. Learn how you can join the iAd mobile advertising network and generate more revenue with iAd.

    While it’s widely known that iAd is struggling, it’s not clear how badly. Though Apple has not discussed iAd’s problems, the fact that they haven’t talked about its successes is suggestive. Despite an initial rush of developer adoption after the platform launched in 2010, it has not been the kind of money-maker for Apple that they clearly hoped it would be.

    Are you a developer? Do you use iAd? If so, what do you think of it? If not, why not? Let us know in the comments.

  • Internet Addiction Infographic Raises Awareness

    One study titled “Microstructure Abnormalities in Adolescents with Internet Addiction Disorder” from PLoS One concluded that adolescents with Internet Addiction Disorder:

    Had multiple structural changes in the brain. The gray matter atrophy and white matter FA changes of some brain regions were significantly correlated with the duration of internet addiction. These results may be interpreted, at least partially, as the functional impairment of cognitive control in IAD. The prefrontal cortex abnormalities were consistent with previous substance abuse studies, hence we suggested that there may exist partially overlapping mechanisms in IAD and substance use. We hoped that our results will enhance our understanding of IAD and aid in improving the diagnosis and prevention of IAD.

    The following infographic also reports that individuals with IAD can experience 10% to 20% surface area brain shrinkage similar to damage found in cocaine and alcohol addicts.

    According to this source there are five warning signs that indicate that someone might be afflicted by IAD. They include the deterioration of social, work and home life, feelings of anger, restlessness or depression when not online and an increase in happiness while interfacing, and lying about the amount of time that you spend on the internet.

    Coupons.org put out the following infographic:

    (image)

    Source: Coupons.org

    Has the internet become a drug?

    Apparently it is so powerful that a sizable proportion of those surveyed said they were willing to give up vices like alcohol, coffee, and chocolate before they gave up the internet. But people still continue to eat junk food while surfing the net.

    The fact remains that playing on the internet is a sedentary activity and does not lead to a healthy balanced lifestyle if carried out in excess.

    A study titled “Associations of Leisure-Time Internet and Computer Use With Overweight and Obesity, Physical Activity and Sedentary Behaviors: Cross-Sectional Study” from the Journal of Medical Internet Research found that: “Adults with high leisure-time Internet and computer use were more likely to be overweight or obese even if they were highly active in their leisure time as compared to participants who did not use the Internet or computer.”

    Greek Sage and philosopher, Epictetus, says it best, “If one oversteps the bounds of moderation, the greatest pleasures cease to please.”

    If you or someone you know is suffering from IAD you can find help here.

  • Apple Increases iAd Revenue For Developers

    Apple has seen limited success with their iAd program that gives developers a little bit more cash when their apps run ads from the program. Limited success isn’t good enough though so Apple is increasing the amount of revenue developers get from signing with the program.

    The Next Web is reporting that Apple has sent out a notice to iAd users that their share of ad revenue will now increase to 70 percent from a previous 60 percent share. The increase was announced last month alongside a reduced buy-in for advertisers to $100,000.

    The iAd program was announced in June 2010. At the time, the minimum cost for an ad campaign was $1 million. The revenue was also more balanced with Apple getting 40 percent and developers getting 40 percent. iAd had its starting price reduced to $400,000 last year and developer revenue increased to 60 percent. Today’s change to the program shows an Apple that’s just trying to get people to use the service.

    As my colleague Shaylin Clark said last month when the changes were first announced, the problem with iAd is that it’s only available on iOS devices. Google has an obvious advantage with its AdMob service as it’s available not only on Android, but iOS and pretty much any other platform. Apple needs to step up its game if it wants people to adopt iAd and increasing developer revenue is one of the best ways to do it.

    Is this enough to increase adoption of iAd? Can Apple do anything else to increase adoption? Let us know in the comments.

  • Apple Cuts iAd Pricing, Boosts Developers’ Cut

    It looks like Apple is taking some steps to revitalize their iAd mobile advertising platform. The company has lowered the starting price of an iAd advertising campaign to $100,000 – a mere 10% of the original price. They have also thrown a bone to app developers, increasing their take by 10% also. Now, developers get 70% of iAd-generated revenue, and Apple’s cut drops to 30%. This brings iAd into line with Apple’s other revenue sharing plans – Apple currently gets 30% of the cost of apps and in-app purchases, as well as 30% of the cost of books in the iBookstore.

    In June of 2010 Steve Jobs announced the iPhone 4 and iOS 4. At the same event, he also introduced Apple’s new iAd mobile advertising platform. At the time, the minimum cost for an iAd campaign was $1 million. Revenue generated by the platform was split, with Apple getting 40% and the app developers getting 40%.

    In the year and a half since, Apple has seen the initial rush of advertisers and developers dwindle considerably. They reduced the starting price for an ad campaign by 60% last year, dropping it to $400,000, but that has not been enough to put a dent in Google’s AdMob service. Unfortunately for Apple, iAd has a much narrower audience than AdMob, since it is only available on Apple’s devices. Google can put their ads virtually anywhere. It remains to be seen whether the current price drop will help Apple finally mount a challenge against its rival.

  • Looks Like the iAd Hasn’t Cracked Mobile Advertising

    Over a year after Apple announced the iAd advertising format that was supposed to revolutionize mobile advertising, we heard absolutely nothing about it at this week’s developer conference in San Francisco.

    Apple trotted out impressive stats about all kinds of things, but there was no mention about iAd penetration, revenue driven, or new capabilities.

    Apple doesn’t really miss opportunities to talk about their success, so it’s probably safe to say that the iAd has been a bit of a disappointment so far.

    The Hope

    When Apple launched the iAd, people had high hopes for what they might be able to do for the mobile advertising industry. A lot of the common thinking was that Apple had revolutionized so many other industries, that perhaps they could do something new and amazing with these high quality mobile ads.

    While Apple wasn’t in the advertising business like other companies, people thought their creativity and successful ad campaigns of their own might allow them to take mobile advertising to a new level.

    Not so fast my friend.

    The Results

    Dan Frommer from AlleyInsider did an article about the iAd progress in March. Some notable things in it were that the price of iAds was cut in half, there was a mixed reaction from agencies, and that the iAd sales team had lost a bunch of people.

    Outside of the advertising industry, I don’t feel like the iAd has had much impact either. As a user of many iPhone apps, I can’t ever recall even seeing an iAd. Perhaps I have, but if so it definitely wasn’t memorable. And I’m somebody who actually cares about advertising!

    The Future

    Apple can obviously choose to do what they want and experiment wherever they want. However, I’m not sure advertising is in their core DNA. After all, at the developer conference yesterday Steve Jobs himself said in reference to their mail product:

    “No ads,” he boasted. “We build products that we want for ourselves, too, and we just don’t want ads.”

    That doesn’t sound like the CEO of a company that really is 100% behind mobile advertising.

    Has Jobs learned that “mobile display ads” don’t work? Has Apple just struggled to gain traction?

    Or perhaps, is mobile advertising just going to really take off when it’s entirely different and more of the form of location-based deals? But doesn’t that only work for local businesses? How do national brands get in front of people on their mobile device?

    The answers still aren’t there, but as more of people’s computing time AND entertainment time shifts to their mobile devices, you can bet there will be a lot of companies trying to figure out how to get in front of people. Just don’t expect Apple to solve it.

    Originally published at Conversion Rater

  • Seesmic Updates iPhone App with New Features and Ads

    Popular social media client Seesmic has launched some new updates for its iPhone app. It now supports Retina Display, creating and adding users to Twitter lists, in-reply-to-converation and direct messages in threads, checking private Facebook messages, pull-down to refresh, and Instapaper & Read it Later integration. 

    Seesmic for iPhone now takes advantage of the Retina Display for newer iPhone and iPod Touch devices for a visually improved interface. We also take advantage of Multi-Tasking with Fast App Switching," says the Seesmic team. "A simple pull-down of the timeline, will load new content. We’ve also added infinite scrolling to load additional updates seamlessly when you arrive at the bottom of a timeline."

    Retina Display

    "If you spend a lot of time with Replies and Direct Messages, we’ve organized it to provide you the ability to view your replies and private direct message in a threaded conversation view," says the team. "We’ve also made some updates to manage your Facebook social stream. The Newsfeed has been updated for easier viewing, and you’ll be able to now read your private messages inbox. You can now also take advantage of being able to view the list of your friends, as well as see their profile."

    The List support is probably the most welcome new feature for avid Twitter users. Lists are a big part of how a lot of people use Twitter these days, and Seesmic is still a popular avenue for Twitter usage on mobile devices. 

    Seesmic says it is also experimenting with monetization efforts for its iPhone app, with the use of iAd in the US Market.

  • Does Apple’s iAd Have the Right Stuff for Mobile Advertising?

    This week, among other things, Apple unleashed its new mobile advertising platform called iAd. This is based on the company’s acquisition of the mobile ad platform Quattro earlier this year.

    iAd is seen as a direct competitor to AdMob, which Google is still in the process of trying to acquire (the announcement was made in November), and Steve Jobs has even said Apple tried to acquire itself. The AdMob deal has been under scrutiny from the Federal Trade Commission, to determine if it would reduce competition in mobile advertising. Seeing as how Apple has now unveiled its own direct competitor, one would think that it would help Google’s case for getting its AdMob deal done.

    If so, perhaps it  will all work to Google’s benefit. They can see what Apple has done, what works about it, and what doesn’t. Apple put out the iPhone, then along came Android, and Android use is skyrocketing. Can Google repeat this with mobile ads? Apple shows how it’s going to do mobile ads. If the AdMob deal goes through, Google will then show the world its own plan (beyond the following).

    Types-of-Mobile-Advertising

    iAd lets developers include ads in their apps (HTML5 – No Flash) that keep the user within the app. Ads will reportedly have access to many of the APIs other apps have access to.  Apple gives 60% of the ad revenue to the developers.

    Someone within Google has reportedly (and anonymously) already ripped iAd. Clearly, they are already thinking they have a better strategy, or at least want people to think that. Silicon Alley Insider reports the problems with iAd cited by this person:

    Creative agencies build ads in Flash. There is no comparable tool for creating HTML5 creatives. There is no "IDE" for this. So those ads looked great in the presentation but the odds are that Apple (or Quattro) built them custom for the clients. How does this scale to hundreds of campaigns?

    As a media agency (e.g. Publicis, Havas, etc) how do I determine the right targeting, etc to execute the buy to my satisfaction. Since this is a close ad network run by Apple I guess you’ll just have to trust them that they’re giving you a media plan that meets your objectives. "I want to reach young men who are interested in sports" –> how does this get translated into a media plan? If Apple does all the work, then how does an agency add any value to the process?

    How would I measure results? It’s not clear what metrics Apple will provide advertisers. Whatever they are, they won’t be a) audited; b) comparable against anything else; c) integrated into the systems advertisers use to measure overall results.

    Oh, also, how will these ads be priced exactly? Will it be an auction like AdWords? Or will it be a rate card Apple controls?

    Much of this sentiment has been echoed throughout the industry in general, by non-Googlers.

    One clear advantage Google has in mobile advertising is that it already has search advertising. Apparently Steve Jobs would like people to think that people aren’t using search on their phones (based on his comment: "People aren’t searching on their phones.") which I have a hard time believing, considering the amount of searching I do on my own phone. If that were the case, however, that ought to help Google’s case even more, as far as competition.

    iAd may further Apple’s head start in in-app ads, but it’s possible that Google won’t be too far behind if  the FTC views iAd as a competitor to AdMob (although recent reports indicate the FTC is leaning toward blocking the deal, the iAd gives Google some ammunition). Android usage is still growing rapidly, and Google is still the default search engine on the iPhone as well, at least for the time being.

    The competition between Google and Apple gets more interesting by the day, and it doesn’t look like that will change anytime soon.