WebProNews

Tag: HoloDeck

  • Star Trek Holodeck Gets a Step Closer to Reality

    The Star Trek franchise has given us a vision of the future that looks pretty bright, for the most part. Aside from tangling with the occasional Borg cube, genetically-engineered Mexican Sikh, or omniscient smart-ass, things are almost utopian. And there are so many cool gadgets to play with: food replicators, transporters, phasers that can be adjusted to do almost anything.

    One of the most wished-for pieces of tech from the Star Trek television shows and movies is the holodeck. The idea of the holodeck seemed to evolve over the life of The Next Generation, Voyager, Deep Space Nine, and various feature films.

    The holodeck was basically a room equipped with “holo-emitters” that projected holograms throughout the room. Some of the holodeck’s features are based on the same basic technological principles as the transporter system, some on replicated matter, tractor beams, and holograms. The holodeck would produce or mimic solid material such as metal, fabric, food, and flesh.

    A person could write their own scenario that they wanted to experience, based on parameters already stored within the computer system. You could take a vacation on a beach, including the ocean, sun, sand, and wind. You could train in an athletic or combat scenario. You could generate a partner and have sex.

    One of the key features of a holodeck was that it could simulate huge distances, allowing you to hike for miles, for example. This was possible even though the holodeck room itself was of limited size, aboard a starship or space station, for example. This was an illusion created by the programming to lead a person around the room, but making them think they were always moving forward.

    Having a real holodeck is the stuff of trekkie fantasy. Maybe, in some fashion, that fantasy is not too far being fulfilled.

    In Sunnyvale, California — not to be confused with Sunnydale, where the Hellmouth is — Advanced Micro Devices is working on a holodeck. The room is shaped like a dome and covered with wall-to-wall projectors. It uses surround sound and other technologies to mimic real-world conditions.

    This kind of mimicry may seem far from holodeck levels, but as Michio Kaku says, “Eventually, wallpaper will become intelligent and we will paper over our entire living room with intelligent paper, surrounding and immersing ourselves with 3-D images. Much of this technology already exists, but in crude form.”

    As for that “infinite space in a finite room” problem, the United States Army Research Laboratory has the answer to that. They have created a floor called an “omnidirectional treadmill” that allows one to keep on moving, without covering much ground.

    But this is not the only venture to take a stab at building a holodeck. Scientists at the Max Planck Institute for Biological Cybernetics in Germany have their own version. This version uses an Oculus Rift virtual reality headset, paired with a pre-set room, to allow someone to move about in a virtual environment. The subject wears “markers”, much like those used in motion-capture filmmaking, to help interface with the system and “track” the user.

    With advances such as these, especially if driven by the gaming industry, perhaps we aren’t too far off from some semblance of a holodeck experience.

    Image via YouTube

  • Star Trek Holodeck Becomes Reality With Oculus Rift, Results Are Impressive

    Star Trek Holodeck Becomes Reality With Oculus Rift, Results Are Impressive

    German scientists at the Max-Planch-Institute have created a way for us to experience the holodeck from Star Trek by using the wireless Oculus Rift. With this technology, the researchers were able to simulate travelling to different places around the world. It’s not quite as sophisticated as the Star Trek holodeck, but the results are impressive.

    Researchers placed several cameras throughout a 9.7 square-meter room. To experience the holodeck, test subjects had to wear markers that were able to track their position in the room to the nearest millimeter. The room had enough space for the subjects to wander around, and since the Oculus Rift is wireless, there wasn’t a hindrance from moving freely.

    Captain Picard gets excited about the new holodeck

    The markers used for the project are similar to those that are used in movies and games for motion capture purposes. The user is then given a virtual world where they can wander around. Unlike the Star Trek holodeck this technology does not yet allow users to interact with the virtual environment.

    One of the participants in the research said, “I got to try out the holodeck and the experience was crazy, really realistic.”

    Scientists explain how the holodeck technology works

    Since the space was limited, scientists had to improvise in order to give the illusion of a larger environment. When the user walks two feet, it will register as four feet in the virtual world. Researchers are also determining whether changing the user’s avatar size will make it appear as if the virtual world is larger.

    The holodeck experience does have its drawbacks. Users tend to become nauseous once they leave the virtual space, but the scientists are working to correct that problem. “I have to say I felt a little nauseous after I got a bit cocky in there; generally though you feel like you are there,” said one participant.

    The holodeck technology is still in its initial stages. There are no reports of it being available to the public anytime soon. However, knowing that there might be a possibility to experience a real holodeck is delightful, especially for Star Trek fans.

    Holodeck scene from Star Trek TV series

    Image via YouTube

  • Microsoft’s IllumiRoom Takes Gaming Beyond the Edge of the TV Screen

    Microsoft’s IllumiRoom Takes Gaming Beyond the Edge of the TV Screen

    Microsoft Research, Microsoft’s department for experimental computer science projects, has unveiled the “IllumiRoom,” a projector system that extends the action in video games beyond the edge of the TV screen. What’s most impressive about it is that it doesn’t require a flat white background to work properly. Microsoft is currently demoing the project at this year’s Consumer Electronics Show (CES). From the Microsoft Research website:

    IllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live — not special effects added in post processing.

    The system uses a Kinect for Windows camera and a projector to create the effects seen in the video below. It scans the geometry of a room using the Kinect, then uses its measurements to adapt its projected visuals “in real-time without any need to custom pre-process the graphics.” Microsoft claims the feature can extend the field of view beyond the TV, change the appearance of a room, or induce apparent motion.

    It sounds silly, yes, but give the video a look. This is the sort of impressive technology that gamers should hope is part of the next generation of console hardware. Also, it may very well be a precursor to the holodeck-style gaming experiences of the future.

  • HoloDesk Lets You Play With Virtual Balls

    HoloDesk Lets You Play With Virtual Balls

    Microsoft has released a video of an experimental project called the HoloDesk. The HoloDesk uses an optical see-through display and a Kinect camera to “create the illusion that users are directly interacting with 3D graphics.”

    So if I understand this correctly (and there’s a large possibility that I don’t), this is a small step in the direction of virtual reality – the manipulation of 3D objects in a virtual environment. Sweet.

    For a more scientific explanation of the device, I’ll throw it over to the Microsoft Research team –

    A virtual image of a 3D scene is rendered through a half silvered mirror and spatially aligned with the real-world for the viewer. Users easily reach into an interaction volume displaying the virtual image. This allows the user to literally get their hands into the virtual display. A novel real-time algorithm for representing hands and other physical objects, which are sensed by the Kinect inside this volume, allows physically realistic interaction between real and virtual 3D objects.

    As you can see, the interface still has some glitches, and the system is far from fully realized…but holy hell this is cool:

    The HoloDesk comes from the brains of the folks at the Sensors and Devices team at Microsoft Research Cambridge. Here’s what sets this virtual 3D experience apart from others out there, according to the Microsoft blog

    For the record, the Holodesk isn’t the only 3-D interaction experiment out there. But what sets it apart from the rest is the use of beam-splitters and a graphic processing algorithm, which work together to provide a more life-like experience.

    Man, you gotta love the future.

    On a final note – all suggestive article titles aside, the two top-voted comments on this video on YouTube reference the possible applications of this technology in the wide world of porn. Just throwing that out there.

    For more recent awesome sci/tech finds, check out Quantum Levitation and this amazing oil spill cleanup device.