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Tag: app store

  • iTunes 11 To Get Better Sharing, iCloud Integration

    Back in April we brought you news that the next version of iTunes, iTunes 11, was working its way through Apple’s internal testing. Little was known about what iTunes 11 would look like, except that it was supposed to bring improved iCloud integration and iOS 6 compatibility.

    A recent report from Bloomberg has confirmed the improved iCloud integration and offered a few more details about the update as well. Citing “people with direct knowledge of the matter,” Bloomberg says that Apple is preparing “one of the largest changes to the world’s biggest music store since its 2003 debut.” Specifically, the new update will include the aforementioned deepened iCloud integration, as well new ways to share music.

    With Ping on its way to the chopping block, the music sharing feature will likely center on Facebook and Twitter, just like the App Store sharing announced with iOS 6 earlier this month. The sources also said that Apple has been negotiating with record labels to allow people to share entire songs for free.

    The report doesn’t give any specifics about when iTunes 11 will be launching apart from “by year’s end.” It will almost certainly be launched in the fall, though. Apple has traditionally rolled out major iTunes releases alongside the iPhone. At WWDC two weeks ago Apple promised that iOS 6 would ship in the fall, meaning that the new iPhone will as well. Odds are that that’s when we’ll see iTunes 11, too.

  • Apple App Store Search Gets A Boost From Chomp

    Back in February we brought you news that Apple had acquired Chomp. Chomp was a search engine focused specifically on apps for the iOS and Android platforms. By the time news of the purchase broke, however, several of Chomp’s most prominent employees – including CEO Ben Keighran and CTO Cathy Edwards – were already working for Apple. At the time, it was speculated that Apple would use Chomp’s search algorithms to improve search results in the iOS App Store.

    Now it looks like that’s just what they’ve done. According to a report from TechCrunch, app developers are starting to see changes in how their apps are showing up in App Store search results. Specifically, searches are beginning to bring up more relevant results, rather than simple keyword and title matches.

    If you’ve ever tried to find an app in the App Store, you know it can be a bit frustrating. Unless you know the name of the app you’re looking for, it can be pretty tricky to find it. What’s more, if you want a particular kind of app, rather than a specific app, you’re probably going to have a bad time. All too often a search for one kind of app will bring up apps with titles matching your keyword from all over the App Store, and only a few of them relevant to your search.

    That, it appears, is the problem Apple is using Chomp’s search tech to fix. Chomp’s big strength – and the App Store’s big failure – was its ability to figure out what kind of app you were looking for and give you the most relevant results. According to the developers TechCrunch talked to, That’s what appears to be getting better in search results. Now results are more topically relevant to your search, rather than simple title/keyword matches.

    The whole thing is very subtle, though. The changes don’t appear to have rolled out everywhere yet, and where they have it’s not always clear what has changed. A lot depends on the category of app you’re searching for, as well as on where you are geographically. That said, Apple appears to be in the process of doing something to the App Store’s search engine, and that’s definitely a good thing.

  • Apple Plants The App Store Flag In 32 More Countries

    Apple’s march toward global application domination continues. Last week during Apple’s WWDC 2012 keynote, CEO Tim Cook promised that the App Store would be coming to 32 more countries around the world. An email from Apple to iOS and OS X developers today has confirmed the expansion, which goes live today.

    Though Cook didn’t say which countries, the email does. Most of the new markets are in Europe, Asia, and Africa. Here’s the complete list: Albania, Benin, Bhutan, Burkina Faso, Cambodia, Cape Verde, Chad, Congo, Fiji, Gambia, Guinea-Bissau, Kyrgyzstan, Laos, Liberia, Malawi, Mauritania, Micronesia, Mongolia, Mozambique, Namibia, Nepal, Palau, Papua New Guinea, Sao Tome e Principe, Seychelles, Sierra Leone, the Solomon Islands, Swaziland, Tajikistan, Turmkenistan, Ukraine, and Zimbabwe.

    The addition of 32 new countries/territories brings the total to 155. According to 9to5Mac, developers who want to sell their paid apps in the App Store in these new territories have to agree to new sales contracts before the apps can go up for sale.

  • Apple App Store Now Carries 650,000 Apps with 30 Billion Already Downloaded

    Apple App Store Now Carries 650,000 Apps with 30 Billion Already Downloaded

    Apple CEO Tim Cook just announced an amazing milestone for the company at today’s (June 11th – 15th) Worldwide Developers Conference (WWDC 2012) in San Francisco. The news is, the app store now has over 650,000 apps available and there has already been 30 billion downloads. Very impressive!

    Of course, well over 200,000 of those apps are specifically designed for the iPad. The popularity of the App Store has already reach 120 countries and there are 35 more about to be added by the end of June. But lets not forget that all these apps come at a price to Apple as well as consumer.

    Apple has forked over $5 billion to app developers to make these record numbers a reality. I would say that’s a monumental investment. Check back all day for more coverage of the WWDC 2012 events. We’ll be keeping a close eye on the conference all week. Feel free to head to the App Store to drive those numbers higher.

  • Temple Run Gets A “Brave” Makeover For iOS, Android

    Temple Run Gets A “Brave” Makeover For iOS, Android

    If you’ve paid very much attention to the world of iOS and Android gaming, you’ve probably heard of Temple Run. It’s an addictive little game wherein you help the main character – an Indiana Jones lookalike – escape from some evil skull-monkey creatures that he has angered.

    Though it appeals to players of all ages, the game is particularly popular with kids (full disclosure: my son has played it a lot more than I have). Disney, it seems, has caught onto the game’s popularity and struck a deal with the studio behind Temple Run – Imangi Studios – to create a new version of the game based on the upcoming Pixar movie Brave.

    In most respects Temple Run: Brave is identical to the original. You still spend your time running, jumping, and sliding as you try to get away from the monster chasing you. Only this time, instead of the would-be Indy, you’re playing as Merida, the main character of Brave. And since evil skull monkeys are rare in Scotland, you’ll be running from the large angry bear that serves as Brave‘s main villain. And you’ll also get the chance to try your hand with Merida’s bow. Certain sections of the game will present you with targets to shoot as you run, earning rewards. We’ll try not to think about why you can’t just turn and shoot the bear.

    Temple Run: Brave hits the iOS App Store and Google Play on June 14th. Check out the official trailer for the game below:

    And for good measure, here’s a trailer for Brave, which arrives in theaters on June 22nd.

  • App Store Gets Free App Of The Week, Editor’s Choice

    Apple has taken some extra steps to promote new apps in the iOS and Mac App Stores. If you go to the Featured section of the App Store on your iOS device or your Mac, you’ll see a few apps marked Editors’ Choice, and one marked Free App of the Week.

    As you might expect, the apps aren’t the same across the board. The iOS App Store has four Editors’ Choice apps – two each for iPhone and iPad. The iPhone apps are the newly-released Facebook Camera and Extreme Skater. The Editors’ Choice apps for iPad are Sketchbook Ink and Air Mail.In the Mac App Store, the Editors’ Choice apps are CoBook and Deus Ex: Human Revolution. The Free App of the Week appears to be unique to the iOS App Store. This week’s is the ever-addictive Cut the Rope: Experiments.

    Mac App Store Editors' Choice

    The addition of an Editors’ Choice category is hardly surprising. Apple has advertised certain apps as Staff Picks for years, and setting some up as Editors’ Choice apps makes good sense. What’s intriguing is the addition of a Free App of the Week. The App Store, after all, is not like your average retail outlet. As you may remember from the great e-book kerfluffle, Apple’s App Store and iBookstore operate on an agency model for pricing, rather than a wholesale model. Apple isn’t the kind of retailer that can discount products on its (figurative) shelves whenever it wants. Developers set the price of App Store apps, not Apple.

    That, of course, raises the question of how Apple can be offering a paid App Store app for free. Presumably some sort of a deal was struck, but the details of such a deal are unclear. Requests for comment to Apple and ZeptoLab (the maker of Cut the Rope: Experiments) have not yet been returned.

  • NASA Updates Iphone App To Version 2.0

    NASA Updates Iphone App To Version 2.0

    NASA is pretty much at the forefront of technology when it comes to a lot of things. SO it is no surprise that they have launched a version 2.0 for their iPhone app. What is surprising is that the app doesn’t support the retina display so it is real blocky and grainy.

    So as you can see the images are grainy, but there are still a bunch of cool parts to the app. One of those things is the awesome integration of weather to the mission sightings menu. You can go to a mission and see if you will have the ability to see it from a telescope and check it against the weather. The page also features a compass at the bottom of the screen!

    The app also has the ability the stream the NASA TV channel and it can display some awesome pictures.

    I would love to see NASA actually use their head, which we all know they can, and upgrade to version 2.1 which features HD display for the retina display.

    According to NASA, people have down loaded the app more than 4 million times. According to Slashgear, the new version the app requires iOS 5.0 or higher operate.

  • Apple Stops Censoring “Jailbreak” From iTunes And The App Store

    Yesterday we brought you news that Apple had suddenly begun censoring the word “jailbreak” in its various stores. Visitors to the App Store or the iTunes Store who searched for “jailbreak” saw it replaced with “j*******k.” That, as you may know, is the kind of treatment Apple usually reserves for the kinds of words you don’t want your kids saying (one of my favorite examples is the song “Kiss Me, I’m Sh*tfaced,” by Dropkick Murphys).

    Thanks to a 2010 ruling by the U.S. Copyright Office that jailbreaking doesn’t violate the Digital Millennium Copyright Act, Apple is legally required to tolerate the practice. That does not, of course, mean that they have to like it. In fact, most major updates to the iOS platform close the weaknesses used to create a new jailbreak. This, however, marks the first time that Apple has ever actually taken any sort of action against the word “jailbreak,” and most agreed that it was a pretty silly move.

    Apparently somebody at Apple agreed, because “jailbreak” is once again off the naughty words list, because it’s no longer getting the asterisk treatment. Fans of Thin Lizzy will, I’m sure, be glad to know that their band’s album title is once again intact:

    Jailbreak Censorship

    Apple has kept quiet on why, exactly, the word was censored in the first place. Given the sheer ridiculousness of the whole thing, my money is on it being some sort of mistake, or a gag by somebody at Apple that accidentally made it out into the wild.

  • EA Pulling Rock Band From App Store

    There are a lot a couple of people angry today at EA for announcing in an in app popup that the game will go offline on May 31st and will no longer be available to play, even to those people who payed $5.99 for the app. There are a ton of people pissed at EA for this practice in general because EA seems to be using the app store as a rental service.

    This is not the first time that EA has pulled an app from the store. Earlier in the year they pulled Battlefield 3: Aftershock for being crappy, and they pulled “The Simpsons: Tapped Out” for basically being so popular that the servers were getting bogged down and no one could play the game.

    There is no real word from EA as to why they are doing this, but they must know that this is why they were recently voted as the worst company in America. Right?

    This is the photo I grabbed from Reddit, it goes without saying that they are pissed:

  • SEALReady App Lets You Test Your Meddle

    (image)
    This image is courtesy of the United States Navy SEALs

    Have you ever wanted to see if you could make the grade and join the world famous Navy SEALS? Well now there is an app for that. A former Navy diver named Marty Costello came up with the idea to write an app for the iPhone that features a simulated published physical screening regimen that is used by the Navy for candidates for SEALs, Divers, EOD, Surface Warfare Combatant Crew and Air Rescue Swimmers.

    “I challenged the iPhone program APP writers and coders to figure out where the sensors indicated a proper military push-up and they nailed it.” Said Costello, “we did the same for the sit-ups and pull-ups in the same manner but each a little differently.”

    The program that his company developed includes a formula that runs in the background recording the person’s performance and a scored report is completed at the end of the run to be emailed for tracking.

    “Two of the coolest features includes a female voice-over guiding you through the times, rest periods, distances remaining and all the while you can jam to your motivational music.”

    The developer wants to remind you that this is only an app and is in now way a substitute for the real thing. The real training and tests has more strenuous adverse things involved including competition.

    The app is currently in the App store on the iPhone and costs $4.99. It’s a little pricey for what it does, but they do feel the money is worth the experience.

  • Apple Rejects Apps That Use Dropbox

    Apple’s App Store has quite a storied history when it comes to which apps get rejected and which get accepted. For the first few years of the App Store’s existence, there often appeared to be no apparent rhyme or reason to which apps were allowed and which weren’t. Things got a bit better when Apple finally got around to publishing guidelines that were publicly available to developers in September of 2010, but some problems remain. Even with the guidelines in place the app review and approval process can seem a bit arbitrary at times.

    That’s the way it probably seems to the developers of several apps with Dropbox integration. It seems that since the release of Dropbox’s latest software development kit (SDK), the App Store’s reviewers have been hitting apps that use Dropbox with a ban-hammer as fast as devs can submit them. The problem first came to light over the weekend when developers started posting to a thread on Dropbox’s developer forums, saying that Apple was rejecting apps that used the new SDK. Multiple devs chimed in, saying that Apple was issuing rejection notices for both new apps and updates to old apps.

    So, why is Apple rejecting these apps? Are they somehow using Dropbox’s SDK to bring porn into the App Store (something Apple has always rejected)? Are they using it for some sort of scam? Nope. It turns out that the new Dropbox SDK is guilty of the grievous sin of sending users who don’t have Dropbox installed on their phones to a page on Dropbox’s website that includes a link they can click to pay for more storage space. That’s it.

    You see, there’s a section in Apple’s app submission guidelines that prohibits apps from providing “access to external mechanisms for purchases or subscriptions to be used in the app.” You see, Apple wants all purchases made for apps in the App Store to go through Apple, so they can have their 30% cut of the sales price. You may recall that Amazon and Barnes & Noble ran afoul of this particular rule last year. Their Kindle and NOOK apps provided links that sent the user to each company’s e-book store in Safari. That way users could purchase Kindle and NOOK books from their iPhone or iPad without requiring Amazon or Barnes & Noble to fork over 30% of the price of every book purchased.

    According to Apple’s reviewers, Dropbox’s new SDK violates this rule. As with many services – e.g., Twitter, Facebook, etc. – when you download an app with Dropbox integration, you have to authorize it to access your Dropbox account. Of course, not everyone who downloads such an app has a Dropbox account, and not everyone who has a Dropbox account has the Dropbox app on their phones. For those people, the SDK now directs users to Dropbox’s website in Safari, where they can either authorize the app to use their Dropbox account, or create an account if they don’t have one. On Dropbox’s account creation page, there’s a conveniently located link that you can click to pay for more than the 2GB of storage you get with a free Dropbox account. That link, it seems, counts as an “external mechanism for purchases or subscriptions.”

    In response to the problem, Dropbox posted an updated SDK that removed the link to the desktop version of the Dropbox site. The updated SDK, though, is intended to be a temporary workaround while a better solution can be found. In a statement to The Verge, Dropbox representatives said that “Apple is rejecting apps that use the Dropbox SDK because we allow users to create accounts,” and that Dropbox is “working with Apple to come up with a solution that still provides an elegant user experience.”

    It’s not clear whether apps using the upgraded SDK are starting to get into the App Store yet, nor what kind of solution Apple will find acceptable.

    What do you think? Is Apple’s rule reasonable, or is it ridiculous? Let us know in the comments.

  • LinkedIn iPad App Officially Launches

    LinkedIn iPad App Officially Launches

    LinkedIn, the popular business and professional networking social network, has officially launched its new iPad app – and it’s surprisingly robust. The app is available for download in Apple’s App Store, and an announcement has been posted to the LinkedIn blog by Manish Sharma, LinkedIn’s Senior Product Manager for mobile and tablet. The blog was unavailable for some time this morning due to an attack by Syrian Hackers, but the issue has been resolved and the announcement is back up.

    The app has been specifically designed for the iPad to take advantage of multi-touch and the new iPad’s Retina display technology. It looks nothing like the LinkedIn website or the iPhone and Android apps, but it is clear that the long wait for an iPad version has been worth it. The interface shows the care that the LinkedIn design team took to make the app stand out on iPad. Users can view profiles and messages just as in other versions of the app, but where the iPad app really differentiates itself is in the “updates” section.

    The “updates” page in the app makes use of all of the extra space afforded by the iPad. The entire “updates” page is filled with all of the information needed to get caught up on the day’s planning and news. In fact, LinkedIn is promoting it as an app to use while eating breakfast or wrapping up the work day.

    “This was a chance to go back to the drawing board,” said Mario Sundar, social media manager for LinkedIn. “To design it for how people use the iPad: morning and night infotainment.”

    Sharma wrote that LinkedIn wants users of the iPad app to feel as if they have their own personal assistant. Instead of the single stream provided by the iPhone app, the iPad app “update” section splits the information into multiple, easy to read sub-sections, including who has viewed your profile, who is being hired, and the links and info your co-workers are sharing. The page also features a large, visually appealing header section featuring business and networking articles curated by LinkedIn. Take a look at the simplistic, yet information-packed new layout:

    The LinkedIn iPad app

    LinkedIn was also able to fit the calendar onto the “updates” page, where is shows appointments and reminders along the left side of the screen. Even better both the iPad and iPhone apps now take information from your Google or Exchange Calendar and display contact information for people listed in meetings or appointments. That’s a godsend for people who, like me, are terrible with names.

    If you don’t have your iPad handy you can still preview the interface using the Safari browser. It’s not the same as swiping around with your fingers, but it shows off the app interface well.

    LinkedIn has been focusing on its mobile presence over the past year, and it shows. Mobile pageviews of LinkedIn are growing rapidly, making mobile the fastest-growing service the company offers. The company has even released a feature phone app in addition to its smartphone and tablet offerings.

    With its successful IPO last year and its push for a large mobile presence, LinkedIn looks to be the undisputed leader of online professional networking. What do you think? Have you tried the LinkedIn iPad app yet? Let us know in the comments below, and check out what others are saying about the app on Twitter:

    Have you tried brand new LinkedIn iPad app? Dashboard reminds me a bit of Flipboard. All in all good experience. 1 minute ago via Flipboard ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    It’s funny how just yesterday I was dissapointed that @linkedin did not have an iPad app and all of a sudden here it is. Great app guys! 3 minutes ago via Twitter for iPad ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Wow – I actually like the LinkedIn app calendar integration on my iPhone even better. Nice. 3 hours ago via Tweetbot for iOS ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    Congrats to @mejoff – Love LinkedIn for iPad, esp calendar and news reader #eyecandy http://t.co/6WqFtahE 7 minutes ago via web ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

    LinkedIn has just launched the most awesome iPad app! Download it now, it’s Facebook for professionals + social reader for your contacts! 13 minutes ago via Facebook ·  Reply ·  Retweet ·  Favorite · powered by @socialditto

  • Instagram Tops App Store Following Facebook Purchase

    That lead image, a screencap I took about thirty minutes ago, says it all: Instagram is the top free app in the iTunes App Store.

    So much for people risking Facebook unfriending due to Instagram over-sharing. So much for iPhone users’ ludicrous whining about Android users getting their own version of Instagram. So much for Instagram users threatening to ditch the app after it was purchased by Facebook. So much for, well, everything, really: people still love the photo app as much as ever and that’s that.

    After nearly 76,000 reviews on App Store, Instagram still maintains a solid 5-star rating, the highest possible mark an app can earn. How could over 30 million users be wrong, right?

    Over at Android Market Google Play, Instagram is hanging around in the #6 spot. For now. The craze of downloads following the app’s release for Android slowed a bit after the launch. For an app that’s been available for all of six days, though, the fact that it’s already been downloaded five million times is an eye-popping number.

    [Via Cult of Mac.]

  • Infographic Compares App Store Figures

    Infographic Compares App Store Figures

    Key Comparisons:

    • iTunes is by far the most profitable platform in terms of apps sold.
    • Google Play has nearly as many apps, but over 79% of them have been downloaded less than a hundred times. only 4.6% have been downloaded over 1,000 times
    • Apple’s App Store grew 44%, Google Play grew 127%
    • Blackberry Developers make 40% more profit than Android developers
    • Number of apps: Google Play – 400,000, Apple Store – 500,000, Blackberry – 70,000
    • Android offers more free apps than anyone
  • OS X HackStore: Cydia For Your Mac, Coming Soon

    Mac users will soon be getting a second App Store for their computers that mimics the free and open nature of the Cydia store, according to recent reports. The OS X HackStore is currently being developed by Russian programmer Andrey Fedotov as a more open alternative to the Mac App Store.

    Fedotov spoke to Cult of Mac about the project, which he began developing in December of last year. Fedotov wanted to create a centralized marketplace for app discovery and download that was as convenient as the Mac or iOS App Stores, but as open as Cydia.

    OS X HackStore

    When Steve Jobs announced that Apple was launching the Mac App Store ahead of OS X Lion last year, there was some concern among Mac users. The worry was that the Mac App Store would duplicate the iOS platform’s “walled garden” that prevented software from being placed on Macs without going through Apple’s approval process (a process which, at the time, was notoriously inconsistent).

    Though that hasn’t exactly happened (notwithstanding the Gatekeeper feature that’s coming in OS X Mountain Lion), the Mac App Store has created problems for some developers. You see, the Mac App Store has rules similar to those of the iOS App Store. If you make an app – good, bad, or otherwise – that doesn’t fit those rules, it can’t go in the Mac App Store. With Apple pushing to have users focus on the Mac App Store as their one-stop-shop for Mac software, apps that aren’t in the store can get left out in the cold. That’s where the HackStore comes in.

    OS X HackStore

    Like Cydia, the “app store” for jailbroken iOS devices, the HackStore will be far more open than the App Store, while still providing a centralized, curated environment for people to find, purchase, and download new apps. The HackStore will cater to the kinds of apps that get excluded from the Mac App Store. Though Fedetov declines to say who, he apparently has a number of app developer friends on board to help get the HackStore populated quickly.

    What do you think? Does OS X need something like the HackStore? Will you use it when it becomes available? Let us know in the comments.

  • Apps May Overtake The Web In Internet Traffic

    Apps May Overtake The Web In Internet Traffic

    When Apple introduced the iPhone in 2007, they began a major shift in the mobile phone market that former competitors like BlackBerry are still struggling to deal with. When they introduced the App Store in 2008, they began a trend that would ultimately change how we access the internet itself.

    Now that “there’s an app for that,” smartphone and tablet users can accomplish nearly everything they need or want to do on the internet without ever opening a browser and navigating the web in the traditional sense. Search, social networking, email, watching video, checking the weather, following the news, reading blogs, and virtually everything else we do on the internet can be done from within an app that streamlines and simplifies the experience and, usually, performs much better than the same service in a mobile browser. Apps have become a major path to the internet for many. In fact, according to a recent study from Pew Internet, apps have surpassed both mobile and desktop browsers in terms of time spent accessing the internet. What’s more, the dominance of apps is only going to grow in the next few years as the use of smartphones and tablets increases around the world.

    The study, conducted by surveying 1,021 “technology stakeholders and critics” between August 28th and October 31st, 2011, asked questions about how they expected users to access the internet in 2020. Respondents were presented with two statements and encouraged to state whether they agreed, then write a more in-depth response detailing their predictions for the future of the internet and their reasoning. Here are the two statements presented to respondents:

    In 2020, the World Wide Web is stronger than ever in users’ lives. The open Web continues to thrive and grow as a vibrant place where most people do most of their work, play, communication, and content creation. Apps accessed through iPads, Kindles, Nooks, smartphones, Droid devices, and their progeny—the online tools GigaOM referred to as “the anti-Internet”—will be useful as specialized options for a finite number of information and entertainment functions. There will be a widespread belief that, compared to apps, the Web is more important and useful and is the dominant factor in people’s lives.

    Fifty-nine percent of respondents agreed with this statement, while 35% agreed with a statement presenting the opposite view:

    In 2020, most people will prefer to use specific applications (apps) accessible by Internet connection to accomplish most online work, play, communication, and content creation. The ease of use and perceived security and quality-assurance characteristics of apps will be seen as superior when compared with the open Web. Most industry innovation and activity will be devoted to apps development and updates, and use of apps will occupy the majority of technology users’ time. There will be a widespread belief that the World Wide Web is less important and useful than in the past and apps are the dominant factor in people’s lives.

    The report points out that the goal of this survey was “not to derive a clear-cut statistical outcome,” but rather to prompt detailed discussions of the future of the web. The survey was opt-in, and the sample was “diverse but non-random.” Written responses to the study were varied. Some argued for the web’s enduring importance.

    The World Wide Web may evolve significantly, but the core design of open and scalable will make it the compelling solution.
    -Robert Cannon, senior counsel for Internet law for the FCC.

    The browser—or its future equivalent—will continue to have key advantages over apps. They are connected to the entire Net, they offer full interoperability, and they give the user more power than the developer or publisher. Yes, publishers have dreamed that apps would return to them the control of content, experience, business model, and pricing that the Net took from them, but they are merely deluding themselves. The value is not in their control of content but in the ability to become platforms for users to do what they want to do.
    -Jeff Jarvis, blogger and professor at the City University of New York.

    Others argued that the app model would dominate, though some felt that this was not a good thing.

    Ease of use always wins.
    -Fred Hapgood, author and technology consultant.

    The Web is already moving toward a delivery platform for AJAX/Javascript/Flash ‘apps’ masquerading as websites. Certainly, the world is moving away from open protocols where anyone can play to proprietary, more easily monetizable services.
    -Brian Trammell, Swiss Federal Institute of Technology

    I wish it weren’t true, but the history of enclosure, centralization, and consolidation makes me very pessimistic about the open Web winning over the closed apps.
    -Seth Finkelstein, EFF Pioneer Award winner.

    Still others, however, said that the apps vs. web dichotomy was incorrect and unhelpful:

    Both will continue to grow in ways that are impossible for most to imagine…. Apps are generally better for narrowly defined repetitive tasks, especially where your needs can be narrowed by your location, time, etc. The Web will remain better for asynchronous exploring and continue its gateway role.
    -Tony Smith, Open Source Developers Club

    The internet is a vast, ever-changing thing. It has often defied attempts to predict what it would look like in the future. What is certain is that app-based platforms like smartphones and tablets are penetrating farther and farther into the market, to the point that non-smartphones are likely to become the minority in the not-so-distant future. That suggests that whatever the future of the web may be, apps will continue to play a major role in how we access it, for better or for worse.

    How do you spend most of your time on the internet? Smartphone/tablet apps, mobile browsers, or desktop browsers? Do you think apps could ever supplant the traditional web in importance? Let us know in the comments.

  • App Store’s 25 Billionth Download: Chinese Man Snags Where’s My Water To Win Contest

    Back on February 24th, Apple announced that their App Store was about to hit 25 billion downloads and unveiled an incentive for iOS users to start some fast & furious app downloading. Apple said that whoever downloaded the 25 billionth app would receive a $10,000 gift card redeemable for apps, eBooks, and iTunes music.

    On Saturday Apple officially hit 25 billion downloads and the promotion ended. Apple.com displayed a message that read “A billion thanks: 25 times over.”

    Now, Apple has announced the winner of the contest. The $10,000 iTunes gift card goes to Chunli Fu, and resident of Qingdao, China.

    “We’d like to thank our customers and developers for helping us achieve this historic milestone of 25 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “When we launched the App Store less than four years ago, we never imagined that mobile apps would become the phenomenon they have, or that developers would create such an incredible selection of apps for iOS users.”

    So, what was the 25 billionth app? Was it Facebook? Twitter? Words with Friends? Nope, the winning app turned out to multiple “game of the year” winner Where’s My Water?

    The physics-based puzzle game is one of the most popular games in the App Store. It is available as a free download as well as for $0.99 for the full version.

    The App Store has grown to 550,000 apps.

  • Apple App Store Hits 25 Billion Downloads

    Apple App Store Hits 25 Billion Downloads

    The Apple App Store has hit 25 billion downloads. Apple.com is currently displaying the following message:

    http://cdn.ientry.com/sites/webpronews/pictures/app-store-25billion.jpg

    The 25 Billion Apps Countdown Promotion allowed one winner to receive a $10,000 gift card for the App Store.

    In its rules for the promotion, Apple said:

    The Promotion shall begin on or about February 13, 2012 and ends with the downloading of the 25 billionth app (“Promotion Period”). For purposes of the Promotion, the downloading of the 25 billionth app is considered to be either the downloading of the 25 billionth app from the App Store or the receipt of the non-purchase entry after the download of the 24,999,999,999th app, whichever comes first. Only entries submitted in this time period will be accepted. Sponsor’s computer is the official time keeping device for this promotion.

    So, as the message on Apple.com says, the promotion is over. This means Apple hit the 25 billion mark (in case the “a billion times over” message wasn’t clear enough).

  • Apple Rejects eBook Because It Links To Amazon

    Any good and successful company knows that it probably shouldn’t go out of its way to promote its competition. I mean, you don’t see Microsoft putting out ads that talk about how awesome Google Docs is. But in the realm of content, should stores limit the presence or even reject items that promote a competitor?

    Apparently, that’s what is happening to Seth Godin. The Squidoo founder, entrepreneur, and prolific author submitted his new book “Stop Stealing Dreams” the Apple store, only to have it rejected. What reason did Apple give for rejecting Godin’s new manifesto? According to a post on paidContent, Godin says that Apple’s note cited “Multiple links to Amazon store. IE page 35, David Weinberger link.”

    In short, Apple rejected Godin’s book because it links to Amazon.

    The link is to the page to buy the hardcover version of the book. Godin thinks that this move starts us down a slippery slope to censorship:

    That’s amazing to me. It must be a mistake, right? First, because the web, like your mind, works best when it’s open. Second, because once bookstores start to censor the books they carry (business reasons, personal taste, etc.) then the door is open for any interest group to work hard to block books with which they disagree. Where does the line get drawn?

    Godin uses the concept of a brick & mortar bookstore as a reference point for the argument. He mentions that we expect a bookstore to sell everything, and that online bookstores should play by that rule even more because there’s no consideration for shelf space.

    The thing with B&M bookstores is that the reason for refusing to stock a certain book would most of the time simply involve the whims of the owner. Let’s say Bob the bookstore owner really hated a certain author – he thought he was garbage. Or let’s say he simply hated the political viewpoints expressed in a certain commentator’s new bestseller. In either case, he could chose not to carry the book in his store. And that’s his right.

    But from a business standpoint, it would be a terrible decision. If there’s a market for the book, it’s simple: you want to carry it. If not, the customer will go somewhere else to buy it.

    That’s similar, but not exactly akin to what’s going on here. Apple is choosing not to “stock” Godin’s book because it links to a competitor. In a B&M bookstore, the only true analogy to his would be a book that promotes a competitor. For instance, The Bookworm’s Corner refusing to carry a book about how awesome Miller’s Bookstore is, because it might send traffic that way.

    But on the surface, Apple’s decision to reject Godin’s book because of a couple of links to Amazon does seem rather ridiculous.

    Here’s more of Godin’s feelings on the issue:

    I think that Amazon and Apple and B&N need to take a deep breath and make a decision on principle: what’s inside the book shouldn’t be of concern to a bookstore with a substantial choke on the marketplace. If it’s legal, they ought to let people read it if they choose to. A small bookstore doesn’t have that obligation, but if they’re seeking to be the one and only, if they have a big share of the market, then they do, particularly if they’re integrating the device into the store. I also think that if any of these companies publish a book, they ought to think really hard before they refuse to let the others sell it.

    The Barnes & Noble reference is most likely due to their recent decision to bar Amazon Publishing titles from their stores. Back in January, B&N gave this statement about it:

    Barnes & Noble has made a decision not to stock Amazon published titles in our store showrooms. Our decision is based on Amazon’s continued push for exclusivity with publishers, agents and the authors they represent. These exclusives have prohibited us from offering certain e-books to our customers. Their actions have undermined the industry as a whole and have prevented millions of customers from having access to content. It’s clear to us that Amazon has proven they would not be a good publishing partner to Barnes & Noble as they continue to pull content off the market for their own self interest.

    The discussion about companies’ responsibilities regarding the free flow on information isn’t just about e-books. For instance, what would people say if YouTube removed a video that promotes another video service? Fly off the handle I presume. While it’s true that Apple has the right to reject anything they want – apps, e-books, whatever (and they do, as we well know) – do you think they have a right to serve the internet’s best interests, and that means availability of information?

    Plus, this just looks terrible, Apple.

    What do you think? Let us know in the comments.

  • Apple Giving Away $10,000 Gift Card For 25 Billionth App Download

    Apple Giving Away $10,000 Gift Card For 25 Billionth App Download

    Apple has a special prize for whoever downloads the 25 billionth app from the App Store: a big, fat $10,000 iTunes gift card (which you can spend on apps, music, and books, or course).

    There are two ways in which you can enter the contest. The first is simple – you download an app. The second is a way to enter without downloading anything. If you’ve got all the apps you need, you can enter with the alternate entry form.

    The winner will be whoever downloads that 25 billionth app, or whoever submits the entry form as soon as the 24,999,999,999th app is downloaded. Apple explains it like this:

    Sponsor is the sole judging organization whose decisions as to the operation of the Promotion and the selection of the potential winner are final and binding in all matters related to the Promotion. The prize will be awarded for the entry (either through an app download or through the non-purchase online entry) sent immediately following the download of the 24,999,999,999th app. Any download counter displayed by Sponsor is for illustrative purposes only. The potential winner will be determined by the order of the entries received. In the event that more than one entrant would be a winner based on the simultaneous timing of entries, one entrant will be randomly selected from those entrants as the winner. Each entrant’s chances of winning are dependent upon the number of eligible entries received.

    Whether you are downloading apps or submitting forms, you can only do it 25 times per day, per iTunes account.

    Apple says they will announce the winner in about 10 days after the 25 billionth download occurs. Somebody’s gonna win, might as well be you, right?

  • App Store Approaches 25 Billion Downloads, Apple Announces Contest

    Apple’s iOS App Store is approaching its 25 billionth app download, the company announced today. In celebration of the milestone, they’ve announced a contest. The person who downloads the 25 billionth app will win a $10,000 gift card to the App Store (not, unfortunately, to the Apple Store). Of course, the gift card will also work on music purchases and purchases in the iBookstore.

    If you don’t feel like downloading an app for your chance to win, never fear. Apple’s contest page includes a link to an official entry form, where you can enter the contest “without purchase or download.” Of course, there is a bit of a catch. You can’t just fill out a form today and maybe win tomorrow (or in a week, or a month, or whenever that big counter finally clicks over to 25 billion). According to the official rules, a winning entry form must be submitted immediately following the download of the 24,999,999,999th app. And, if you don’t want to enter by downloading an app or by submitting an online form, Apple has even set up a toll-free phone number you can call to submit an entry. Yes, really.

    You might not want to rush out and start downloading right away, though. If the counter on Apple’s contest page is even close to being accurate, as of right now there are still 700 million downloads to go before somebody wins.

    What would you do with $10,000 in App Store credit? Let us know in the comments.