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Tag: Final Fantasy 14

  • Take A Tour Of Eorzea In Final Fantasy XIV: A Realm Reborn

    Final Fantasy XIV will be remembered as one of the biggest disasters in gaming history. It may also be remembered as a miraculous turnaround as well thanks to Square Enix owning up to its mistakes and completely reworking the game for a relaunch later this year.

    If you’re interested in the reworked Final Fantasy XIV: A Realm Reborn, you’ll want to check out Square Enix’s latest video tour series. It’s a fascinating look at the different areas that make up the world of Eorzea. You also get to see the difference in visuals between the PC and PlayStation 3 versions of the title.

    If there’s one thing that can be said, it’s that Final Fantasy XIV: A Realm Reborn is quite the looker. The original game wasn’t ugly by any means, but the title looks noticeably better than before. The new music is also sounding very nice. In the end, it looks like Square Enix has truly went above and beyond to make sure that Final Fantasy XIV will be remembered as an exceptional, if a little derivative, MMO instead of as a joke.

    Final Fantasy XIV: A Realm Reborn is scheduled to launch on August 27 for PC and PlayStation 3.

  • Final Fantasy XIV: A Realm Reborn PS3 Beta Sign-Ups Are Live

    It takes quite a bit of work to reboot an MMO, but Square Enix is determined to make the business model work. Final Fantasy XIV: A Realm Reborn is slated to be released some time in the second quarter of 2013, and it appears that the project is nearly complete.

    Today Naoki Yoshida, director of A Realm Reborn, took to the PlayStation Blog this week and announced that PlayStation 3 gamers will soon get a chance to try out the game through a phase of the beta test that is “about to commence.” Players can sign up for the beta at Square Enix’s website.

    A Realm Reborn will feature homages from classic Final Fantasy titles such as Final Fantasy VI and Final Fantasy VII. From the blog post:

    We consider it one of our missions to reacquaint gamers all over the world with the wonders of Final Fantasy. To this end, we’ll be incorporating the most memorable elements of the series into A Realm Reborn. Mind you, this won’t be limited only to the game’s launch; in subsequent patches, we plan to keep adding more great stuff from Final Fantasy’s 25-year history. For starters, adventurers will be able to take on the Crystal Tower (FFIII) raid dungeon, do battle with classic summons (such as Ifrit, Titan, and Leviathan), and ride magitek armor (FFVI). It goes without saying that there’ll be moogles and chocobos as well. Your trusty steed will fight beside you in battle, and can also be dressed up in neat costumes. Future patches will introduce series mainstay Gilgamesh, and also the fun and excitement of the Gold Saucer (FFVII).

    In conjunction with the beta announcement, a new trailer for the game has also been released. Though it is labeled as an “Exploration Trailer,” it features plenty of battle footage.

  • Square Enix Making Plans For Final Fantasy 14 Relaunch

    One of the largest disasters in recent years in the world of video games was the launch of Final Fantasy 14. The game was the successor of the fairly successful Final Fantasy 11 and looked to be good but then something terrible happened. Everyone hated it. There was suppose to be a PS3 version, but there wasn’t and things just went downhill from there. It had a terrible interface, and was strangled by lag issues, framerate dips, and a nightmarish control scheme.

    Final Fantasy XIV producer and director Naoki Yoshida has plans for the coming relaunch and they include fixing every issue that people had with the game. Version 2.0 is currently scheduled for this coming winter (late 2012 or early 2013) and on top of a new UI, it will feature a new graphics engine that’s said to be better optimized and a bunch of new content relaunch.

    The PC and PlayStation 3 versions of the game will feature differentUI’s that are tailored to each individuals input method (keyboard, controller). When searching for how the UI should look, they went with what has become the near global standard. “We looked to World of Warcraft. What they have there is pretty much what most players are used to. We’re using that as a base.”

    They did this because they want people to just be able to pick up the game and play. “You can go around E3 and see all these different first-person shooters. But when you pick up the controller, whether it be a Call of Duty or a Halo, you pretty much know how it’s going to feel,” said Yoshida to IGN. “You know this is going to be your strafe, this is going to be your fire, this is going to be your aiming. We want it to be the same for MMO players.”

    Look for an Alpha test in September, then a beta will roll out next for the PC then the PS3. “We want to make sure this time we take a lot of time to listen to feedback from users during this beta test and implement as much of it as possible before the release,” said Yoshida.