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Tag: Gaikai

  • PlayStation Now Streaming Game Service Announced

    As part of its big Consumer Electronics Show (CES) presentation, Sony today announced a new streaming video game service called PlayStation Now. Sony put the U.S. release date for the service at sometime “this summer” and a limited beta test for the U.S. will begin sometime near the end of January.

    Through PlayStation Now gamers will be able to stream PlayStation 3 games that Sony considers “popular hits and classic games.” The service will also offer cloud game and save hosting, which can be accessed through Sony accounts on a variety of devices.

    The service will roll out on PlayStation 3 and PlayStation 4 consoles first, and come later to the handheld PS Vita. Eventually Sony hopes to put PS Now on a variety of devices, including HDTVs, smartphones, and tablets. Sony’s Bravia TVs will be some of the first to have the service, with “most” of the company’s 2014 Bravia lineup supporting PS Now.

    Compatible devices will be able to stream full games that will be available for either rent or purchase. Sony will also be offering a PS Now subscription that will allow subscribers to “explore a range of titles.”

    A service like PlayStation Now had been rumored ever since Sony acquired streaming video game company Gaikai back in 2012. With the coming launch of the PlayStation 4, Sony had signaled more than ever that a streaming service could be used to give its new console the backwards compatibility that its hardware is missing.

  • Sony Patents Method To Make Old Games Feel New Again

    Remakes are nothing new to the game industry. Ever since Nintendo remade the first three Mario games for Super Mario All-Stars on the SNES, developers around the world have delighted fans with remakes that improve the visuals, gameplay and more. Now it looks like Sony is looking at a novel way to introduce new elements in older games without having to completely remake it.

    iGR recently stumbled upon a patent filed by Sony Computer Entertainment called, “Suspending state of cloud-based legacy applications.” As the name suggests, the patent details a technology that could theoretically be used to take a “snapshot” of a specific game and then resume from that point at a later date. While it certainly could be used to help players resume a paused game, it could also be used to introduce new elements into older games.

    Here’s how Sony describes it:

    Finding new ways to play preexisting video games can increase the longevity of older games. Instead of replaying the same level or completing the same missions repeatedly, gamers often desire new challenges when replaying legacy games. In response to this need, game designers have begun to produce mini-games. Within a mini-game, the gamer can be instructed to complete new objectives or challenge their friends for high scores in a format that was not originally designed into the legacy game. Further, since the mini-game is derived from a legacy game, the gamer already knows the characters and basic components of the game, and is therefore more likely to play the mini-game.

    Mini-games often do not begin at traditional starting points that were used in the original game. For example, the mini-game may begin near the end of a level, just prior to facing a final opponent, or the boss of the level. A boss is an enemy-based challenge which is found in many video games. Bosses are generally seen at the climax of a particular section of the game, usually at the end of a stage or level. Due to the climactic nature of fighting a boss, mini-game designers may choose to use this section of the game as their starting point. In order to make the mini-game more challenging than the original version, the game designer may also want to limit the number of lives a player may use, or change other game parameters such as the amount of health the main character has remaining Other game scenarios may be chosen as starting points for a min-game. For example a mini-game may begin with the game player being the batter in a baseball game where there are two outs in the bottom of the ninth inning and the batter’s team is down by one run.

    Pretty cool, right? If Sony can somehow pull this off, it could help revitalize a lot of older games for new and old players alike. Nintendo has already dabbled in something like this with the release of NES Remix on the Wii U. The game tasks players with completing specific challenges in classic NES games alongside introducing new challenges that completely change how the games played. For example, one level turns the ground in the first stage of Super Mario Bros. to ice.

    It should be noted that Sony’s patent wouldn’t be able to do anything that sophisticated. NES Remix involved a lot of new code and substantial changes to the original game. Sony’s patent would simply allow the developers to change the game within its original parameters and then present that to the player as a new challenge.

    If anything, this patent is only further confirmation that cloud emulation is coming sooner or later to the PS4. While the specter of OnLive is still fresh in our memory, Sony and Gaikai may yet be successful in a field that nobody else has really been able to find much success in.

    Image via US Patent and Trademark Office

  • PlayStation 4 Unveiled: The Next Generation of Gaming is Finally Here

    Yesterday, at an incredibly hyped conference, Sony unveiled its next-generation video game console, the PlayStation 4.

    Not all of the details about the system were unveiled, but its announced system specs suggest it will be comparable to a capable gaming PC. The console will have an 8-core X86 AMD processor and an “enhanced” Radeon GPU. In addition, Sony will be packing in 8GB of GDDR5 RAM into the system, which is significantly more (and faster) RAM than was rumored.

    The PlayStation 4 will also, of course, come with a Blu-ray drive. Wi-Fi capabilities will be built-in, as will Bluetooth, USB 3.0 ports, an optical audio port, an HDMI port, and even AV ports for those who haven’t yet made the leap to HDTV. The size of the hard drive was not announced.

    Also not announced was the price or release date for the console. Sony did reveal at the end of the conference that the PlayStation 4 will be coming in “Holiday 2013,” but was not any more specific.

    What Sony did announce was online and connection features. Also, games – lots of games. Our PlayStation 4 game round-up contains the run-down of the next-gen titles shown off at the conference.

    Many of the online features relate to Gaikai, the streaming video game company Sony purchased last year. Using the technology, the PlayStation 4 will be able to broadcast gameplay in real-time, and a dedicated “share” button on the PS4 controller (the DualShock 4) will allow players to share a buffered stream of gameplay on-the-fly. Other players can also take remote control of a player’s game session and Facebook accounts can be linked with PlayStation Network accounts. The console will also be capable of streaming gameplay to the PlayStation Vita, turning Sony’s portable console into a portable PS4.

    Many other minute details were released during the presentation, as well as tons of new game footage. Sony has been playing its conference on repeat on its Ustream channel, which can be viewed below:



    Streaming Live by Ustream

  • PlayStation Cloud Domains Registered by Sony’s Gaikai

    It’s the eve of Sony‘s big PlayStation 4 announcement, and rumors are beginning to give way to leaks.

    The news broke today that multiple internet domains for the phrase “PlayStation Cloud” have been registered. The domains PlayStation-Cloud.com and PlayStation-Cloud.org, as well as PlayStation-Cloud and PS-Cloud on many different domains. The domains were all registered last Friday, February 15.

    What makes this news relevant is that the contact info for the domains refers to Gaikai, the streaming gaming company that Sony acquired in 2012. The Gaikai connection and the PlayStation Cloud name confirms that the websites will point to a Sony product or service at some point. Whatever it is, PlayStation Cloud is coming soon.

    With the PlayStation 4 announcement just one day away, the registration of these new domains suggests that an announcement involving PlayStation Cloud could be coming during that presentation.

    The word “Cloud” is vague in terms of what service could be offered, since many PC digital right management (DRM) schemes and the PlayStation Network itself already feature “cloud saves” that sync player stats and data across platforms. The connection to Gaikai, however, lends credence to reports yesterday that stated Sony’s new console will be backwards-compatible with PlayStation 3 games via Gaikai streaming technology.

    Needless to say, a PlayStation 4 that comes with on-demand access for PlayStation 3 (and other console) games would be easier for Sony to market than the normal route of touting a small lineup of (often lackluster) launch titles.

    (via the NeoGAF forums)

  • Sony Officially Acquires Cloud Gaming Service Gaikai

    One of the larger rumors to pop up before this years E3, was that Sony was going to purchase the online game streaming service Gaikai. The service, which is like Onlive but bigger, would give Sony a cloud gaming service and also give them a step up on the competition moving forward. Today they finally announced a definitive agreement to purchase Gaikai for $380 million.

    “By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”

    As of press time it isn’t quite clear as to how Sony will use this or when it will come into effect. Will they use it to stream Playstation 2 games as some suspect? Or will it be a cheaper console alternative for lower income families that cannot afford Blu-ray drives and huge processors. What we do know is that Sony actually made a smart purchase here in buying a proven, existing technology instead of trying to build their own.

    “SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide,” said David Perry, CEO of Gaikai Inc., “We’re honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide.”

    Gaikai has been around since 2008 and features the ability to play games without having an expensive TV or video game console. This app or service will continue on the trend that Sony has been moving towards for years now. To have your Sony video game console be the center of your entertainment needs. It already is for me, I just wish they would team up with DirecTV already and give me the ability to watch my recorded shows on my PS3.

    Here is a little bit about Gaikai at the Google I/O event a couple of days ago:

  • Sony Using Gaikai To Stream PS2 and PS1 Games

    Yesterday we reported that Sony was going to acquire high profile cloud gaming service Gaikai. What wasn’t exactly sure is what they would use this service for exactly. Would it be to stream PC games to the PS3, or to prep for the PS4 and the huge cloud service that it will offer?

    We found out today that Sony will use the service to offer PS2 and PS1 games to people. According to sources ” the service will offer first-party games and be open to third-party publishers to sell back catalogue to players.” This falls in line with an internal Sega document from a few years back that had Sony asking Sega if they could make their entire PS2 catalog available digitally.

    If Sony is actually able to pull this off, how will it effect the market? Will publishers continue to make HD remakes? How many games will be available upon launch? Will there be any Square Enix or Tales games? Do new adapters of the PS3 really care about playing PS2 games? This brings up too many questions and there aren’t any answers as of right now.

    Ho-whaaaat RT Sony brings backwards compatibility to PlayStation with Gaikai deal | GamesIndustry International http://t.co/Xjfpdlrb
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    Nice use of Gaikai’s cloud gaming: console backwards compatibility!http://t.co/yIL3sfm8
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  • Sony To Possibly Acquire Gaikai [Rumor]

    Rumorville is in full force in the days leading up to E3. One of the bigger rumors coming around is that Sony was going to acquire a high profile cloud gaming service like OnCloud or Gaikai. Well earlier today Gaikai has sent out invitations to journalists for what it is heralding as a game-changing announcement. “Gaikai has some major announcements in store for E3 that have the potential to change the future of video games, game consoles and how we play.”

    The question then becomes why would Sony acquire Gaikai? Is it to try to push the Playstation 3 past the Xbox 360 with an awesome new app that all you have to do is to download the app and play? Or is it a feature that Sony will push for the “Orbis” as their new same day game availability. Or maybe it is just for the cloud infrastructure so that going forward they are not playing catchup like they normally do.

    Microsoft already has Azure as a cloud based service, but Sony was the first console to incorporate the cloud with cloud based saving with a PS Plus subscription. And as we all know it is cheaper and easier to buy than it is to build from scratch.

  • Gaikai CEO: Why Cloud Gaming Works on Facebook

    It looks like FarmVille and FrontierVille have some competition on their hands after Gaikai announced a beta app for its Facebook gaming service. The cloud gaming service recently launched its app in an effort to bring console quality games to Facebook. The app will deliver a high-end gaming experience to users directly within the social network.

    David Perry, CEO of Gaikai Up to this point, the convenience of accessing the games on Facebook has been a large part of their success. As a result, David Perry, Gaikai’s CEO, told WebProNews that he thinks the Facebook audience will be open to Gaikai’s games as well.

    “People don’t like to leave Facebook,” he said. “I think that’s one of the reasons that Facebook games work so well is cause they’re in that ecosystem and they like to stay there.”

    Will Gaikai transform the future of Facebook gaming? Why or why not?

    The difference, however, in Gaikai and other players such as Zynga, is the game itself. Zynga, of course, brings Flash-based games like Farmville to the table, but Gaikai brings cloud gaming, which means the complicated rendering of 3D and other involved games is handled on a network of back-end servers.

    Gaikai Cloud Gaming Image

    Perry told us that the cloud gaming elements eliminate the long download times that have been historically associated with video games. He believes this could “fundamentally change” the way people perceive casual gaming in the future.

    “It’s gonna be really, really hard to go back to the 2D soccer game when you just played the real thing,” he said.

    The first games available in Gaikai’s Facebook app are:

    Saints Row: The Third
    Dead Rising 2: Off the Record
    Magicka
    Sniper: Ghost Warrior
    The Witcher 2: Assassins of Kings
    Orcs Must Die!
    Farming Simulator 2011

    Gaikai operates on a demo first, pay later model that, according to Perry, works very well. The company allows users to play a game for 30 minutes and then asks for payment to download. Gaikai decided on this model after it conducted a survey, which showed that game demos were the #1 motivator behind users purchasing a game.

    Going forward, Perry wants to see video games as accessible as movies and music are. He believes Gaikai is heading in this direction as it is bringing cloud gaming to Web browsers, Facebook, and as many other sites as it can.

    “If we want to compete with movies and music, everywhere you see a Netflix icon, there has to be the best video games in the world right beside it,” said Perry.

    The company also partnered with LG earlier this year in order to incorporate its gaming platform directly into digital televisions. Perry told us that these developments were especially important since physical media-based consoles would become less significant with the growth of cloud gaming.

    “There’s no question in is physical media going away,” he said. “The reason is because of convenience and price.”

    “If you put the gamer first and think what’s best for them, usually that will lead you down the right path,” Perry added.

  • Gaikai Predicts Death Of Game Consoles

    Gaikai Predicts Death Of Game Consoles

    What would happen if one of the big three console manufacturers dropped out of the console race?

    That is what was hinted at CES this week when Nanea Reeves, CPO of Gaikai, predicted that one of the current console makers would be making a next generation device. Gaikai is a cloud-based gaming company that streams full games to web browsers.

    At a panel titled, “The State of the Games Industry” panelists were asked about current and future trends that will affect the games industry. During this panel, Reeves was quoted by Industry Gamers as saying, “I think some will have one more cycle and I think others will not. I think that will be the big news at E3. That’s just my prediction.”

    She declined to say which one she thought would drop out, but she remained adamant that one of the three console manufacturers would.

    To add fuel to the fire, Mike Vorhaus of Magid Advisors, said that he thinks Nintendo would announce their dropping out of next gen hardware.

    The only thing wrong with that is that the Wii U is their next console that debuted last year at E3 and is still being shown at trade events like CES.

    The other two, Sony and Microsoft, present other theories. Sony has already confirmed that there won’t be a showing of their next generation of hardware at E3 and Microsoft has said nothing. There have been unconfirmed reports though of the next Xbox being a tablet-based Windows 8 experience.

    My personal opinion is that it’s too early to tell. As E3 in June draws closer and more details are revealed, it might be easier to make a conclusion. It could have just been wishful thinking on the part of Reeves as her company is focused on cloud gaming, which is in direct competition with the convenience of physical media-based consoles.

    Either way, it’s an interesting way to start the year and to get the speculation rolling. The last major player to drop out of the console race was Sega in 2001. If it were to happen again, it would be the biggest news of the year.